Editing A Forest Romp in Dihad
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Line 142: | Line 142: | ||
= Tomas' figures = | = Tomas' figures = | ||
− | == | + | == Principal Name == |
− | (Hero) | + | (Hero or Wizard) |
'''Attributes''' | '''Attributes''' | ||
− | *ST | + | *ST xx |
− | *DX | + | *DX xx(yy) |
− | *IQ | + | *IQ xx |
− | *MA | + | *MA xx(yy) |
'''Talents & Spells''' | '''Talents & Spells''' | ||
*Talents: | *Talents: | ||
− | ** | + | **(Talent Name) (cost) |
− | ** | + | **(Talent Name) (cost) |
− | ** | + | **(Talent Name) (cost) |
− | ** | + | **(Talent Name) (cost) |
− | ** | + | **(Talent Name) (cost) |
− | ** | + | *Spells: |
− | ** | + | **(Spell Name) (Cast/Maintain Cost) |
− | + | **(Spell Name) (Cast/Maintain Cost) | |
+ | **(Spell Name) (Cast/Maintain Cost) | ||
+ | **(Spell Name) (Cast/Maintain Cost) | ||
+ | **(Spell Name) (Cast/Maintain Cost) | ||
*Talents Being Learned: | *Talents Being Learned: | ||
− | ** | + | ** |
** | ** | ||
** | ** | ||
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'''Equipment & Encumbrance''' | '''Equipment & Encumbrance''' | ||
*Weapons | *Weapons | ||
− | ** | + | **Weapon Name, damage, Weight. |
− | + | **Weapon Name, damage, weight. | |
− | ** | ||
*Armor | *Armor | ||
− | ** | + | **Armor Name (-Dx), hits stopped, weight. |
+ | **Shield (-DX), hits stopped, weight. | ||
*Gear | *Gear | ||
− | ** | + | **Gear Name, Weight |
− | ** | + | **Gear Name, Weight |
− | ** | + | **Gear Name, Weight |
− | |||
*Money & Treasure | *Money & Treasure | ||
**Coins: | **Coins: | ||
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**Encumbrance effects: | **Encumbrance effects: | ||
− | == | + | == Agent Name == |
− | Hero | + | (Hero or Wizard) |
'''Attributes''' | '''Attributes''' | ||
− | *ST | + | *ST xx |
− | *DX | + | *DX xx(yy) |
− | *IQ | + | *IQ xx |
− | *MA | + | *MA xx(yy) |
'''Talents & Spells''' | '''Talents & Spells''' | ||
*Talents: | *Talents: | ||
− | ** | + | **(Talent Name) (cost) |
− | ** | + | **(Talent Name) (cost) |
− | ** | + | **(Talent Name) (cost) |
− | ** | + | **(Talent Name) (cost) |
− | ** | + | **(Talent Name) (cost) |
+ | *Spells: | ||
+ | **(Spell Name) (Cast/Maintain Cost) | ||
+ | **(Spell Name) (Cast/Maintain Cost) | ||
+ | **(Spell Name) (Cast/Maintain Cost) | ||
+ | **(Spell Name) (Cast/Maintain Cost) | ||
+ | **(Spell Name) (Cast/Maintain Cost) | ||
*Talents Being Learned: | *Talents Being Learned: | ||
− | |||
** | ** | ||
** | ** | ||
+ | ** | ||
+ | |||
'''Equipment & Encumbrance''' | '''Equipment & Encumbrance''' | ||
*Weapons | *Weapons | ||
− | ** | + | **Weapon Name, damage, Weight. |
− | + | **Weapon Name, damage, weight. | |
− | ** | ||
*Armor | *Armor | ||
− | ** | + | **Armor Name (-Dx), hits stopped, weight. |
+ | **Shield (-DX), hits stopped, weight. | ||
*Gear | *Gear | ||
− | ** | + | **Gear Name, Weight |
− | ** | + | **Gear Name, Weight |
− | ** | + | **Gear Name, Weight |
− | |||
− | |||
*Money & Treasure | *Money & Treasure | ||
**Coins: | **Coins: | ||
Line 225: | Line 232: | ||
**Encumbrance effects: | **Encumbrance effects: | ||
− | == | + | == Agent Name == |
− | Wizard | + | (Hero or Wizard) |
'''Attributes''' | '''Attributes''' | ||
− | *ST | + | *ST xx |
− | *DX | + | *DX xx(yy) |
− | *IQ | + | *IQ xx |
− | *MA | + | *MA xx(yy) |
'''Talents & Spells''' | '''Talents & Spells''' | ||
*Talents: | *Talents: | ||
− | ** | + | **(Talent Name) (cost) |
− | ** | + | **(Talent Name) (cost) |
− | ** | + | **(Talent Name) (cost) |
+ | **(Talent Name) (cost) | ||
+ | **(Talent Name) (cost) | ||
*Spells: | *Spells: | ||
**(Spell Name) (Cast/Maintain Cost) | **(Spell Name) (Cast/Maintain Cost) | ||
− | ** | + | **(Spell Name) (Cast/Maintain Cost) |
− | ** | + | **(Spell Name) (Cast/Maintain Cost) |
− | ** | + | **(Spell Name) (Cast/Maintain Cost) |
− | ** | + | **(Spell Name) (Cast/Maintain Cost) |
− | |||
− | |||
− | |||
− | |||
− | |||
*Talents Being Learned: | *Talents Being Learned: | ||
** | ** | ||
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**Shield (-DX), hits stopped, weight. | **Shield (-DX), hits stopped, weight. | ||
*Gear | *Gear | ||
− | ** | + | **Gear Name, Weight |
− | ** | + | **Gear Name, Weight |
− | ** | + | **Gear Name, Weight |
− | |||
*Money & Treasure | *Money & Treasure | ||
− | **Coins: | + | **Coins: |
**Gems: | **Gems: | ||
**Other Valuables: | **Other Valuables: | ||
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= Cmdr_Bonehead's figures = | = Cmdr_Bonehead's figures = | ||
− | == Principal | + | == Principal Name == |
− | + | (Hero or Wizard) | |
'''Attributes''' | '''Attributes''' | ||
− | *ST | + | *ST xx |
− | *DX | + | *DX xx(yy) |
− | *IQ | + | *IQ xx |
− | *MA | + | *MA xx(yy) |
'''Talents & Spells''' | '''Talents & Spells''' | ||
*Talents: | *Talents: | ||
− | ** | + | **(Talent Name) (cost) |
− | ** | + | **(Talent Name) (cost) |
− | ** | + | **(Talent Name) (cost) |
− | ** | + | **(Talent Name) (cost) |
− | ** | + | **(Talent Name) (cost) |
*Spells: | *Spells: | ||
− | ** | + | **(Spell Name) (Cast/Maintain Cost) |
+ | **(Spell Name) (Cast/Maintain Cost) | ||
+ | **(Spell Name) (Cast/Maintain Cost) | ||
+ | **(Spell Name) (Cast/Maintain Cost) | ||
+ | **(Spell Name) (Cast/Maintain Cost) | ||
*Talents Being Learned: | *Talents Being Learned: | ||
− | ** | + | ** |
− | ** | + | ** |
− | ** | + | ** |
'''Equipment & Encumbrance''' | '''Equipment & Encumbrance''' | ||
*Weapons | *Weapons | ||
− | ** | + | **Weapon Name, damage, Weight. |
+ | **Weapon Name, damage, weight. | ||
*Armor | *Armor | ||
− | ** | + | **Armor Name (-Dx), hits stopped, weight. |
− | ** | + | **Shield (-DX), hits stopped, weight. |
*Gear | *Gear | ||
− | ** | + | **Gear Name, Weight |
+ | **Gear Name, Weight | ||
+ | **Gear Name, Weight | ||
*Money & Treasure | *Money & Treasure | ||
− | **Coins: | + | **Coins: |
**Gems: | **Gems: | ||
**Other Valuables: | **Other Valuables: | ||
− | *Total weight carried: | + | *Total weight carried: |
− | **Encumbrance effects: | + | **Encumbrance effects: |
− | == Agent | + | == Agent Name == |
− | + | (Hero or Wizard) | |
'''Attributes''' | '''Attributes''' | ||
− | *ST | + | *ST xx |
− | *DX | + | *DX xx(yy) |
− | *IQ | + | *IQ xx |
− | *MA | + | *MA xx(yy) |
'''Talents & Spells''' | '''Talents & Spells''' | ||
*Talents: | *Talents: | ||
− | ** | + | **(Talent Name) (cost) |
− | ** | + | **(Talent Name) (cost) |
− | ** | + | **(Talent Name) (cost) |
− | ** | + | **(Talent Name) (cost) |
− | ** | + | **(Talent Name) (cost) |
− | |||
*Spells: | *Spells: | ||
+ | **(Spell Name) (Cast/Maintain Cost) | ||
+ | **(Spell Name) (Cast/Maintain Cost) | ||
+ | **(Spell Name) (Cast/Maintain Cost) | ||
+ | **(Spell Name) (Cast/Maintain Cost) | ||
+ | **(Spell Name) (Cast/Maintain Cost) | ||
*Talents Being Learned: | *Talents Being Learned: | ||
− | ** | + | ** |
− | ** | + | ** |
− | ** | + | ** |
'''Equipment & Encumbrance''' | '''Equipment & Encumbrance''' | ||
*Weapons | *Weapons | ||
− | ** | + | **Weapon Name, damage, Weight. |
− | ** | + | **Weapon Name, damage, weight. |
*Armor | *Armor | ||
− | ** | + | **Armor Name (-Dx), hits stopped, weight. |
− | ** | + | **Shield (-DX), hits stopped, weight. |
*Gear | *Gear | ||
− | ** | + | **Gear Name, Weight |
− | ** | + | **Gear Name, Weight |
− | ** | + | **Gear Name, Weight |
− | |||
− | |||
− | |||
*Money & Treasure | *Money & Treasure | ||
− | **Coins: | + | **Coins: |
**Gems: | **Gems: | ||
**Other Valuables: | **Other Valuables: | ||
− | *Total weight carried: | + | *Total weight carried: |
− | **Encumbrance effects: | + | **Encumbrance effects: |
− | == Agent | + | == Agent Name == |
− | + | (Hero or Wizard) | |
'''Attributes''' | '''Attributes''' | ||
− | *ST | + | *ST xx |
− | *DX | + | *DX xx(yy) |
− | *IQ | + | *IQ xx |
− | *MA | + | *MA xx(yy) |
'''Talents & Spells''' | '''Talents & Spells''' | ||
*Talents: | *Talents: | ||
− | ** | + | **(Talent Name) (cost) |
− | ** | + | **(Talent Name) (cost) |
− | ** | + | **(Talent Name) (cost) |
− | ** | + | **(Talent Name) (cost) |
− | ** | + | **(Talent Name) (cost) |
− | |||
*Spells: | *Spells: | ||
+ | **(Spell Name) (Cast/Maintain Cost) | ||
+ | **(Spell Name) (Cast/Maintain Cost) | ||
+ | **(Spell Name) (Cast/Maintain Cost) | ||
+ | **(Spell Name) (Cast/Maintain Cost) | ||
+ | **(Spell Name) (Cast/Maintain Cost) | ||
*Talents Being Learned: | *Talents Being Learned: | ||
− | ** | + | ** |
− | ** | + | ** |
− | ** | + | ** |
'''Equipment & Encumbrance''' | '''Equipment & Encumbrance''' | ||
*Weapons | *Weapons | ||
− | ** | + | **Weapon Name, damage, Weight. |
− | ** | + | **Weapon Name, damage, weight. |
*Armor | *Armor | ||
− | ** | + | **Armor Name (-Dx), hits stopped, weight. |
− | ** | + | **Shield (-DX), hits stopped, weight. |
*Gear | *Gear | ||
− | ** | + | **Gear Name, Weight |
− | ** | + | **Gear Name, Weight |
− | ** | + | **Gear Name, Weight |
− | |||
*Money & Treasure | *Money & Treasure | ||
− | **Coins: | + | **Coins: |
**Gems: | **Gems: | ||
**Other Valuables: | **Other Valuables: | ||
− | *Total weight carried: | + | *Total weight carried: |
− | **Encumbrance effects: | + | **Encumbrance effects: |
= Treasure = | = Treasure = | ||
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= XP = | = XP = | ||
Keep track of XP awards here. | Keep track of XP awards here. | ||
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= Maps = | = Maps = | ||
Line 415: | Line 425: | ||
= NPCs = | = NPCs = | ||
List NPCs and other world data here. | List NPCs and other world data here. | ||
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= House Rules = | = House Rules = | ||
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== Hits & Fatigue == | == Hits & Fatigue == | ||
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Damage is recorded D&D-style. If you have 14 strength and take 5 damage, you have 9/14 hit points left. We're going to say HP because that's basically what they are, and I tend to use terminology from different games interchangeably for some reason. Fatigue is recorded separately and counts up. So if you cast three spells at a cost of 2 fatigue each, you have six fatigue. | Damage is recorded D&D-style. If you have 14 strength and take 5 damage, you have 9/14 hit points left. We're going to say HP because that's basically what they are, and I tend to use terminology from different games interchangeably for some reason. Fatigue is recorded separately and counts up. So if you cast three spells at a cost of 2 fatigue each, you have six fatigue. | ||
− | You drop unconscious if your HP is at or below your total fatigue. This means someone with no fatigue drops unconscious at zero. You are dead if you have -1 or lower HP. If a wizard casts six fatigue worth of sells, and then takes a hit that knocks them down to 5HP, they are unconscious rather than dead. This is because I am merciful | + | You drop unconscious if your HP is at or below your total fatigue. This means someone with no fatigue drops unconscious at zero. You are dead if you have -1 or lower HP. If a wizard casts six fatigue worth of sells, and then takes a hit that knocks them down to 5HP, they are unconscious rather than dead. This is because I am merciful. |
This is very close to the RAW, although you basically end up with 1 more HP than you would otherwise have. This does need to be tracked in your posts. Whenever you make a post for one of your characters, the top of the post needs to be the character's name in bold, followed by hit point and fatigue totals. I'll be relaxed about that in scenes where nobody is taking damage and not much is going on, but in combat it's essential. | This is very close to the RAW, although you basically end up with 1 more HP than you would otherwise have. This does need to be tracked in your posts. Whenever you make a post for one of your characters, the top of the post needs to be the character's name in bold, followed by hit point and fatigue totals. I'll be relaxed about that in scenes where nobody is taking damage and not much is going on, but in combat it's essential. | ||
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You are free to treat your agents somewhat more expendably than I would typically allow with henchmen in a D&D campaign. You may or may not decide to bring your whole crew along for an adventure. Up to you guys. | You are free to treat your agents somewhat more expendably than I would typically allow with henchmen in a D&D campaign. You may or may not decide to bring your whole crew along for an adventure. Up to you guys. | ||
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== Starting Money == | == Starting Money == | ||
To avoid a huge amount of fiddling and dice rolling, we're going to simplify starting money. Pick any career your character qualifies for. You get five weeks of their pay to buy your starting equipment with. We won't roll for disasters or bonus attributes for this starting period. If you hold a job once gameplay begins, we will. | To avoid a huge amount of fiddling and dice rolling, we're going to simplify starting money. Pick any career your character qualifies for. You get five weeks of their pay to buy your starting equipment with. We won't roll for disasters or bonus attributes for this starting period. If you hold a job once gameplay begins, we will. | ||
− | == | + | == Coin Purse == |
− | + | Everyone has a coin purse, which takes up a belt slot. It doesn't weigh anything on its own. It lets you carry up to 1kg of coins which don't count against your encumbrance. This is to mitigate bookkeeping somewhat. | |
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== Combat == | == Combat == | ||
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I find that high randomness disfavors PCs. Therefore, I'm mitigating criticals somewhat. If you get a double damage result, instead add 1d6 to the damage roll. If you get a triple damage result, instead add 2d6 to the roll. This should still make critical hits pretty goddamn lethal, and actually just regular TFT combat is pretty damn lethal. | I find that high randomness disfavors PCs. Therefore, I'm mitigating criticals somewhat. If you get a double damage result, instead add 1d6 to the damage roll. If you get a triple damage result, instead add 2d6 to the roll. This should still make critical hits pretty goddamn lethal, and actually just regular TFT combat is pretty damn lethal. | ||
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= Notes = | = Notes = |