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===Interrupting Attacks=== An interrupting attack is a close range attack a character can do immediately when an opponent within 1 space exposes himself to the attack. A character exposes himself to an interrupting attack when he moves more than 1 space, evades or attacks an enemy more than 1 space away from himself. Make a fighting, wrestling or knockout roll against the enemy's agility. If the attack succeeds, it causes no damage, but it prevents the target from completing the movement or action which exposed him to interrupting attacks. A successful interrupting attack also ends the target’s turn, removes the target's evade bonus if the target is evading, and prevents the target from escaping on his next turn. Characters who are injured, incapacitated or unable to perform actions cannot do an interrupting attack. A character who is delayed by a wrestling attack cannot perform actions, so he cannot perform interrupting attacks. A character may only attempt one interrupting attack during each turn of each target who exposes himself to interrupting attacks, even if a target exposes himself to interrupting attacks several times on the same turn.
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