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Scratch:Vehicles
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===Vehicle Crews=== Characters with craftsmanship ability can attempt to repair one vehicle at the beginning of each travel turn (difficulty 10.) Successfully repairing an incapacitated vehicle restores it to 1 hit point. Successfully repairing an injured vehicle restores it's hit points to half of the vehicle's toughness (rounded down) plus 1, making that vehicle healthy. Successfully repairing a healthy vehicle restores it to maximum hit points. Every vehicle needs either targeting ability or a gunner in order to use guns, missiles, bombs or countermeasures. A gunner is a character with ''shooting'' or ''blasting'' ability. The best of these two abilities is added to the vehicle's guns, missiles, bombs and countermeasures ability levels. Every vehicle needs either an operator or autopilot ability in order to move, grapple or do a ram attack. '''Driving''' ability allows a character to operate a ground vehicle. '''Navigation''' ability allows a character to operate a water vehicle. '''Piloting''' ability allows a character to operate an air or space vehicle. The operator's driving, navigation or piloting ability level is added to the vehicle's grapple ability, the vehicle's stalking ability and the vehicle's movement ability. An operator with shooting or blasting ability can also be a gunner. Gunners and operators give up their own turns to control the vehicle or it's weapons. When a vehicle uses it's guns, missiles, bombs or countermeasures the gunner is delayed until the end of his next turn. When a vehicle moves, evades or does a close range attack (grapple or ram attack) the operator of the vehicle is delayed until the end of his next turn. A gunner cannot fire a vehicle's weapons while he is delayed. An operator cannot control a vehicle while he is delayed.
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