Editing AFA Crane and Wind Daughter

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Charisma 20
 
Charisma 20
  
==== Combat Stats (63 PP) ====
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==== Combat Stats (56 PP) ====
  
 
Initiative: +3<br\>
 
Initiative: +3<br\>
Attack bonus: +10<br\>
+
Attack bonus: +8<br\>
Defense bonus: +10<br\>
+
Defense bonus: +8<br\>
  
 
Toughness save: +7<br\>
 
Toughness save: +7<br\>
Fortitude save: +11<br\>
+
Fortitude save: +12<br\>
 
Reflex save: +11<br\>
 
Reflex save: +11<br\>
 
Will save: +12
 
Will save: +12
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Language 4 (Old realm, high realm, low realm, skytongue, seatongue)
 
Language 4 (Old realm, high realm, low realm, skytongue, seatongue)
  
==== Feats (34 PP) ====
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==== Feats (33 PP) ====
  
 
Accurate attack<br\>
 
Accurate attack<br\>
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Well-informed
 
Well-informed
  
==== Powers (21 PP) ====
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==== Powers (29 PP) ====
  
 
Luck control (All versions)<br\>
 
Luck control (All versions)<br\>
Damage - Ursa major and Ursa minor (Rank 3, Ranged, Autofire, Split attack, Lethal, Alternate power)<br\>
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Damage - Ursa major and Ursa minor (Rank 3, Ranged, Autofire, Split attack, Lethal)<br\>
Alternate power: Damage - Vermillion heaven prana (Rank 5, Mighty, Affects insubstantial, Split attack)<br\>
+
Damage - Vermillion heaven prana (Rank 5, Mighty, Affects insubstantial, Split attack. Alternate power)<br\>
 
Immunity - Aging, Poison (half effect), Disease (half effect)<br\>
 
Immunity - Aging, Poison (half effect), Disease (half effect)<br\>
 
Protection 3<br\>
 
Protection 3<br\>
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==== Complications ====
 
==== Complications ====
 
Responsibility - Aside from saving creation, there's sidereal bureaucracy<br\>
 
Prejudice - Guess how much sense plans make when more than one sidereal thinks it through. Guess how easy it is for sidereals to be in the wrong place at the wrong time. Guess.<br\>
 

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