Editing AFeSF: AFReinos

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 71: Line 71:
 
==LENNORIEN==
 
==LENNORIEN==
  
Located south of [[AFeSF:_AFReinos#GALIA|Galia]], Lennorien is the highly xenophobic elvish kingdom. The presence of non-elves in a good portion of the territory is prohibited, and trespassers are invited to leave. [[AFeSF:_LenorienLenneth|Lenneth]], Lennorien’s capital, has never been touched by non-elvish feet.  
+
Located south of Galia, Lennorien is the highly xenophobic elvish kingdom. The presence of non-elves in a good portion of the territory is prohibited, and trespassers are invited to leave. [[AFeSF:_LenorienLenneth|Lenneth]], Lennorien’s capital, has never been touched by non-elvish feet.  
  
[[AFeSF:_AFReinos#GALIA|Galia]] dislikes this attitude, but they don’t make any effort to change Lennorien’s elves hard rules, since a large parcel of the human population holds elves at high regard. Elvish artisanship and magical items are valued by the nobility, as well as artistic performances from elven companies. Since elves have a greater lifespan than humans, their items are carefully done, taking at least four times the normal time production.
+
Galia dislikes this attitude, but they don’t make any effort to change Lennorien’s elves hard rules, since a large parcel of the human population holds elves at high regard. Elvish artisanship and magical items are valued by the nobility, as well as artistic performances from elven companies. Since elves have a greater lifespan than humans, their items are carefully done, taking at least four times the normal time production.
  
 
Elvish customs are excessively conservative, and going against the judgment of the elders are considered betrayal. There is a continual internal struggle for power, and noble families are continually arranging marriages, in search of a better place in society.
 
Elvish customs are excessively conservative, and going against the judgment of the elders are considered betrayal. There is a continual internal struggle for power, and noble families are continually arranging marriages, in search of a better place in society.

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)