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==FEAT NAME== | ==FEAT NAME== | ||
'''Description:''' A summary and explanation of the feat.<br> | '''Description:''' A summary and explanation of the feat.<br> | ||
− | '''Prerequisite:''' A minimum ability score, another feat or feats, a minimum | + | '''Prerequisite:''' A minimum ability score, another feat or feats, a minimum base attack bonus, a minimum number of ranks in one or more skills, or a <br>class level that a character must have in order to acquire this feat. This entry is absent if a feat has no prerequisite. A feat may have more than one prerequisite.<br> |
'''Benefit:''' What the feat enables the character (“you” in the feat description) to do. If a character has the same feat more than once, its benefits do not stack unless indicated otherwise in the description.<br> | '''Benefit:''' What the feat enables the character (“you” in the feat description) to do. If a character has the same feat more than once, its benefits do not stack unless indicated otherwise in the description.<br> | ||
In general, having a feat twice is the same as having it once.<br> | In general, having a feat twice is the same as having it once.<br> | ||
'''Special:''' Additional facts about the feat that may be helpful when you decide whether to acquire the feat.<br> | '''Special:''' Additional facts about the feat that may be helpful when you decide whether to acquire the feat.<br> | ||
<br> | <br> | ||
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=FEATS= | =FEATS= | ||
==ARMOUR CLASS AND DEFENSES FEATS== | ==ARMOUR CLASS AND DEFENSES FEATS== | ||
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LIGHTNING REFLEXES<br> | LIGHTNING REFLEXES<br> | ||
'''Benefit:''' You get a +2 bonus on all Reflex saving throws. At level 11, this bonus increases to +3. At level 21, this bonus increases to +4.<br> | '''Benefit:''' You get a +2 bonus on all Reflex saving throws. At level 11, this bonus increases to +3. At level 21, this bonus increases to +4.<br> | ||
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<br> | <br> | ||
TOUGHNESS<br> | TOUGHNESS<br> | ||
'''Benefit:''' You gain +5 hit points. At level 11, this feat grants an additional 5 hit points. At level 21, this feat grants an additional 5 hit points.<br> | '''Benefit:''' You gain +5 hit points. At level 11, this feat grants an additional 5 hit points. At level 21, this feat grants an additional 5 hit points.<br> | ||
<br> | <br> | ||
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==CLASS FEATS== | ==CLASS FEATS== | ||
===ARDENT FEATS=== | ===ARDENT FEATS=== | ||
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<br> | <br> | ||
− | + | TOUCH OF GRACE<br> | |
+ | Fate is looking out for you.<br> | ||
+ | '''Benefit:''' You get a +1 bonus on all saving throws. At level 11, this bonus increases to +2. At level 21, this bonus increases to +3.<br> | ||
+ | (Source: Touch of Grace (NBOF))<br> | ||
+ | <br> | ||
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==RACIAL FEATS== | ==RACIAL FEATS== | ||
− | === | + | ===ASIMAAR RACIAL FEATS=== |
− | AUSPICIOUS LINEAGE <br> | + | AUSPICIOUS LINEAGE [ASIMAAR]<br> |
− | '''Prerequisite:''' | + | '''Prerequisite:''' Asimaar<br> |
− | '''Benefit:''' When you use your | + | '''Benefit:''' When you use your memory of a thousand lifetimes racial power, you add 1d8 to the triggering roll, instead of 1d6. |
<br><br> | <br><br> | ||
− | POTENT REBIRTH <br> | + | POTENT REBIRTH [ASIMAAR]<br> |
− | '''Prerequisite:''' | + | '''Prerequisite:''' Asimaar<br> |
'''Benefit:''' When you drop to 0 hit points or fewer, you gain a +2 bonus to attack rolls and damage rolls until the end of the encounter. | '''Benefit:''' When you drop to 0 hit points or fewer, you gain a +2 bonus to attack rolls and damage rolls until the end of the encounter. | ||
<br><br> | <br><br> | ||
− | RADIANT POWER <br> | + | RADIANT POWER [ASIMAAR]<br> |
− | '''Prerequisite:''' | + | '''Prerequisite:''' Asimaar<br> |
'''Benefit:''' When you make an implement attack, you can take a –2 penalty to the attack roll. If you do so and the attack hits, it deals 2 extra radiant damage. The extra radiant damage increases to 4 at 11th level and 6 at 21st level. | '''Benefit:''' When you make an implement attack, you can take a –2 penalty to the attack roll. If you do so and the attack hits, it deals 2 extra radiant damage. The extra radiant damage increases to 4 at 11th level and 6 at 21st level. | ||
<br><br> | <br><br> | ||
− | + | ===DRAGONBORN RACIAL FEATS=== | |
− | + | DRAGONBORN FRENZY [DRAGONBORN]<br> | |
− | + | '''Prerequisite:''' Dragonborn<br> | |
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− | '''Prerequisite:''' | ||
'''Benefit:''' While you are bloodied, you gain a +2 bonus to damage rolls.<br> | '''Benefit:''' While you are bloodied, you gain a +2 bonus to damage rolls.<br> | ||
<br> | <br> | ||
− | + | DRAGONBORN SENSES [DRAGONBORN]<br> | |
− | '''Prerequisite:''' | + | '''Prerequisite:''' Dragonborn<br> |
'''Benefit:''' You gain low-light vision. You gain a +1 feat bonus to Perception checks.<br> | '''Benefit:''' You gain low-light vision. You gain a +1 feat bonus to Perception checks.<br> | ||
<br> | <br> | ||
− | ENLARGED DRAGON BREATH <br> | + | ENLARGED DRAGON BREATH [DRAGONBORN]<br> |
− | '''Prerequisite:''' | + | '''Prerequisite:''' Dragonborn, dragon breath racial power<br> |
− | '''Benefit:''' When you use your | + | '''Benefit:''' When you use your dragon breath power, you can choose to make it blast 5 instead of blast 3.<br> |
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===DWARVEN RACIAL FEATS=== | ===DWARVEN RACIAL FEATS=== | ||
− | DODGE GIANTS <br> | + | DODGE GIANTS [DWARF]<br> |
'''Prerequisite:''' Dwarf<br> | '''Prerequisite:''' Dwarf<br> | ||
'''Benefit:''' You gain a +1 bonus to AC and Reflex defense against the attacks of Large or larger foes.<br> | '''Benefit:''' You gain a +1 bonus to AC and Reflex defense against the attacks of Large or larger foes.<br> | ||
<br> | <br> | ||
− | DWARVEN WEAPON TRAINING <br> | + | DWARVEN WEAPON TRAINING [DWARF]<br> |
'''Prerequisite:''' Dwarf<br> | '''Prerequisite:''' Dwarf<br> | ||
'''Benefit:''' You gain proficiency and a +2 feat bonus to damage rolls with axes and hammers.<br> | '''Benefit:''' You gain proficiency and a +2 feat bonus to damage rolls with axes and hammers.<br> | ||
<br> | <br> | ||
− | + | ===ELADRIN RACIAL FEATS=== | |
− | '''Prerequisite:''' | + | ELADRIN SOLDIER [ELADRIN]<br> |
− | '''Benefit:''' When you use | + | '''Prerequisite:''' Eladrin<br> |
+ | '''Benefit:''' You gain proficiency with all spears and a +2 feat bonus to damage rolls with longswords and all | ||
+ | spears.<br> | ||
+ | ===ELVEN RACIAL FEATS=== | ||
+ | ELVEN PRECISION [ELF]<br> | ||
+ | '''Prerequisite:''' Elf, elven accuracy racial power<br> | ||
+ | '''Benefit:''' When you use the elven accuracy power, you gain a +2 bonus to the new attack roll.<br> | ||
<br> | <br> | ||
− | + | LIGHT STEP [ELF]<br> | |
− | + | '''Prerequisite:''' Elf, elven accuracy racial power<br> | |
− | + | '''Benefit:''' For the purpose of hourly or daily travel rates, add 1 to your overland speed and the speed of all allies in your traveling group. Add 5 to the DC required to find or follow your tracks. If traveling with allies, you can share this benefit with up to five other characters. You gain a +1 feat bonus to Acrobatics checks and Stealth checks. | |
− | '''Prerequisite:''' | ||
− | '''Benefit:''' You gain a + | ||
<br> | <br> | ||
− | + | ===GITHZERAI RACIAL FEATS=== | |
− | '''Prerequisite:''' | + | MINDFUL RELOCATION [GITHZERAI]<br> |
− | '''Benefit:''' When you use your | + | '''Prerequisite:''' Githzerai, Shifting Fortunes racial trait<br> |
− | + | '''Benefit:''' When you use your Shifting Fortunes, you can shift your speed instead of 3 squares. | |
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<br><br> | <br><br> | ||
− | + | BODY-MIND UNION [GITHZERAI]<br> | |
− | '''Prerequisite:''' | + | '''Prerequisite:''' Githzerai, iron mind racial power<br> |
− | '''Benefit:''' | + | '''Benefit:''' When you are subjected to an effect that a save can end, you can expend the use of your ''iron mind'' as an immediate interrupt to make a saving throw with a +5 bonus against that effect instead of gaining the normal effect of ''iron mind.'' |
<br><br> | <br><br> | ||
− | + | IRON RESOLVE [GITHZERAI]<br> | |
− | '''Prerequisite:''' | + | '''Prerequisite:''' Githzerai<br> |
− | '''Benefit:''' | + | '''Benefit:''' While you have at least 1 power point, you gain a +2 feat bonus to saving throws. |
<br><br> | <br><br> | ||
− | + | FIRST STRIKE [GITHZERAI]<br> | |
− | '''Prerequisite:''' | + | '''Prerequisite:''' WIS 13, Githzerai<br> |
− | '''Benefit:''' | + | '''Benefit:''' The first tie you hit a creature that has not yet acted during the encounter, that creature takes extra psychic damage equal to 1 + your Dexterity or Wisdom modifier. The extra damage increases to 2 + your Dexlerity or Wisdom modifier at 11th |
+ | level and 3 + your Dexterity or Wisdom modifier at 2lst level. | ||
<br><br> | <br><br> | ||
− | + | ENLIGHTENED STEP [GITHZERAI]<br> | |
− | '''Prerequisite:''' | + | '''Prerequisite:''' Githzerai<br> |
− | '''Benefit:''' | + | '''Benefit:''' During the first round of an encounter, you do not provoke Opportunity attacks from enemies that have not yet acted. |
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<br><br> | <br><br> | ||
− | + | ===GNOME RACIAL FEATS=== | |
− | === | + | FEY TRICKSTER [GNOME]<br> |
− | FEY TRICKSTER <br> | ||
'''Prerequisite:''' Gnome<br> | '''Prerequisite:''' Gnome<br> | ||
'''Benefit:''' You gain the wizard cantrips mage hand and prestidigitation as encounter powers. | '''Benefit:''' You gain the wizard cantrips mage hand and prestidigitation as encounter powers. | ||
<br><br> | <br><br> | ||
− | GROUP STEALTH <br> | + | GROUP STEALTH [GNOME]<br> |
'''Prerequisite:''' Gnome<br> | '''Prerequisite:''' Gnome<br> | ||
'''Benefit:''' Allies within 10 squares of you gain a +2 racial bonus to Stealth checks. | '''Benefit:''' Allies within 10 squares of you gain a +2 racial bonus to Stealth checks. | ||
<br><br> | <br><br> | ||
− | SHADOW SKULK <br> | + | SHADOW SKULK [GNOME]<br> |
'''Prerequisite:''' Gnome<br> | '''Prerequisite:''' Gnome<br> | ||
'''Benefit:''' Whenever you miss with a ranged or an area attack while hidden, you remain hidden. | '''Benefit:''' Whenever you miss with a ranged or an area attack while hidden, you remain hidden. | ||
<br><br> | <br><br> | ||
− | + | ===GOLIATH RACIAL FEATS=== | |
− | '''Prerequisite:''' | + | GOLIATH GREATWEAPON PROWESS [GOLIATH]<br> |
− | '''Benefit:''' | + | '''Prerequisite:''' Goliath<br> |
+ | '''Benefit:''' You gain proficiency with all simple and military two-handed melee weapons and a +2 feat bonus to damage rolls with such weapons. The bonus increases to +3 at 11th level and +4 at 21st level. | ||
<br><br> | <br><br> | ||
− | + | MARKINGS OF THE BLESSED [GOLIATH]<br> | |
− | '''Prerequisite:''' | + | '''Prerequisite:''' Goliath<br> |
− | '''Benefit:''' | + | '''Benefit:''' The first time you make a saving throw during each encounter, you can roll twice and use either result. |
<br><br> | <br><br> | ||
− | + | MARKINGS OF THE VICTOR [GOLIATH]<br> | |
− | '''Prerequisite:''' | + | '''Prerequisite:''' Goliath<br> |
− | '''Benefit:''' | + | '''Benefit:''' The first time you make an attack roll during each encounter, you can roll twice and use either result. |
<br><br> | <br><br> | ||
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===HALF-ELF RACIAL FEATS=== | ===HALF-ELF RACIAL FEATS=== | ||
− | GROUP INSIGHT <br> | + | GROUP INSIGHT [HALF-ELF]<br> |
'''Prerequisite:''' Half-elf<br> | '''Prerequisite:''' Half-elf<br> | ||
− | '''Benefit:''' You grant allies within 10 squares of you a +1 racial bonus to Insight checks and initiative checks. | + | '''Benefit:''' You grant allies within 10 squares of you a +1 racial bonus to Insight checks and initiative checks.<br> |
− | <br> | ||
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===HALFLING RACIAL FEATS=== | ===HALFLING RACIAL FEATS=== | ||
− | GROUP INSIGHT <br> | + | GROUP INSIGHT [HALFLING]<br> |
− | '''Prerequisite:''' Halfling, | + | '''Prerequisite:''' Halfling, second chance racial power<br> |
− | '''Benefit:''' When you use your halfling | + | '''Benefit:''' When you use your halfling second chance ability, the attacker takes a –2 penalty to the new attack roll.<br> |
<br> | <br> | ||
− | LOST IN CROWD <br> | + | LOST IN CROWD [HALFLING]<br> |
'''Prerequisite:''' Halfling<br> | '''Prerequisite:''' Halfling<br> | ||
− | '''Benefit:''' You gain a +2 bonus to AC when you are adjacent to at least two enemies larger than you. | + | '''Benefit:''' You gain a +2 bonus to AC when you are |
+ | adjacent to at least two enemies larger than you. | ||
<br><br> | <br><br> | ||
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===HALF-ORC RACIAL FEATS=== | ===HALF-ORC RACIAL FEATS=== | ||
− | ANGER UNLEASHED <br> | + | ANGER UNLEASHED [HALF-ORC]<br> |
'''Prerequisite:''' Half-orc<br> | '''Prerequisite:''' Half-orc<br> | ||
'''Benefit:''' The first time you are bloodied during an encounter, you gain a +2 bonus to attack rolls until the end of your next turn. | '''Benefit:''' The first time you are bloodied during an encounter, you gain a +2 bonus to attack rolls until the end of your next turn. | ||
<br><br> | <br><br> | ||
− | SAVAGE ASSAULT <br> | + | SAVAGE ASSAULT [HALF-ORC]<br> |
'''Prerequisite:''' Half-orc<br> | '''Prerequisite:''' Half-orc<br> | ||
− | '''Benefit:''' When you use your | + | '''Benefit:''' When you use your furious assault racial power, the enemy you hit also takes a –1 penalty to all defenses until the end of your next turn. |
<br><br> | <br><br> | ||
− | THIRST FOR BATTLE <br> | + | THIRST FOR BATTLE [HALF-ORC]<br> |
'''Prerequisite:''' Half-orc<br> | '''Prerequisite:''' Half-orc<br> | ||
'''Benefit:''' You gain a +3 feat bonus to initiative checks, and your number of healing surges increases by one. | '''Benefit:''' You gain a +3 feat bonus to initiative checks, and your number of healing surges increases by one. | ||
<br><br> | <br><br> | ||
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===HUMAN RACIAL FEATS=== | ===HUMAN RACIAL FEATS=== | ||
− | ACTION SURGE <br> | + | ACTION SURGE [HUMAN]<br> |
'''Prerequisite:''' Human<br> | '''Prerequisite:''' Human<br> | ||
'''Benefit:''' You gain a +3 bonus to attack rolls you make during any action you gained by spending an action point.<br> | '''Benefit:''' You gain a +3 bonus to attack rolls you make during any action you gained by spending an action point.<br> | ||
<br> | <br> | ||
− | HUMAN PERSEVERANCE <br> | + | HUMAN PERSEVERANCE [HUMAN]<br> |
'''Prerequisite:''' Human<br> | '''Prerequisite:''' Human<br> | ||
'''Benefit:''' You gain a +1 feat bonus to saving throws.<br> | '''Benefit:''' You gain a +1 feat bonus to saving throws.<br> | ||
<br> | <br> | ||
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===MINOTAUR RACIAL FEATS=== | ===MINOTAUR RACIAL FEATS=== | ||
− | BLOODIED FEROCITY <br> | + | BLOODIED FEROCITY [MINOTAUR]<br> |
'''Prerequisite:''' Minotaur<br> | '''Prerequisite:''' Minotaur<br> | ||
'''Benefit:''' The first time you are bloodied during an encounter you can make a melee basic attack as a free action. If you do so, you grant combat advantage until the end of your next turn.<br> | '''Benefit:''' The first time you are bloodied during an encounter you can make a melee basic attack as a free action. If you do so, you grant combat advantage until the end of your next turn.<br> | ||
<br><br> | <br><br> | ||
− | BRUTAL FEROCITY <br> | + | BRUTAL FEROCITY [MINOTAUR]<br> |
'''Prerequisite:''' Minotaur, Ferocity racial trait<br> | '''Prerequisite:''' Minotaur, Ferocity racial trait<br> | ||
'''Benefit:''' You gain a +1 bonus to the attack rolls and damage rolls of the melee basic attack granted by your Ferocity.<br> | '''Benefit:''' You gain a +1 bonus to the attack rolls and damage rolls of the melee basic attack granted by your Ferocity.<br> | ||
<br> | <br> | ||
− | GORING SHOVE <br> | + | GORING SHOVE [MINOTAUR]<br> |
'''Prerequisite:''' Minotaur<br> | '''Prerequisite:''' Minotaur<br> | ||
'''Benefit:''' When you score a critical hit with a charge attack, you can charge a different creature as a free action once per round.<br><br> | '''Benefit:''' When you score a critical hit with a charge attack, you can charge a different creature as a free action once per round.<br><br> | ||
− | SPRINGING CHARGE <br> | + | SPRINGING CHARGE [MINOTAUR]<br> |
'''Prerequisite:''' STR 15, Minotaur, ''goring charge'' racial power<br> | '''Prerequisite:''' STR 15, Minotaur, ''goring charge'' racial power<br> | ||
'''Benefit:''' Whenever you hit a target with your ''goring charge'', you can also push that target 1 square.<br> | '''Benefit:''' Whenever you hit a target with your ''goring charge'', you can also push that target 1 square.<br> | ||
<br> | <br> | ||
+ | ===SHARDMIND RACIAL FEATS=== | ||
+ | CLEANSE THE MADNESS [SHARDMIND]<br> | ||
+ | '''Prerequisite:''' Shardmind or Wilden<br> | ||
+ | '''Benefit:''' You gain a +2 bonus to damage rolls against aberrant creatures. The bonus increases to +4 at 11th level and +6 at 21st level.<br> | ||
+ | <br> | ||
+ | LIBERATING SHARD SWARM [SHARDMIND]<br> | ||
+ | '''Prerequisite:''' Shardmind, ''shard swarm'' racial power<br> | ||
+ | '''Benefit:''' When you use your ''shard swarm,'' you can also make a saving throw.<br> | ||
+ | PSYCHIC FOCUS [SHARDMIND]<br> | ||
+ | '''Prerequisite:''' Shardmind<br> | ||
+ | '''Benefit:''' You gain a +2 feat bonus to damage rolls with psychic powers. The bonus increases 10 +3 at 11th level and +4 at 21st level.<br> | ||
+ | WARDING SHARD SWARM [SHARDMIND]<br> | ||
+ | '''Prerequisite:''' Shardmind, ''shard swarm'' racial power<br> | ||
+ | '''Benefit:''' When you use your ''shard swarm'', you gain a +2 bonus to all defense until the end of your next turn.<br> | ||
+ | <br> | ||
+ | ===SHIFTER RACIAL FEATS=== | ||
+ | GOREBRUTE CHARGE [LONGTOOTH SHIFTER]<br> | ||
+ | '''Prerequisite:''' Longtooth Shifter<br> | ||
+ | '''Benefit:''' While you are under the effect of your longtooth shifting racial power, you gain a +3 bonus to damage rolls with charge attacks. | ||
+ | <br><br> | ||
+ | BLURRING CLAWS [RAZORCLAW SHIFTER]<br> | ||
+ | '''Prerequisite:''' Razorclaw Shifter<br> | ||
+ | '''Benefit:''' While you are under the effect of your razorclaw shifting racial power, you gain a +2 bonus to melee weapon damage rolls against any target granting combat advantage to you. | ||
+ | <br><br> | ||
+ | WILD SENSES [SHIFTER]<br> | ||
+ | '''Prerequisite:''' Shifter<br> | ||
+ | '''Benefit:''' Whenever you make a Perception check to find tracks, you roll twice and use either result. You also gain a +3 feat bonus to initiative checks. | ||
+ | <br><br> | ||
+ | ===TIEFLING RACIAL FEATS=== | ||
+ | FEROCIOUS REBUKE [TIEFLING]<br> | ||
+ | '''Prerequisite:''' Tiefling, infernal wrath racial power<br> | ||
+ | '''Benefit:''' When you use the infernal wrath power and hit with an attack, you can push the target 1 square in addition to any damage you deal.<br><br> | ||
− | === | + | HELLFIRE BLOOD [TIEFLING]<br> |
− | BURDEN OF GUARDIANSHIP <br> | + | '''Prerequisite:''' Tiefling<br> |
− | '''Prerequisite:''' | + | '''Benefit:''' You gain a +1 feat bonus to attack rolls and damage rolls when you use a power that has the fire or fear keyword.<br> |
+ | <br><br> | ||
+ | ===WILDEN RACIAL FEATS=== | ||
+ | BURDEN OF GUARDIANSHIP [WILDEN]<br> | ||
+ | '''Prerequisite:''' Wilden, Nature's Aspect racial trait<br> | ||
'''Benefit:''' When you use a Wilden racial power and an ally is within 2 squares of you, you gain temporary hit points equal to 3 + your Constitution or Wisdom modifier.<br> | '''Benefit:''' When you use a Wilden racial power and an ally is within 2 squares of you, you gain temporary hit points equal to 3 + your Constitution or Wisdom modifier.<br> | ||
<br> | <br> | ||
− | BURDEN OF REJUVENATION <br> | + | BURDEN OF REJUVENATION [WILDEN]<br> |
− | '''Prerequisite:''' | + | '''Prerequisite:''' Wilden, Nature's Aspect racial trait<br> |
'''Benefit:''' When you use a wilden racial power, you can spend a healing surge to allow one unconscious ally you can sec to regain hit points as if he or she had spent a healing surge.<br> | '''Benefit:''' When you use a wilden racial power, you can spend a healing surge to allow one unconscious ally you can sec to regain hit points as if he or she had spent a healing surge.<br> | ||
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− | CLEANSE THE MADNESS <br> | + | CLEANSE THE MADNESS [WILDEN]<br> |
− | '''Prerequisite:''' | + | '''Prerequisite:''' Shardmind or Wilden<br> |
'''Benefit:''' You gain a +2 bonus to damage rolls against aberrant creatures. The bonus increases to +4 at 11th level and +6 at 21st level.<br> | '''Benefit:''' You gain a +2 bonus to damage rolls against aberrant creatures. The bonus increases to +4 at 11th level and +6 at 21st level.<br> | ||
− | + | IMPROVED ASPECT OF NATURE [WILDEN]<br> | |
− | IMPROVED ASPECT OF NATURE <br> | + | '''Prerequisite:''' Wilden, Nature's Aspect racial trait<br> |
− | '''Prerequisite:''' | ||
'''Benefit:''' When you use your ''voyage of the ancients'' racial power, you can teleport 2 additional squares. You gain a +2 bonus to the attack roll granted by your ''wrath of the destroyer'' racial power. When you use your ''pursuit of the hunter'' racial power, you can shift 2 additional squares.<br> | '''Benefit:''' When you use your ''voyage of the ancients'' racial power, you can teleport 2 additional squares. You gain a +2 bonus to the attack roll granted by your ''wrath of the destroyer'' racial power. When you use your ''pursuit of the hunter'' racial power, you can shift 2 additional squares.<br> | ||
<br> | <br> | ||
− | SECRET OF REAWAKENING <br> | + | SECRET OF REAWAKENING [WILDEN]<br> |
− | '''Prerequisite:''' | + | '''Prerequisite:''' Wilden, Nature's Aspect racial trait<br> |
'''Benefit:''' Once per day if you drop to 0 hit points or fewer, you can change your current aspect of nature when you are no longer dying as if you had taken an extended rest. You also regain the use of your wilden racial power as if you had taken a short rest.<br> | '''Benefit:''' Once per day if you drop to 0 hit points or fewer, you can change your current aspect of nature when you are no longer dying as if you had taken an extended rest. You also regain the use of your wilden racial power as if you had taken a short rest.<br> | ||
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==UTILITY FEATS== | ==UTILITY FEATS== | ||
ALERTNESS<br> | ALERTNESS<br> |