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LEGACY MAD CITY
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==Mists of Time== During the Thirteenth Hour, pockets of Mist drift about the Quarters, particularly the Canals, Rattown, the Labyrinth, and the Catacombs. Perhaps the Catacombs more than any other. These Mists are slow and easily avoided, but if the Awake become trapped in them, their own Madness will twist time sideways. The Awake will not be aware of the passage of time. For them the touch of the Mists is but a moment, but in reality they are trapped there for the entirety of the Thirteenth Hour. The good news is no Denizen or Nighmare will attempt to interact with the Awake in any fashion while the Mists hold sway lest they be drawn in, so in that respect the Awake is "safe" - from outside forces, in any case. At the end of the Thirteenth Hour the mists drift away and are gone but the Awake has no immediate way to determine When they are. The Mists may take them backwards or forwards in Time. It may move them moments or hours or days or decades or millennia. Conceivably the Mists could take the awake to the birth of the First Nightmare - or to the death of the Last Awake. No Pain rating is given for the Mists because no conflict or struggle is possible. Rumor has it that the Mists are the minion of the One Eyed Jack. '''Note:''' GMs are advised to use the Mists sparingly and specifically, as a way to introduce new story elements or to change what version of the Mad City the characters are in altogether. It is not inappropriate to rule that the time in the Mists is equivalent to - or even the trigger for - a flashback or other opportunity for a break from the stress of Exhaustion and Madness.
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