Editing A Date with Destiny/Current House Rules

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Essence-Users do not die when taken below Incapacitated. They are merely disabled. Killing an essence-using character, to explicitly include exalts and select heroic mortals, requires an additional attack action after disabling them to "finish the job". Ending an Exalt is considered bad form, as reoccurring opponents are nice to have. Bonus XP will be rewarded for not killing important characters at the Storyteller's discretion.  
 
Essence-Users do not die when taken below Incapacitated. They are merely disabled. Killing an essence-using character, to explicitly include exalts and select heroic mortals, requires an additional attack action after disabling them to "finish the job". Ending an Exalt is considered bad form, as reoccurring opponents are nice to have. Bonus XP will be rewarded for not killing important characters at the Storyteller's discretion.  
  
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===Experience Costs===
 
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Non-Solars use the Solar Experience Cost chart to determine cost of all Abilities, Attributes, Charms, Vitues, Martial Arts, and anything else on that chart. If there is a special trait that the Exalt has then it uses the standard cost in the appropriate splat. The only exception are Lunars who pay only 8xp for Knacks instead of 11xp. Lunars still pay Favored/Caste Attribute XP of rating x 3.<br>
 
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===Experience Awards===
 
===Experience Awards===
 
Experience is awarded on a weekly basis; it is expected that the players will track their earned experience total, their spent experience total and what was purchased with said spent experience. Players receive 8 experience points per week plus any bonus experience earned from completing goals, motivations, and anything else the ST thinks is experience worthy.<br>
 
Experience is awarded on a weekly basis; it is expected that the players will track their earned experience total, their spent experience total and what was purchased with said spent experience. Players receive 8 experience points per week plus any bonus experience earned from completing goals, motivations, and anything else the ST thinks is experience worthy.<br>

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