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==== Ritual of Transference (OOOO) ==== Leviathans and their cultists often end up in dangerous situations, where they can be afflicted with all sorts of diseases or wounds. While in most cases, these things will go away on their own given enough time, sometimes a Leviathan does not want to wait or wishes to reward particularly loyal cultist who received grievous wounds fighting in the name of their lord. Through this ritual, the ailments of one person are transferred onto another, presumably less important, individual. The beneficiary must consent to this ritual for it to have any effect, though the scapegoat can most certainly be unwilling. Sacrifice: A human scapegoat to transfer wounds and/or diseases onto. Effigy: An animal scapegoat to transfer wounds and/or diseases onto. Auspicious Portents: Flood Tide and Uranus Ominous Portents: Ebb Tide and Venus Sample acts: The Leviathan or the cultists inflict wounds on the victim mirroring those possessed by the beneficiary of this ritual. The cult burns a series of brands into the flesh of the victim representing the various ailments possessed by the beneficiary. A blood transfusion from the beneficiary to the scapegoat. Roll: Sheol+Zeal+Occult Suggested Modifiers: The scapegoat is willing (+3), The scapegoat is in perfect health (+1), The ritual is only attempting to transfer wounds (+1) The scapegoat is already badly wounded if wounds are to be transferred (-1), The scapegoat is already sick, if illness is to transferred (-1), The scapegoat is already badly wounded (at least half of their health boxes filled), if wounds are to be transferred (-1), The scapegoat has the Natural Immunity merit, if disease is to be transferred (-2), The scapegoat is already cursed, if a curse is to be transferred (-2) Dramatic Failure: Rather than transferring any ailments, you instead intensify them. You receive all of the following negative effects that apply: If you were transferring wounds, one of your wounds is upgraded to aggravated damage (if all your wounds are already aggravated, you take an additional point of aggravated damage). If you were transferring a disease than you aggravate the disease resulting in it's negative effects intensifying. Failure: The ritual fails to have any effect, beyond any potential damage from the torture you may have inflicted on the sacrifice/effigy. Success: The beneficiary recovers their health, at the cost of that of the scapegoat. For each success rolled, you may transfer one curse or illness or 4 dots of bashing damage, 2 dots of lethal damage, 2 dots of bashing and 1 dot of lethal damage, or 1 dot of aggravated damage. No more wounds may be transferred to the scapegoat than the exact amount that will kill them. Genetic disorders and supernatural templates may not be transferred with this ritual. Exceptional Success: In addition to ridding themselves of a great number of ailments, the beneficiary feels particularly invigorated after the ritual. For the rest of the day, all physical rolls made by the beneficiary are at +1.
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