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Mano a Mano:Make an Item
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===Make an Item - Equipment Generation Example=== We will use our Steven character from the character creation example to make a new weapon. (See [[Mano a Mano:Make a Character|Character Creation/Make a Character]].) Steven has craftsmanship ability with a modifier of 2. '''1. Design the weapon''' We decide Steven is making a "machete". The mass of the machete is 0.5 kilograms, worth 1 CP. The machete's 5 power is worth 50 CP. The machete's 3 heft is worth -30 CP. The total CP is 21 so far. (-30 + 60 + 1 = 31.) Having no shots feature (not requiring ammunition or reloading) is worth 20 CP. We add 20 CP for the sharp feature for a final total of 61 CP. In other words, Steven wants to make this machete: {{:Mano a Mano:Example Weapon}} '''2. Find the Maximum CP''' We start with Steven's craftsmanship modifier (2). We subtract 1 from this because Steven is only taking a few days make the machete. We add a circumstance modifier of 1 because his culture specializes in making machetes. We multiply the result by 50 CP because Steven is in a culture that has "ancient" technology. The maximum CP is 100 CP: (2 craftsmanship ability - 1 time modifier + 1 circumstance modifier) × 50 technology CP. '''3. Compare Maximum CP to the CP of the Designed Weapon''' Since the maximum CP (100) is equal to or greater than the Machete's CP (61), Steven is able to make it.
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