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Mano a Mano:Occupations
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===Occupation Examples=== In this example each item is worth it's CP value in small silver coins. {| | [[Image:Minimam-warrior-healthy.png]] | ;Knight: A Knight is required to have at least a +6 modifier in law ability and a +4 modifier to sword fighting ability. To maintain the occupation of Knight, the character must always obey the law in public, must always resist attempts to break the law in public, and must obey all direct orders from the King. Knights are always entitled to 500 coins worth of equipment from the King. (If this equipment is damaged or lost, it may be restored at the King's armory.) Knights are entitled to the property of any Robber they capture. In addition to the Robber's property, the knight is rewarded with pile of coins equal to the robber's CP. |- | [[Image:Minimam-rogue-healthy.png]] | ;Robber: A Robber is required to have at least a +4 modifier to stealth ability and a +2 modifier in any armed combat ability. Robbers can always trade stolen items for half of the item's CP in coins on the black market. A Robber may lose these privileges if he aids in another Robber's capture. |} If a character meets both of these occupation's requirements they may begin as either a Robber or Knight. If this character begins as a Robber, but gains the reputation of being a hero who is loyal to the king, and if he ceases to take advantage of his robber privileges, the King may choose to give this character the occupation of Knight. If this character begins as a knight, but proves himself disloyal to the king by participating in unlawful activity, he has the option of becoming a Robber, but loses all of his Knight privileges. Consider two characters who are identical except that one character is a Knight and the other character is a Robber. The Knight has an advantage over the Robber, but the Knight also has stricter requirements.
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