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====Nerra, Varoot==== Medium-Size Outsider (Extraplanar); CR 1; HD 1d8+[[3]]; '''[[7]] hp''' '''Init:''' +6 '''Spd''' 30 ft. '''Space/Reach''' 5 ft./5 ft. '''AC''' 15 (+2 Dex, +3 natural), touch 12, flat-footed 13 Base At +1/ Grp +[[3]] '''Atk''' Shard longsword +[[5]] melee (1d8+[[4]] plus wounding), or shard dagger +5 ranged (1d4+[[4]] plus wounding). '''Full Atk''' Shard longsword +[[5]] melee (1d8+[[4]] plus wounding), or shard dagger +5 ranged (1d4+[[4]] plus wounding). '''SA''' Spell-like abilities '''SQ''' Cold resistance 5, electricity resistance 5, fire resistance 5, mirror jump, outsider traits, reflective spell resistance 13, sonic vulnerability '''AL''' N; SV '''Fort +[[5]], Ref +4, Will +4''' [[Str 14]], Dex 15, [[Con 16]], Int 11, Wis 14, Cha 17 '''Skills:''' Bluff +7, Diplomacy +7, Disguise +7 (+9 acting), Gather Information +7, Intimidate +5, Listen +6, Knowledge (any one) +4, Sense Motive +6, Sleight of Hand +8. Spot +6 '''Feats: ''' Exotic Weapon Proficiency (shard longsword) (B), Exotic Weapon Proficiency (shard dagger) (B), Improved Initiative. '''Spell-Like Abilities: ''' 3/day - change self; l/day - mirror image. Caster level 12th; save DC 13 + spell level. '''Mirror Jump (Su):''' Nerras can move through mirrored and reflective surfaces at will. This effect is similar to shadow walk, but the nerra travels along the Plane of Mirrors. As a standard action, the nerra must touch a mirror or other highly reflective surface. The nerra then exits from another mirror that is no larther than 1 mile away. If a nerra touches a regular mirror, the mirror jump happens automatically. A nerra can also touch a highly reflective surface, such as a polished metal shield or armor. This surface must be clear glass, a still pool of water, or shiny metal. There is a 30% chance that the surface is reflective enough lor the nerra to make the mirror jump. However, a nerra can only enter a nonmirrored surface—it can return only through a normal mirror. If another mirror is not within the range of the mirror jump, the nerra must wander the Plane of Mirrors and exit through another random mirror portal. '''Outsider Traits: ''' Nerras have darkvision (60-foot range). They cannot be raised or resurrected (though a wish or miracle spell can restore life). '''Reflective Spell Resistance (Sp): ''' A nerra has a special type of spell resistance that causes any targeted spell it successfully resists to bounce off and reflect back at the caster. The caster becomes either the spell's target or the point of origin for the spell's effect, as appropriate. In addition, nerras are immune to gaze attacks, and such an effect is reflected back to its origin. '''Shard Weapon Specialty: ''' All nerra receive a bonus Exotic Weapon Proficiency feat with at least one shard weapon. Many also gain a bonus Weapon Focus feat for one or more types of shard weapon. '''Sonic Vulnerability (Ex): ''' All nerras take half again as much (+50%) damage as normal from an attack involving sonic energy, regardless of whether a saving throw is allowed, or if the save is a success or a failure. '''Shard Weapons;''' Shard weapons are +2 wounding weapons. In the hands of someone without the appropriate Exotic Weapon Proficiency feat, the weapon is awkward (-4 penalty wielder's on attack rolls) and contributes only its enhancement bonus, not the wounding ability, on any attacks made with it.
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