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* '''Mission kill tally'''
 
* '''Mission kill tally'''
** Thorn: 32
+
** Thorn: 40
** Jackrabbit: 16
+
** Horse: 13
** Horse: 14
+
** Daisy: 10
** Daisy: 11
 
 
** Graveyard: 5
 
** Graveyard: 5
 +
** Jackrabbit: 5
 
** Screwtop: 4
 
** Screwtop: 4
  
 
== Health/armour status ==
 
== Health/armour status ==
 
Using your medi-kits after the last encounter results in:
 
Using your medi-kits after the last encounter results in:
* Horse
+
** Horse (a mess)
* Jackrabbit
+
** Jackrabbit (a mess)
* Graveyard
+
** Graveyard
* Screwtop (used armour)
+
** Screwtop (used armour)
* Daisy
+
** Daisy
* Thorn
+
** Thorn
 
 
== Encounter 3 ==
 
 
 
* Starting tokens: 6 (used one for automatic ambush)
 
* AA: 5
 
 
 
==== End of encounter ====
 
<hr/>
 
* '''Opposition'''
 
** Tokens: 0
 
** AA: 5
 
 
 
* '''Kills'''
 
** Jackrabbit: 11
 
** Thorn: 2
 
** Daisy: 1
 
** Horse: 1
 
 
 
==== Round 2 ====
 
<hr/>
 
* '''Opposition'''
 
** Tokens: 1
 
** AA: 5
 
 
 
* '''Range bands'''
 
** FAR
 
** NEAR
 
*** Horse (C), Jackrabbit (C), Graveyard (M), Screwtop (M,A), Daisy (M)
 
** CLOSE
 
*** Thorn (M)
 
 
 
(M)=a mess, (C)=crippled, (A)=used armour
 
 
 
* '''Success'''
 
** Jackrabbit: use FA to attack, rolled 4 -> <span style="font-weight:bold; color:green">success!</span>, +2 KILL, -1 TOKEN
 
** Graveyard: use FA to attack, rolled 3 -> <span style="font-weight:bold; color:green">success!</span>
 
** Daisy: use FA to attack, rolled 3 -> <span style="font-weight:bold; color:green">success!</span>
 
** Thorn: use FA to attack, rolled 2 -> <span style="font-weight:bold; color:green">success!</span>
 
** Horse: use FA to attack, rolled 1 -> <span style="font-weight:bold; color:green">success!</span>
 
 
 
* '''Failure'''
 
** Screwtop: use FA to attack, rolled 10 -> <span style="font-weight:bold; color:red">failure!</span>
 
** Enemy: use AA to attack, rolled 10 -> <span style="font-weight:bold; color:red">failure!</span>
 
 
 
==== Round 1 ====
 
<hr/>
 
* '''Opposition'''
 
** Tokens: 5
 
** AA: 5
 
 
 
* '''Range bands'''
 
** FAR
 
** NEAR
 
** CLOSE
 
*** Horse (C), Jackrabbit (C), Graveyard (M), Screwtop (M,A), Daisy (M), Thorn (M)
 
 
 
(M)=a mess, (C)=crippled, (A)=used armour
 
 
 
* '''Successes'''
 
** Screwtop: use NFA to move to near, rolled 7-> <span style="font-weight:bold; color:green">success!</span>
 
** Jackrabbit: use FA to attack, rolled 7-> <span style="font-weight:bold; color:green">success!</span>, +9 KILL, -1 TOKEN, MOVE TO NEAR
 
** Daisy: use FA to attack, rolled 4-> <span style="font-weight:bold; color:green">success!</span>, +1 KILL, -1 TOKEN, MOVE TO NEAR
 
** Graveyard: use NFA to move to near, rolled 3-> <span style="font-weight:bold; color:green">success!</span>
 
** Thorn: use FA to attack, rolled 2 -> <span style="font-weight:bold; color:green">success!</span>, +2 KILL, -1 TOKEN
 
** Horse: use FA to attack, rolled 1 -> <span style="font-weight:bold; color:green">success!</span>, +1 KILL, -1 TOKEN, MOVE TO NEAR
 
 
 
* '''Failures'''
 
** Enemy: use AA to attack, rolled 9 -> <span style="font-weight:bold; color:red">failure!</span>
 
 
 
==== Dominance ====
 
<hr/>
 
* Enemy use auto ambush special ability. Remove one TOKEN, each PC takes a KILL.
 
 
 
== Health/armour status ==
 
Using your medi-kits after the last encounter results in:
 
* Horse (a mess)
 
* Jackrabbit (a mess)
 
* Graveyard
 
* Screwtop (used armour)
 
* Daisy
 
* Thorn
 
  
 
== Encounter 2 ==
 
== Encounter 2 ==

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