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Mano a Mano:Manufacturing and Modification
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===Maximum CP=== To find the maximum CP of the item or character being modified, first add the ability used to a modifier based on the amount of time spent working on it: {| ! style="width:6em" | modifier !! align="left" | time |- | align="center" | -4 || an hour |- | align="center" | -3 || a few hours |- | align="center" | -2 || a day |- | align="center" | -1 || a few days |- | align="center" | 0 || a week |- | align="center" | +1 || a couple of weeks |- | align="center" | +2 || a month |- | align="center" | +3 || a few months |- | align="center" | +4 || a year |} Then add a circumstance modifier: {| ! style="width:6em" | modifier !! align="left" | examples |- | align="center" | -4 || poor quality tools ''and'' a culture which has taboos against making this item |- | align="center" | -2 || poor quality tools ''or'' a culture which has taboos against making this item |- | align="center" | 0 || circumstances do not significantly help or hinder the work |- | align="center" | +2 || state of the art tools ''or'' a culture which has specialized in making this item |- | align="center" | +4 || state of the art tools ''and'' a culture which has specialized in making this item |} Finally, multiply the result by a technology CP rating. Many games only need a single technology CP value, but technology CP can vary between cultures and even between different kinds of technology. {| ! style="width:9em" | technology CP !! align="left" | example |- | align="center" | 10 || stone age |- | align="center" | 20 || ancient |- | align="center" | 50 || industrial |- | align="center" | 100 || modern |- | align="center" | 200 || futuristic |} The result is the maximum total CP which a newly created weapon or character can have. It is also the maximum total CP which a character or weapon can have after modification.
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