Editing
"Knock Out" Phoenix Knig
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
Phoenix Knight is a relatively recent addition to the [[PrizeFighters]] roster, and has been floundering since she debuted. She constantly strives to show others within the promotion that they can and should leave, and that the criminal syndicate they are all working for does not have their best interests at heart. Unfortunately, this has meant that the Syndicate has consistently booked her in matches where she doesn't stand a chance, pitting her against the biggest and strongest opponents they can. Phoenix Knight is a small woman, no more than 5 foot tall and 100lbs. She keeps things bright with her ring attire, white trunks and top with bright pink strapping and a pair of bright pink shin-guards. She wears her long blonde hair in two low ponytails that stream behind her as she unleashes her acrobatic move-set. == The Entrance == The Knock Out walks to the ring to I Fight Dragons' She's got Sorcery. She typically performs an aerial cartwheel on the entrance ramp before performing a neat box split on the ring-apron. Waiting for the bell she stretches, showing off her flexibility. == Between the Ropes == Phoenix Knight started her career as a gymnast, and it shows. She rarely performs high-impact moves, relying instead on her acrobatics to avoid big bumps. Her offence includes spinning kicks and chops, using the rotation to build up momentum to match the power of her opponent. When caught in an arm-wrench she often walks along the top rope to free herself. She often uses hurricanranas and tilt-a-whirl moves, showing off her acrobatics while not being limited by her lack of strength. Knight's finisher, though she rarely gets to use it, is the Good Knight. When an opponent is on their knees facing the turnbuckle she runs forward and grabs the top ropes, using the momentum to lever her body as high as possible, before crashing both of her boots into the back of their head and neck.
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information