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===Stalking Abilities=== '''Stealth''' helps a character go first in combat by sneaking around. Stealth could represent camouflage, moving silently, hiding in shadows or slinking close to the ground. Add 2 times the highest stealth ability level of any character in an initiative group to that group's initiative roll. If an initiative group has a character with 3 levels of stealth and another character with 1 level of stealth, add 6 to the group's initiative roll. '''Detection''' helps a character go first in combat by detecting enemies who are sneaking around. Detection could represent alertness, perception, keen senses or tracking skills. Add 10 times the highest detection ability level of any character in an initiative group to that group's initiative roll. If an initiative group has a character with 5 levels of detection and another character with 3 levels of detection, add 50 to the group's initiative roll. A character can use this ability to make hold rolls. ''Surprise'' is an unrepeatable long range psychic attack that requires stealth or detection ability. Make a stealth or detection roll versus the target's intelligence. If the attack is successful, the target is panicked until the end of his next turn. Panicked characters must evade or escape. They cannot attack or heal.
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