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Mano a Mano:Actions
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===Archery and Marksmanship Actions=== [[Image:MaMshooting.png]] Add the ''attack'' modifier next to the weapon on the attacker's character sheet to archery and marksmanship attack rolls. The target's ''missile defense'' is the difficulty of an archery or marksmanship attack. ;aim: Aim is a quick gun or bow action which cannot be used while grappling. Aiming gives a +5 attack bonus to the character's next attack unless he takes damage or stun between aiming and the attack. ;quick shot: A quick shot is a quick gun or bow attack. ;strategic shot: A strategic shot is a strenuous gun or bow attack with a +5 attack bonus. ;cautious shot: A cautious shot is a strenuous gun or bow attack with +5 defense until the character's next turn. ;draw and fire: Draw and fire is a strenuous bow attack which does not require the bow to be already drawn. ;draw: Drawing a bow is a quick action. A bow must be drawn before it can be aimed or fired. Drawing a bow requires the use of two hands. If the bow's heft is at least double the character's strength, the character cannot draw it at all. Bows tend to be lightweight, but the power of a bow comes from its spring instead of its mass. So the heft of a bow reflects the bow's pull and the strength required to draw the bow. ;unload: Unloading a gun is a quick action. Most weapons are designed to be loaded quickly, but unloading them can be trickier. Unloading a weapon is usually a quick action. After unloading the character can hold onto the ammunition or lets it drop. Putting away the ammunition a character is holding requires an extra quick action. (If a character is holding several rounds of ammunition which must be put away sepearately, putting away each round is a quick action.) ;load: Loading a gun is a quick action. Some weapons must be loaded before each attack, or reloaded after a certain number of uses. Replacing a clip of ammunition requires two quick actions: '''unload''' and '''load'''. If rounds of ammunition must be loaded individually, reloading requires an '''unload''' action and a '''load''' action for each round. For example, if a character has to load a revolver one bullet at a time then each bullet loaded is a quick action. Some weapons take several actions to reload. A "Brown Bess" musket can be fired about 3 times per minute with training, suggesting 9 actions to reload and 1 turn to fire. (Each of these actions required to reload the musket takes a full turn, so they are not quick actions.)
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