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Scratch:Twenty-Sided Die Alternatives
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===Six-Sided Dice=== Roll a six-sided die once to choose the row and once more to choose the column. If your first roll is 2 and your second roll is 6, then you would use the number in the second row and third column, which is 13. {| | align="center" width="14%" | | align="center" width="14%" | '''1''' | align="center" width="14%" | '''2''' | align="center" width="14%" | '''3''' | align="center" width="14%" | '''4''' | align="center" width="14%" | '''5''' | align="center" width="14%" | '''6''' |- | align="center" width="14%" | '''1''' | align="center" width="14%" | 1 | align="center" width="14%" | 2 | align="center" width="14%" | 3 | align="center" width="14%" | 9 | align="center" width="14%" | 5 | align="center" width="14%" | 11 |- | align="center" width="14%" | '''2''' | align="center" width="14%" | 2 | align="center" width="14%" | 4 | align="center" width="14%" | 6 | align="center" width="14%" | 8 | align="center" width="14%" | 10 | align="center" width="14%" | 13 |- | align="center" width="14%" | '''3''' | align="center" width="14%" | 3 | align="center" width="14%" | 6 | align="center" width="14%" | 7 | align="center" width="14%" | 12 | align="center" width="14%" | 15 | align="center" width="14%" | 18 |- | align="center" width="14%" | '''4''' | align="center" width="14%" | 9 | align="center" width="14%" | 8 | align="center" width="14%" | 12 | align="center" width="14%" | 14 | align="center" width="14%" | 20 | align="center" width="14%" | 16 |- | align="center" width="14%" | '''5''' | align="center" width="14%" | 5 | align="center" width="14%" | 10 | align="center" width="14%" | 15 | align="center" width="14%" | 20 | align="center" width="14%" | 17 | align="center" width="14%" | 19 |- | align="center" width="14%" | '''6''' | align="center" width="14%" | 11 | align="center" width="14%" | 13 | align="center" width="14%" | 18 | align="center" width="14%" | 16 | align="center" width="14%" | 19 | align="center" width="14%" | 1 |} If you have two six-sided dice, you can roll both of them at the same time, using either die for the row and the other die for the column. The order does not matter. For example, if you roll a 3 and a 5, the number in the third row and fifth column is 15, and so is the number in the fifth row and third column. A quicker but less precise way to use a six-sided dice is to multiply a single six-sided die roll by 4. Always count six as a zero. If a character rolls 5 (4 × 5 = 20,) he makes a second roll to see whether he is automatically successful. He is only automatically successful if the second roll is 5 (20) or 6 (0.) A third way to use six-sided dice is to roll two dice, add the results together, counting sixes as zeroes, and double the total. This method is a little bit more precise than the single die method, but it is harder to roll an automatic success (two fives.)
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