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The Dark Woods
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== Form Teams == Divide the players into two teams. Each team will play a gang of sorcerers. These two groups of player characters (PCs) are in a race to see who can defeat Kaizen first, and become the new rulers of The Dark Woods. Each team belongs to an association within The Dark Woods society. Each team of players must choose one (and only one) association for all of their PCs, and the two teams must have different associations. === Colonists === Your PCs can pass as not-warped-beyond-usual by the essence of The Dark Woods, and the Order of Thanatos does not suspect you of sorcery. The colos are impressed by your apparent piety and mastery of scripture and dogma, and authorize you to explore and colonize The Dark Woods. [[Image:TheDarkWoodsColoBros.png|400px]] Whenever your PCs encounter Colo Crusaders, you can choose to not fight them (and also then not get to feed on their essence.) You can also fight them as normal. === Necromancers === At least one of your PCs is completely obsessed with mastering the darkest arts, willing to take on any rival power to demonstrate his/her/it's supremacy. The other PCs either share his interests or accommodate him out of fear of what he might do if angered. Whenever your PCs encounter ghouls or wraiths, you can choose to fight them as normal, or instead have the ghouls or wraiths immediately attack the other team. === Raiders === Your PCs are a well organized group of experienced plunderers. You are here to take The Dark Woods for all it's worth. Whenever you successfully defeat boggarts or morlocks, you each get one additional ability point because you are able to shake them down for their local stash of magic items and treasure, before you feed on their essence. === Rangers === Your PCs have studied philosophy and martial arts with the dryads. You have entered a pact with them to rule The Dark Woods with the utmost care for environmentalism and biodiversity. Whenever your PCs encounter Dryad Druids, instead of fighting them your encounter is automatically successful, as your PCs take this opportunity to practice zen "rooting" meditation, knock-down "branch-sparring," "tangle vine" Tai Chi and other ancient training techniques that help your PCs focus their essence more efficiently. === Scholars === At least one of your PCs has a background in helping Seekers collect specimens. Whenever your party encounters Seeker Abductors, your party can choose to be transported to any space other than Kaizen's Lair, where you will begin your next turn. However, you may not fight the Seeker Abductors or feed on their essence.
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