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| * '''Mission kill tally''' | | * '''Mission kill tally''' |
− | ** Thorn: 32 | + | ** Thorn: 40 |
− | ** Jackrabbit: 16
| + | ** Horse: 13 |
− | ** Horse: 14 | + | ** Daisy: 10 |
− | ** Daisy: 11 | |
| ** Graveyard: 5 | | ** Graveyard: 5 |
| + | ** Jackrabbit: 5 |
| ** Screwtop: 4 | | ** Screwtop: 4 |
| | | |
| == Health/armour status == | | == Health/armour status == |
| Using your medi-kits after the last encounter results in: | | Using your medi-kits after the last encounter results in: |
− | * Horse
| + | ** Horse (a mess) |
− | * Jackrabbit
| + | ** Jackrabbit (a mess) |
− | * Graveyard
| + | ** Graveyard |
− | * Screwtop (used armour)
| + | ** Screwtop (used armour) |
− | * Daisy
| + | ** Daisy |
− | * Thorn
| + | ** Thorn |
− | | |
− | == Encounter 3 ==
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− | | |
− | * Starting tokens: 6 (used one for automatic ambush)
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− | * AA: 5
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− | | |
− | ==== End of encounter ====
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− | <hr/>
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− | * '''Opposition'''
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− | ** Tokens: 0
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− | ** AA: 5
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− | | |
− | * '''Kills'''
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− | ** Jackrabbit: 11
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− | ** Thorn: 2
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− | ** Daisy: 1
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− | ** Horse: 1
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− | | |
− | ==== Round 2 ====
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− | <hr/>
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− | * '''Opposition'''
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− | ** Tokens: 1
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− | ** AA: 5
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− | | |
− | * '''Range bands'''
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− | ** FAR
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− | ** NEAR
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− | *** Horse (C), Jackrabbit (C), Graveyard (M), Screwtop (M,A), Daisy (M)
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− | ** CLOSE
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− | *** Thorn (M)
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− | | |
− | (M)=a mess, (C)=crippled, (A)=used armour
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− | | |
− | * '''Success'''
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− | ** Jackrabbit: use FA to attack, rolled 4 -> <span style="font-weight:bold; color:green">success!</span>, +2 KILL, -1 TOKEN
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− | ** Graveyard: use FA to attack, rolled 3 -> <span style="font-weight:bold; color:green">success!</span>
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− | ** Daisy: use FA to attack, rolled 3 -> <span style="font-weight:bold; color:green">success!</span>
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− | ** Thorn: use FA to attack, rolled 2 -> <span style="font-weight:bold; color:green">success!</span>
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− | ** Horse: use FA to attack, rolled 1 -> <span style="font-weight:bold; color:green">success!</span>
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− | | |
− | * '''Failure'''
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− | ** Screwtop: use FA to attack, rolled 10 -> <span style="font-weight:bold; color:red">failure!</span>
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− | ** Enemy: use AA to attack, rolled 10 -> <span style="font-weight:bold; color:red">failure!</span>
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− | | |
− | ==== Round 1 ====
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− | <hr/>
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− | * '''Opposition'''
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− | ** Tokens: 5
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− | ** AA: 5
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− | | |
− | * '''Range bands'''
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− | ** FAR
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− | ** NEAR
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− | ** CLOSE
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− | *** Horse (C), Jackrabbit (C), Graveyard (M), Screwtop (M,A), Daisy (M), Thorn (M) | |
− | | |
− | (M)=a mess, (C)=crippled, (A)=used armour
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− | | |
− | * '''Successes'''
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− | ** Screwtop: use NFA to move to near, rolled 7-> <span style="font-weight:bold; color:green">success!</span>
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− | ** Jackrabbit: use FA to attack, rolled 7-> <span style="font-weight:bold; color:green">success!</span>, +9 KILL, -1 TOKEN, MOVE TO NEAR
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− | ** Daisy: use FA to attack, rolled 4-> <span style="font-weight:bold; color:green">success!</span>, +1 KILL, -1 TOKEN, MOVE TO NEAR
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− | ** Graveyard: use NFA to move to near, rolled 3-> <span style="font-weight:bold; color:green">success!</span> | |
− | ** Thorn: use FA to attack, rolled 2 -> <span style="font-weight:bold; color:green">success!</span>, +2 KILL, -1 TOKEN
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− | ** Horse: use FA to attack, rolled 1 -> <span style="font-weight:bold; color:green">success!</span>, +1 KILL, -1 TOKEN, MOVE TO NEAR
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− | | |
− | * '''Failures'''
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− | ** Enemy: use AA to attack, rolled 9 -> <span style="font-weight:bold; color:red">failure!</span>
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− | | |
− | ==== Dominance ====
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− | <hr/>
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− | * Enemy use auto ambush special ability. Remove one TOKEN, each PC takes a KILL. | |
− | | |
− | == Health/armour status ==
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− | Using your medi-kits after the last encounter results in:
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− | * Horse (a mess)
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− | * Jackrabbit (a mess)
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− | * Graveyard
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− | * Screwtop (used armour) | |
− | * Daisy | |
− | * Thorn | |
| | | |
| == Encounter 2 == | | == Encounter 2 == |