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===Vehicle Combat=== A vehicle's defense is either 10 plus the movement ability it is currently using or 10 plus the best ability level from the following list: stalking, autopilot, targeting and countermeasures. (Stamina is not used for vehicle defense.) Combat involving vehicles takes place on a larger scale. Characters and vehicles can be separated into different groups that are too far apart for normal long range attacks like shooting and blasting. Vehicles can easily move between groups, but characters can only move between groups by riding vehicles or escaping. At the beginning of it's turn, before performing any action, a vehicle can stay in it's current group, move to another group containing an ally or an enemy, or split from everyone else to form a new group by itself. Characters can ride inside or outside vehicles. Characters cannot attack a vehicle with close range attacks like a basic attack, fighting, or knockout unless they are riding inside or outside of that vehicle. The hold action does not affect vehicles. Vehicles and characters outside of vehicles cannot directly attack characters riding inside vehicles. Characters cannot escape while they are riding inside or outside a vehicle. Using firearms and explosives aboard a vehicle is dangerous. When a shooting attack misses aboard a vehicle, the vehicle takes 1 damage. A blasting attack aboard a vehicle causes 1 damage for each character targeted by the attack. A blasting attack aboard a vehicle that specifically targets the vehicle instead of characters causes 5 damage.
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