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LEGACY MAD CITY
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==Other Aspects of the Thirteenth Hour== These are discussed in the descriptions of individual Quarters and Nightmares but are recapped here for convenience. '''The Iron Keep:''' The Iron Keep vanishes during the Thirteenth Hour. '''The Grove of the Slain God:''' The Grove appears in the place of the Iron Keep during the Thirteenth Hour. '''The Iron Chime:''' The Iron Chime of the Grove chimes the hours of the watch from beyond the Mad City and can be heard by their echoes off the walls of the Iron Keep within the Mad City. It chimes the Thirteenth Hour clearly within the Mad City. The Chime can be heard in all the Quarters. '''One Eyed Jack:''' Is rumored to be trapped outside the Mad City with the Iron Keep during the Thirteenth Hour '''Inklings:''' These minor Nightmares take on flesh and lose their Pain rating during the Thirteenth Hour. [Inklings in the Nether of Shadow are immune to this effect]. Inklings can become trapped in this form of flesh if they are caught in the Bazaar at the end of the Thirteenth Hour. '''The Bizarre Bazaar:''' Is busiest during the Thirteenth Hour and has more ways to enter more visibly displayed in the Quarters. '''The Nightling Gale:''' Scours the Spires during the Thirteenth Hour. '''The Captain and the Watch of Hammerwall:''' Resonate with the Iron Chime at the start of the Thirteenth Hour. Captain gains 2 Pain for the duration of the Hour; Watch gains 1 Pain for the duration of the Hour. ----
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