Editing
Genius The Transgression/Chapter Two: Character Creation
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
====Security:==== Finally, a laboratory should be protected and concealed from prying eyes, or at least able to pass as a normal research institution. Placing dots in Security keeps the laboratory hidden and protected. Laboratories with no dots in Security are public and possess no particular security features except any wonders or beholden the genius devotes to that task. Each dot in Security for a laboratory subtracts two dice from efforts by intruders to find and get into the laboratory, due to concealment or (mundane) security measures like locked doors, pass-key systems, and surveillance. Further, each dot in Security grants a +1 bonus on Initiative for anyone inside against anyone attempting to gain entrance, due to internal security systems and good defensive organization. 0: The laboratory's location and nature are both obvious to anyone who look at it, and it offers no protection against intrusion except whatever the genius directs toward that area in the form of wonders or beholden guards. β: The laboratory's location is still obvious, but it has basic security, such as key-locks, to keep most casual intruders out. Anyone attempting to enter the laboratory subtracts two dice from their roll. Anyone within engaging intruders gains a +1 bonus on Initiative due to clear lines of sight and good defensive layout. ββ: The laboratory is well-hidden, either in some inaccessible area or concealed in plain sight, and possesses more sophisticated defensive mechanisms, including code-locks, security cameras, and alarms. Anyone attempting to enter the laboratory subtracts four dice from their roll. Anyone within engaging intruders gains a +2 bonus on Initiative due to good organization and access to security cameras. βββ: The laboratory is artfully concealed and possesses state-of-the-art counter-intrusion technology: DNA locks, advanced security cameras, motion sensors, and a dedicated security computer. Anyone attempting to enter the laboratory subtracts six dice from their roll. Anyone within engaging intruders gains a +3 bonus on Initiative due to security cameras, flood lights, and other systems that put invaders at a disadvantage. ββββ: The laboratory is basically impossible to find unless the searcher knows what to look for. Protected by advanced technology that borders on the Inspired, the laboratory possesses more security measures than a secret military base. Anyone attempting to enter the laboratory subtracts eight dice from their roll. Anyone within engaging intruders gains a +4 bonus on Initiative due to super-science scanners, protective walls made of incredible alloys, or internal sensor drones. Like a Wonder, this laboratory binds one point of Mania. If Mania is not available, the lab is treated as having only three dots in Security. βββββ: The laboratory is an impregnable fortress, riddled with super-science protective measures. Anyone attempting to enter the laboratory subtracts ten dice from their roll. Anyone within engaging intruders gains a +5 bonus on Initiative due to the incredible systems that protect the laboratory and support those within it. This laboratory binds five points of Mania. If Mania is not available, the lab is treated as having only three dots in Security.
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information