Editing A Date with Destiny/Current House Rules

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===Social Combat===
 
===Social Combat===
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Social Combat continues to operate on the long tick system. There is one change to the Social Combat system.
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Social Combat operates on the same time-scale as Regular Combat; Join Battle does not interrupt Social Combat. For every three (3) successes on your social combat action over and above your opponents MDV, another 'scene' worth of effort is applied towards the consequences of a successful action.  
  
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Social attacks that exceed the target's MDV by 3+ successes adds an addtional amount of duration effect equal to (Attack Successes-MDV)/3.  
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===To further clarify:===
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For hitting the threshold (MDV) you get one scene worth of effect. For every three successes above threshold ((Success - MDV) / 3, round down) another scene worth of effect must be resisted. This explicitly follows the rules for NMI if the attack is NMI (2 willpower per scene without a stunt coming from a different direction). UMI does not suffer this limitation.
  
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This means that an attack that exceeds the target's MDV by 9 and is a success (not perfectly dodged or parried) would add 3 duration to the charm's effect. This only affects Charms that have an affect that lasts for a tick, action, scene or some other variable amount of time. It does not affect permananent effects.
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If using a charm that spells out its' own willpower cost to resist, the charm overwrites the willpower cost from above to confirm to its' text for the initial threshold success. All social charms that do not specify a willpower cost default to 1 willpower to resist for the initial threshold success.  
  
 
===Incapacitated and Dying===
 
===Incapacitated and Dying===

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