Editing A Hundred Ways to Die
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=Helpful Resources= | =Helpful Resources= | ||
− | *[https://forum.rpg.net/index.php?threads/ | + | *[https://forum.rpg.net/index.php?threads/cthulhu-eternal-beyond-the-mountains-of-madness.893799/ In Character Thread] |
− | *[https://forum.rpg.net/index.php?threads/ | + | *[https://forum.rpg.net/index.php?threads/cthulhu-eternal-beyond-the-mountains-of-madness.893800/ Out of Character Thread] |
*[https://forum.rpg.net/index.php?threads/interest-recruitment-nights-black-agents-d100-a-hundred-ways-to-die.912254/ Recruitment Thread] | *[https://forum.rpg.net/index.php?threads/interest-recruitment-nights-black-agents-d100-a-hundred-ways-to-die.912254/ Recruitment Thread] | ||
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*[https://cthulhueternal.com/open-rulesets/ Cthulhu Eternal open rulesets - for Cold War, Modern era, etc.] | *[https://cthulhueternal.com/open-rulesets/ Cthulhu Eternal open rulesets - for Cold War, Modern era, etc.] | ||
*[https://cthulhueternal.com/community/community-resources-cold-war/#Archetypes/ Agent archetypes based on the ''Night's Black Agents'' types] | *[https://cthulhueternal.com/community/community-resources-cold-war/#Archetypes/ Agent archetypes based on the ''Night's Black Agents'' types] | ||
*[https://www.drivethrurpg.com/product/175760/Delta-Green-Need-to-Know--Free-Starter-Rulebook? ''Delta Green Need to Know'' free starter rulebook] | *[https://www.drivethrurpg.com/product/175760/Delta-Green-Need-to-Know--Free-Starter-Rulebook? ''Delta Green Need to Know'' free starter rulebook] | ||
− | + | *[https://wiki.rpg.net/index.php/Cthulhu_Eternal_Jazz_Age_Character_Page Wiki template for Cthulhu Eternal Jazz Age characters] | |
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− | *[https://wiki.rpg.net/index.php/ | ||
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=Characters= | =Characters= | ||
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! SAN | ! SAN | ||
! BP | ! BP | ||
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! Resources | ! Resources | ||
! Weapons | ! Weapons | ||
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− | |[https://forum.rpg.net/index.php?members/ | + | |[https://forum.rpg.net/index.php?members/fred.4541/ Fred] |
− | |[https:// | + | |[https://wiki.rpg.net/index.php/Cthulhu_Eternal_Jazz_Age_Bruce Bruce Worthington] |
|10 | |10 | ||
− | | | + | |15/14 |
− | | | + | |75/71 |
− | | | + | |60 |
− | |13 | + | |18: 6/6/6, [][][] |
+ | |.405 Winchester 1895 lever action | ||
+ | |- | ||
+ | |[https://forum.rpg.net/index.php?members/random-task.169029/ Random Task] | ||
+ | |[https://wiki.rpg.net/index.php/Cthulhu_Eternal_Jazz_Age_Jimmy_Chan Jimmy Chan] | ||
+ | |12 | ||
+ | |12 | ||
+ | |60/55 | ||
+ | |48 | ||
+ | |9: 6/3/0, [][] | ||
+ | |.30-06 rifle, blackjack, Colt 1911, Bowie knife | ||
+ | |- | ||
+ | |[https://forum.rpg.net/index.php?members/sirmoogle.194395/ SirMoogle] | ||
+ | |[https://wiki.rpg.net/index.php/Pstmjack%27s_Cthulhu_Eternal:_Beyond_the_Mountains_of_Madness/Martin_Cooper Martin Cooper] | ||
+ | |11/9 | ||
+ | |13/10 | ||
+ | |64 | ||
+ | |52 | ||
|10: 6/4/0, [][] | |10: 6/4/0, [][] | ||
− | | | + | |Hunting knife |
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|- | |- | ||
− | |[https://forum.rpg.net/index.php?members/ | + | |[https://forum.rpg.net/index.php?members/daxian.157628/ Daxian] |
− | |[https://wiki.rpg.net/index.php/ | + | |[https://wiki.rpg.net/index.php/Cthulhu_Eternal_Jazz_Age_Drusilla_Canfield Drusilla "Dru" Canfield] |
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|10 | |10 | ||
+ | |10/9 | ||
+ | |50 | ||
+ | |40 | ||
|9: 6/3/0, [][] | |9: 6/3/0, [][] | ||
− | |Medium | + | |Medium pistol |
|- | |- | ||
− | |[https://forum.rpg.net/index.php?members/regular-guy. | + | |[https://forum.rpg.net/index.php?members/regular-guy.168375/ Regular Guy] |
− | |[https://wiki.rpg.net/index.php/ | + | |[https://wiki.rpg.net/index.php/Cthulhu_Eternal_Jazz_Age_Sean_Ramsey Sean Ramsey] |
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|11 | |11 | ||
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|11 | |11 | ||
− | | | + | |55/48 |
− | | | + | |44 |
+ | |9: 6/3/0, [][] | ||
+ | |.38 Revolver, | ||
|- | |- | ||
|} | |} | ||
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=Important Information and Materials= | =Important Information and Materials= | ||
− | This is the general section for important | + | This is the general section for important informationn relevant to the campaign |
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=Important People= | =Important People= | ||
This is the section for key individuals in the campaign. | This is the section for key individuals in the campaign. | ||
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=House Rules and Quirks= | =House Rules and Quirks= | ||
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'''Spending Willpower to Make Rolls Succeed''' | '''Spending Willpower to Make Rolls Succeed''' | ||
− | + | You can spend your Willpower Points on a 1-to-5 basis to improve most skill rolls (but not SAN rolls or damage rolls, or POW tests, or to change normally successful rolls into crits etc.): 1 WP = up to 5%. This represents making that extra effort of will to achieve a success. But in doing so, you're running down your Willpower Points, which can be dangerous. Also, you have to take the full 1-to-5 conversion - no fractions. If your roll has failed by 6%, you have to spend 2 WP for the full 10%. | |
− | + | Remember that you can also spend Willpower to project SAN loss onto Bonds, or to repress insanity. This is different to the above use - and a reminder how important it is to hang on to your WP. Fumbles can cost you WP; resisting interrogation definitely does. WP are needed to fuel hypergeometrical rituals and objects, and are sometimes targeted by offensive rituals. They're also very important for survival in hostile environments - like the Antarctic. | |
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Remember that you suffer an emotional breakdown when your WP hit 2 or below, and total collapse when you hit 0 WP. You regain 1d6 WP after a full, proper night's sleep. Exhaustion and sleeplessness cut into that. | Remember that you suffer an emotional breakdown when your WP hit 2 or below, and total collapse when you hit 0 WP. You regain 1d6 WP after a full, proper night's sleep. Exhaustion and sleeplessness cut into that. | ||
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You can't parry Huge attackers, only Dodge them. You can't nimbly parry a charging rhino's horn with your little switchblade... | You can't parry Huge attackers, only Dodge them. You can't nimbly parry a charging rhino's horn with your little switchblade... | ||
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