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====Bacchae ==== Medium-Size Outsider (Extraplanar); CR 2; HD 2d8+[[8]]; '''hp [[17]]''' '''Init''' +1; '''Spd''' 30 ft. '''Space/Reach''' 5 ft./5 ft.; '''AC''' 16 (+1 Dex, +5 natural), touch 11, flat-footed 15; Base Atk +2; Grp +[[6]] '''Atk''' Claw +[[6]] melee (1d4+[[4]]), or rock +3 ranged (1d6+[[5]]); '''Full Atk''' 2 claws +[[6]] melee (1d4+[[4]]), or rock +3 ranged (1d6+[[5]]) '''SA''' Debauch, Rage, Rend 2d4+[[5]]; '''SQ''' Acid resistance 10, electricity resistance 10, immunity to polymorph, outsider traits, SR 11; '''AL''' CN; SV '''Fort +[[9]], Ref +4, Will +2'''; [[Str 18]], Dex 13, [[Con 19]], int 10, Wis 9, Cha 14 '''Skills:''' Balance +3, Intimidate +8, Jump +[[12]], Listen +5, Perform(any four) +6, Spot +5, Survival +[[7]], Tumble +7 '''Feats:''' Great Fortitude '''Debauch (Su):''' Bacchae try to draw strangers into their perpetual revel, eventually converting them into bacchae themselves. Anyone who joins a band of bacchae in their debauchery, whether voluntarily or through the beguilement of the bacchae’s spell-like abilities, must make a Will save (DC 10+ 1 per 3 bacchae engaged in the revel, to a maximum DC of 20 for a band of 30 bacchae) or lose all track of time and start carousing alongside the bacchae. A victim ensnared by the bacchae’s debauchery will not willingly leave the mob. At the next sunrise, the victim must make a second Will save. 1f successful, the debauched character recovers his or her senses and may leave if he so chooses, although the bacchae are likely to begin the whole process all over again. 1f the debauched character fails the save, the character becomes a bacchae. A transformed character abandons her previous lifestyle, gains all the statistics and abilities of a bacchae, and fights against former allies as part of her bacchae mob. The character can be restored by Heal, Limited Wish, Miracle, or Wish. '''Immunity to Polymorph():''' Bacchae are immune to polymorphing. '''Rage (Ex):''' Twice per day a bacchae can fly into a drunken frenzy, raging like a barbarian. For [[9]] rounds, the bacchae gains a +4 bonus to Strength, a +4 bonus to Constitution, and a +2 morale bonus on Will saves, but takes a -2 penalty to AC. The following changes are in effect as long as the rage lasts: HD 2d8+[[12]]; '''hp [[21]]'''; '''AC''' 14, touch 9, flat-footed 13; Base Atk +4; Grp +[[8]]; '''Full Atk''' 2 claws +[[8]] melee (1d4+[[6]]), or rock +3 ranged (1d6+[[7]]); SV '''Fort +[[11]], Will +4'''; [[Str 22]], [[Con 23]]; Jump +[[14]]. A bacchae can fly into a rage once per encounter. At the end of the rage, the creature is fatigued (-2 Str, -2 Dex, can’t charge or run) for the duration of the encounter. '''Rend (Ex):''' If a bacchae hits with both claws, it latches onto the opponent’s body and tears the flesh. This attack automatically deals an additional 2d4+[[6]] points of damage (2d4+[[9]] points if the bacchae is raging). '''Spell-Like Abilities:''' 3/day- charm person, Tasha’s hideous laughter; 1/day- emotion. Caster level 7th; save DC 11 + spell level. '''Outsider Traits:''' Bacchae have darkvision (60-foot range). They cannot be raised or resurrected (though a wish or miracle spell can restore life).
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