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| * '''Mission kill tally''' | | * '''Mission kill tally''' |
− | ** Thorn: 32 | + | ** Horse: 10 |
− | ** Jackrabbit: 16 | + | ** Jackrabbit: 5 |
− | ** Horse: 14
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− | ** Daisy: 11
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− | ** Graveyard: 5
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| ** Screwtop: 4 | | ** Screwtop: 4 |
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− | == Health/armour status ==
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− | Using your medi-kits after the last encounter results in:
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− | * Horse
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− | * Jackrabbit
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− | * Graveyard
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− | * Screwtop (used armour)
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− | * Daisy
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− | * Thorn
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− |
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− | == Encounter 3 ==
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− |
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− | * Starting tokens: 6 (used one for automatic ambush)
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− | * AA: 5
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− |
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− | ==== End of encounter ====
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− | <hr/>
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− | * '''Opposition'''
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− | ** Tokens: 0
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− | ** AA: 5
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− |
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− | * '''Kills'''
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− | ** Jackrabbit: 11
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− | ** Thorn: 2
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− | ** Daisy: 1
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− | ** Horse: 1
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− |
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− | ==== Round 2 ====
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− | <hr/>
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− | * '''Opposition'''
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− | ** Tokens: 1
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− | ** AA: 5
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− |
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− | * '''Range bands'''
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− | ** FAR
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− | ** NEAR
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− | *** Horse (C), Jackrabbit (C), Graveyard (M), Screwtop (M,A), Daisy (M)
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− | ** CLOSE
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− | *** Thorn (M)
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− |
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− | (M)=a mess, (C)=crippled, (A)=used armour
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− |
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− | * '''Success'''
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− | ** Jackrabbit: use FA to attack, rolled 4 -> <span style="font-weight:bold; color:green">success!</span>, +2 KILL, -1 TOKEN
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− | ** Graveyard: use FA to attack, rolled 3 -> <span style="font-weight:bold; color:green">success!</span>
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− | ** Daisy: use FA to attack, rolled 3 -> <span style="font-weight:bold; color:green">success!</span>
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− | ** Thorn: use FA to attack, rolled 2 -> <span style="font-weight:bold; color:green">success!</span>
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− | ** Horse: use FA to attack, rolled 1 -> <span style="font-weight:bold; color:green">success!</span>
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− |
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− | * '''Failure'''
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− | ** Screwtop: use FA to attack, rolled 10 -> <span style="font-weight:bold; color:red">failure!</span>
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− | ** Enemy: use AA to attack, rolled 10 -> <span style="font-weight:bold; color:red">failure!</span>
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− |
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− | ==== Round 1 ====
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− | <hr/>
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− | * '''Opposition'''
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− | ** Tokens: 5
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− | ** AA: 5
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− |
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− | * '''Range bands'''
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− | ** FAR
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− | ** NEAR
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− | ** CLOSE
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− | *** Horse (C), Jackrabbit (C), Graveyard (M), Screwtop (M,A), Daisy (M), Thorn (M)
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− |
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− | (M)=a mess, (C)=crippled, (A)=used armour
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− |
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− | * '''Successes'''
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− | ** Screwtop: use NFA to move to near, rolled 7-> <span style="font-weight:bold; color:green">success!</span>
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− | ** Jackrabbit: use FA to attack, rolled 7-> <span style="font-weight:bold; color:green">success!</span>, +9 KILL, -1 TOKEN, MOVE TO NEAR
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− | ** Daisy: use FA to attack, rolled 4-> <span style="font-weight:bold; color:green">success!</span>, +1 KILL, -1 TOKEN, MOVE TO NEAR
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− | ** Graveyard: use NFA to move to near, rolled 3-> <span style="font-weight:bold; color:green">success!</span>
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− | ** Thorn: use FA to attack, rolled 2 -> <span style="font-weight:bold; color:green">success!</span>, +2 KILL, -1 TOKEN
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− | ** Horse: use FA to attack, rolled 1 -> <span style="font-weight:bold; color:green">success!</span>, +1 KILL, -1 TOKEN, MOVE TO NEAR
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− |
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− | * '''Failures'''
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− | ** Enemy: use AA to attack, rolled 9 -> <span style="font-weight:bold; color:red">failure!</span>
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− |
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− | ==== Dominance ====
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− | <hr/>
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− | * Enemy use auto ambush special ability. Remove one TOKEN, each PC takes a KILL.
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− |
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− | == Health/armour status ==
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− | Using your medi-kits after the last encounter results in:
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− | * Horse (a mess)
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− | * Jackrabbit (a mess)
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− | * Graveyard
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− | * Screwtop (used armour)
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− | * Daisy
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− | * Thorn
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| == Encounter 2 == | | == Encounter 2 == |
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| * Starting tokens: 7 | | * Starting tokens: 7 |
| * AA: 5 | | * AA: 5 |
− |
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− | === End of encounter ===
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− | <hr/>
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− | * '''Opposition'''
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− | ** Tokens: 0
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− | ** AA: 5
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− |
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− | * '''Medical report'''
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− | ** Horse (crippled)
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− | ** Jackrabbit (crippled)
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− | ** Graveyard (a mess)
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− | ** Screwtop (a mess)
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− | ** Daisy (a mess)
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− | ** Thorn (a mess)
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− |
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− | * '''Kills'''
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− | ** Thorn: 30
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− | ** Daisy: 10
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− | ** Graveyard: 5
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− | ** Horse: 3
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| ==== Round 3 ==== | | ==== Round 3 ==== |
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| ** Tokens: 1 | | ** Tokens: 1 |
| ** AA: 5 | | ** AA: 5 |
| + | |
| + | * '''Yet to act''' |
| + | ** Screwtop |
| + | ** Jackrabbit |
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| * '''Range bands''' | | * '''Range bands''' |
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| ** CLOSE | | ** CLOSE |
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− | (M)=a mess, (C)=crippled | + | (M)=mess, (C)=crippled |
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| * '''Successes''' | | * '''Successes''' |
| ** Enemy: use AA to attack, rolled 4-> <span style="font-weight:bold; color:green">success!</span> | | ** Enemy: use AA to attack, rolled 4-> <span style="font-weight:bold; color:green">success!</span> |
| ** Daisy: use FA to attack, rolled 3-> <span style="font-weight:bold; color:green">success!</span>, +5 KILL, -1 TOKEN | | ** Daisy: use FA to attack, rolled 3-> <span style="font-weight:bold; color:green">success!</span>, +5 KILL, -1 TOKEN |
− | ** Graveyard: use FA to attack, rolled 3-> <span style="font-weight:bold; color:green">success!</span> | + | ** Graveyard: use FA to attack, rolled 3-> <span style="font-weight:bold; color:green">success!</span>, -1 TOKEN |
| ** Thorn: use FA to attack, rolled 1-> <span style="font-weight:bold; color:green">success!</span> | | ** Thorn: use FA to attack, rolled 1-> <span style="font-weight:bold; color:green">success!</span> |
− | ** Screwtop: use FA to attack, rolled 1-> <span style="font-weight:bold; color:green">success!</span>, USED ARMOUR
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| * '''Failures''' | | * '''Failures''' |
| ** Horse: use FA to attack, rolled 8-> <span style="font-weight:bold; color:red">failure!</span> | | ** Horse: use FA to attack, rolled 8-> <span style="font-weight:bold; color:red">failure!</span> |
− | ** Jackrabbit: use FA to attack, rolled 8-> <span style="font-weight:bold; color:red">failure!</span>
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| ==== Round 2 ==== | | ==== Round 2 ==== |