Editing 1439 Call of Cthulhu

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*[[Peter of York]], Yorkish Dominican Friar, played by Nick the Lemming
 
*[[Peter of York]], Yorkish Dominican Friar, played by Nick the Lemming
 +
 +
*[[Nicholas Good ]], Yeoman Archer, played by Skippster
  
 
*[[George]], Gascon mercenary, played by Asen_G
 
*[[George]], Gascon mercenary, played by Asen_G
 
*[[Walter Fitzstephen]], Anglo-Irish knight, played by Julius Sleazer
 
  
 
=Non Player Characters=
 
=Non Player Characters=
Line 47: Line 47:
 
- François 'le corbeau': A Breton retainer.
 
- François 'le corbeau': A Breton retainer.
  
=Places, Maps and Locations=
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=Machacoul=
*Machacoul castle, the seat of the Signeur Gilles de Rais (site gone)
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*[[Machacoul castle]], the seat of the Signeur Gilles de Rais
 +
 
 +
KEY
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 +
A -- Guards' Hall
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B -- Arming Room
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C -- Garderobe
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D -- Armoury (Watch Tower)
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E -- Guard Room
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F -- Gatehouse
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G -- Stairs to wall walk and top of gatehouse
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H -- Stairs to servants' quarters
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I -- Garderobe
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J -- Garderobe
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K -- Oratory
 +
L -- Prison
  
 
=Campaign Setup=
 
=Campaign Setup=
  
=Roles and Tools=
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=PC Generation=
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 +
Character Generation.
 +
PC generation is basically as per Call of Cthulhu version 6, with the following changes;
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Stats;
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* STR: 3D6
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* CON: 3D6
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* SIZ: 2D6+6
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* INT: 2D6+6
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* POW: 3D6
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* DEX: 3D6
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* APP: 3D6
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* EDU: 1D6 for commoners, 2D6 educated laity/clerks, 3D6 for specialist laity/clerks
 +
 
 +
Skill points are EDUx20 and INTx10, and can be allotted to any skill. However, there is a skill cap of 80%.
 +
A PC with a 1d6 EDU has a 20 skill point Bonus. The bonus for 2d6 EDU is 5 skill points.
 +
 
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Skill bases percentages;
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Languages:
 +
Native: INTx5%
 +
Second: EDUx3%
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Third: EDUx2%
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Fourth: EDUx1%.
 +
 
 +
(Note, a PC learns a language in a particular dialect. The dialects of France are;
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 +
    * Language isolate:
 +
          o Basque
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    * Celtic language:
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          o Breton
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    * Germanic languages:
 +
          o Alsatian (Elsässerdeutsch)
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          o West Flemish dialect of Dutch
 +
          o Lorraine Franconian
 +
    * Romance languages:
 +
          o Catalan
 +
          o Corsican (Corsu)
 +
          o Franco-Provençal
 +
                + Bressan
 +
                + Dauphinois
 +
                + Forèzien
 +
                + Jurassien
 +
                + Lyonnais
 +
                + Savoyard
 +
          o Occitan language (also Lenga d'òc, Langue d'oc):
 +
                + Vivaroalpenc
 +
                + Auvergnat
 +
                + Gascon
 +
                      # Bearnese (Béarnais)
 +
                      # Landese (Landais)
 +
                + Languedocien
 +
                + Limousin
 +
                + Nissart (Niçois or Nissart)
 +
                + Provençal
 +
          o Oïl language family:
 +
                + Bourguignon-Morvandiau
 +
                + Champenois
 +
                + Franc-Comtois
 +
                + French
 +
                + Gallo
 +
                + Lorrain
 +
                + Norman
 +
                + Picard
 +
                + Poitevin
 +
                + Saintongeais
 +
                + Walloon
 +
Dialects of the same language groups are understood at no penalty. Dialects in other language groups are intelligible at three quarters skill.)
 +
 
 +
* Accounting: 1%
 +
* Anthropology: 1%
 +
* Archaeology: 1%
 +
* Art
 +
** (Artistic default): 5%
 +
** Illumination: 1%
 +
* Astronomy: 1%
 +
* Bargain: 15%
 +
* Biology: 1% (Keeper permission only)
 +
* Chemistry: 1%
 +
* Climb: 40%
 +
* Conceal: 15%
 +
* Craft
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** (Craft default): 5%
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** Book Binding: 1%
 +
* Credit Rating: 5% (Poor), 15% (Commoner), 25% (Bourgeoisie), 35% (Gentry), 50% (Nobility/Peerage)
 +
* Cthulhu Mythos: None at character generation
 +
* Computer Use: N/A
 +
* Disguise: 1%
 +
* Dodge: DEX x2%
 +
* Drive Wagon: 15%
 +
* Electrical Repair: N/A
 +
* Electronics: N/A
 +
* Fast Talk: 15%
 +
* First Aid: 30%
 +
* Geology: 1%
 +
* Hide: 10%
 +
* History: 5%
 +
* Jump: 25%
 +
* Law: 1%
 +
** Canon Law: 1% (Literate only past 25%)
 +
* Library Use: 1% (Literate only)
 +
* Listen: 25%
 +
* Locksmith: 1%
 +
* Martial Arts: 1%
 +
* Mechanical Repair: 10%
 +
* Medicine: 1% (Literate only)
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* Natural History: 10%
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* Navigate: 10%
 +
* Occult: 10%
 +
* Operate Heavy Machinery: N/A
 +
* Persuade: 15%
 +
* Pharmacy: 1%
 +
* Photography: N/A
 +
* Physics: N/A
 +
* Pilot (Sail Boat or Row Boat only): 5%
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* Psychology: 5%
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* Ride: 20%
 +
* Sneak: 10%
 +
* Spot Hidden: 25%
 +
* Swim: 1%
 +
* Throw: 25%
 +
* Track: 10%
 +
 
 +
 
 +
* '''Weapons'''
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* Hand to hand
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** Fist: 25%
 +
** Kick: 15%
 +
** Head Butt: 10%
 +
** Grapple: 25%
 +
* Axe
 +
** One Handed Axe/Hammer: 10%
 +
** Two Handed Axe/Hammer: 10%
 +
*** Poll Axe/Hammer:
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* Club
 +
** One Handed Club/Mace: 15%
 +
** Two Handed Club/Mace: 15%
 +
* Flail
 +
** One Handed Flail: 5%
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** Two Handed Flail: 5%
 +
* Spear
 +
** Lance (couched): 5%
 +
** One Handed Spear: 5%
 +
** Two Handed Spear: 10%
 +
* Sword
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** Dagger/Short Sword: 15%
 +
** One Handed Sword: 10%
 +
** Two Handed Sword: 10%
 +
* Shield
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** Buckler: 20%
 +
** Shield: 25%
 +
* Missile weapons
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** Bow: 10%
 +
** Crossbow: 25%
 +
** Javelin: 10%
 +
** Hurled stone: 25%
 +
** Seige weapons
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*** Trebuchet/Catapult: 1%
 +
*** Espringalde/Ballista: 5%
 +
* Gunpowder weapons
 +
** Artillery
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*** Bombard: 1%
 +
*** Siege Gun: 1%
 +
*** Field Gun: 1%
 +
** Hand Guns
 +
*** Arquebus: 30%
  
- [[Character Generation for 1439]]
 
  
- [[ChalkLine's Rules]]
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Note: Weapons use the same skill number to attack and parry. Offhand weapons have a base skill of 5%
  
- [[1439 Character Sheet Format]]
+
=ChalkLine's Rules=
  
=Former Characters, deceased characters and other casualties=
+
=House Rules=
*[[Nicholas Good ]], Yeoman Archer, played by Skippster. Dropped out due to RL concerns.
 

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