Editing 4SRD:Race
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 223: | Line 223: | ||
==GNOLL== | ==GNOLL== | ||
Gnolls tower over humans, with the average gnoll standing over 7 feet tall. Despite their physical strength, gnolls are lean; gnolls are rarely musclebound, and they move with remarkable speed. Their eyes are bright green or yellow, and gleam whenever they catch the light. Gnolls are covered with a thick coat of fur, which generally ranges from light to dark brown; depending on the clan, this might be a uniform color, or broken up by stripes or spots. A number of gnoll bloodlines have members (both male and female) who possess crestlike manes of hair that run from the head and down the spine; these rise up when gnolls are frightened or angry.<br> | Gnolls tower over humans, with the average gnoll standing over 7 feet tall. Despite their physical strength, gnolls are lean; gnolls are rarely musclebound, and they move with remarkable speed. Their eyes are bright green or yellow, and gleam whenever they catch the light. Gnolls are covered with a thick coat of fur, which generally ranges from light to dark brown; depending on the clan, this might be a uniform color, or broken up by stripes or spots. A number of gnoll bloodlines have members (both male and female) who possess crestlike manes of hair that run from the head and down the spine; these rise up when gnolls are frightened or angry.<br> | ||
− | Although these are general traits, the traces of demonic blood in gnolls can produce unusual features. An obvious example of this are the talons of the gnoll claw fighter, but this can manifest in lesser ways. A gnoll might have gleaming red eyes, or black fur with fiery orange spots; a wide range of variation is possible.<br> | + | Although these are general traits, the traces of demonic blood in gnolls can produce unusual features. An obvious example of this are the talons of the gnoll claw fighter, but this can manifest in lesser ways. A gnoll might have gleaming red eyes, or black fur with fiery orange spots; a wide range of variation is possible.<br> |
− | Gnolls mature with remarkable speed for intelligent humanoids; some cite this as proof of their demonic heritage and suggest that it is unnatural for a creature to be ready for battle so soon after birth. They have short life spans—in fact, they rarely live longer than thirty years, but they typically remain remarkably strong and vigorous right up to the end of their days. When their strength leaves them, it is a sudden and catastrophic decline.<br><br> | + | Gnolls mature with remarkable speed for intelligent humanoids; some cite this as proof of their demonic heritage and suggest that it is unnatural for a creature to be ready for battle so soon after birth. They have short life spans—in fact, they rarely live longer than thirty years, but they typically remain remarkably strong and vigorous right up to the end of their days. When their strength leaves them, it is a sudden and catastrophic decline.<br><br> |
+2 Constitution, +2 Dexterity.<br> | +2 Constitution, +2 Dexterity.<br> | ||
Medium-sized. Gnollish base land speed is 35 feet.<br> | Medium-sized. Gnollish base land speed is 35 feet.<br> | ||
Line 232: | Line 232: | ||
'''Blood Fury:''' While you're bloodied, you gain a +2 bonus to damage rolls. This increases to a +4 bonus at 21st level.<br> | '''Blood Fury:''' While you're bloodied, you gain a +2 bonus to damage rolls. This increases to a +4 bonus at 21st level.<br> | ||
'''Pack Attack:''' You deal an extra 2 damage on melee attacks against an enemy that has two or more of your allies adjacent to it.<br> | '''Pack Attack:''' You deal an extra 2 damage on melee attacks against an enemy that has two or more of your allies adjacent to it.<br> | ||
− | '''Spell-Like Abilities''': You have the [[4SRD: | + | '''Spell-Like Abilities''': You have the [[4SRD:Charge of Ferocity|''Charge of Ferocity'']] Gnollish racial ability.<br> |
You lunge toward the enemy and, with a tirade of curses, unleash the wrath of your bloodthirsty god upon your hapless foe..<br> | You lunge toward the enemy and, with a tirade of curses, unleash the wrath of your bloodthirsty god upon your hapless foe..<br> | ||
(Standard Action, Personal)<br> | (Standard Action, Personal)<br> | ||
Line 244: | Line 244: | ||
Low-Light Vision: A gnome can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions.<br> | Low-Light Vision: A gnome can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions.<br> | ||
Languages: Common and Elven.<br> | Languages: Common and Elven.<br> | ||
− | + | Spell-Like Abilities: Fey Origin: Your ancestors were native to Faerie, so you are considered a fey creature for the purpose | |
of effects that relate to creature origin.<br> | of effects that relate to creature origin.<br> | ||
− | + | Master Trickster: Once per encounter, you can use the wizard cantrip ghost sound as a minor action.<br> | |
− | + | Reactive Stealth: If you have any cover or concealment when you make an initiative check, you can make a Stealth check.<br> | |
− | + | Trickster’s Cunning: You have a +5 racial bonus to saving throws against illusions.<br> | |
− | ''' | + | '''Vanish:''' You have the [[4SRD:Vanish|''Vanish'']] gnome racial power. Once per encounter, you turn invisible in response to harm. This is an illusion. (Immediate Reaction, Personal)<br> |
When you take damage, you become invisible until you attack or until the end of your next turn.<br> | When you take damage, you become invisible until you attack or until the end of your next turn.<br> | ||
<br> | <br> | ||
==GOBLIN== | ==GOBLIN== | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
==HALF-DWARF== | ==HALF-DWARF== | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
==HALF-ELEMENTAL== | ==HALF-ELEMENTAL== | ||
==HALF-ELF== | ==HALF-ELF== |