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=Helpful Resources=
 
=Helpful Resources=
  
*[https://forum.rpg.net/index.php?threads/nights-black-agents-d100-a-hundred-ways-to-die.912300/ In Character Thread]
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*[https://forum.rpg.net/index.php?threads/cthulhu-eternal-beyond-the-mountains-of-madness.893799/ In Character Thread]
*[https://forum.rpg.net/index.php?threads/nights-black-agents-d100-campaign-a-hundred-ways-to-die.912301/ Out of Character Thread]
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*[https://forum.rpg.net/index.php?threads/cthulhu-eternal-beyond-the-mountains-of-madness.893800/ Out of Character Thread]
 
*[https://forum.rpg.net/index.php?threads/interest-recruitment-nights-black-agents-d100-a-hundred-ways-to-die.912254/ Recruitment Thread]
 
*[https://forum.rpg.net/index.php?threads/interest-recruitment-nights-black-agents-d100-a-hundred-ways-to-die.912254/ Recruitment Thread]
*[https://wiki.rpg.net/index.php/A_Hundred_Ways_to_Die:_Firearms Firearms tables and rules for the campaign]
 
 
*[https://cthulhueternal.com/open-rulesets/ Cthulhu Eternal open rulesets - for Cold War, Modern era, etc.]  
 
*[https://cthulhueternal.com/open-rulesets/ Cthulhu Eternal open rulesets - for Cold War, Modern era, etc.]  
 
*[https://cthulhueternal.com/community/community-resources-cold-war/#Archetypes/ Agent archetypes based on the ''Night's Black Agents'' types]
 
*[https://cthulhueternal.com/community/community-resources-cold-war/#Archetypes/ Agent archetypes based on the ''Night's Black Agents'' types]
 
*[https://www.drivethrurpg.com/product/175760/Delta-Green-Need-to-Know--Free-Starter-Rulebook? ''Delta Green Need to Know'' free starter rulebook]
 
*[https://www.drivethrurpg.com/product/175760/Delta-Green-Need-to-Know--Free-Starter-Rulebook? ''Delta Green Need to Know'' free starter rulebook]
*[https://basicroleplaying.org/files/file/49-a-kick-in-your-arsenal/?_fromLogin=1 A Kick in Your Arsenal - compilation of canonical bullet damage lists from BRP sources]
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*[https://wiki.rpg.net/index.php/Cthulhu_Eternal_Jazz_Age_Character_Page Wiki template for Cthulhu Eternal Jazz Age characters]
*[https://writeups.letsyouandhimfight.com/professorprof/nights-black-agents/ Original NBA writeup]
 
*[https://wiki.rpg.net/index.php/Nights_Black_Agents_D100_Character_Page Wiki template for characters]
 
*[https://www.spymuseum.org/education-programs/spy-resources/language-of-espionage/ Spy lingo]
 
  
 
=Characters=
 
=Characters=
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! SAN
 
! SAN
 
! BP
 
! BP
! DEX
 
 
! Resources
 
! Resources
 
! Weapons
 
! Weapons
 
|-
 
|-
|[https://forum.rpg.net/index.php?members/dahabi.228848/ dahabi]
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|[https://forum.rpg.net/index.php?members/fred.4541/ Fred]
|[https://forum.rpg.net/index.php?attachments/charac_sheet_iris_edited-png.46699/ Iris Stamatos]
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|[https://wiki.rpg.net/index.php/Cthulhu_Eternal_Jazz_Age_Bruce Bruce Worthington]
 
|10
 
|10
|13
+
|15/14
|65
+
|75/71
|56
+
|60
|13
+
|18: 6/6/6, [][][]
 +
|.405 Winchester 1895 lever action
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|-
 +
|[https://forum.rpg.net/index.php?members/random-task.169029/ Random Task]
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|[https://wiki.rpg.net/index.php/Cthulhu_Eternal_Jazz_Age_Jimmy_Chan Jimmy Chan]
 +
|12
 +
|12
 +
|60/55
 +
|48
 +
|9: 6/3/0, [][]
 +
|.30-06 rifle, blackjack, Colt 1911, Bowie knife
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|-
 +
|[https://forum.rpg.net/index.php?members/sirmoogle.194395/ SirMoogle]
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|[https://wiki.rpg.net/index.php/Pstmjack%27s_Cthulhu_Eternal:_Beyond_the_Mountains_of_Madness/Martin_Cooper Martin Cooper]
 +
|11/9
 +
|13/10
 +
|64
 +
|52
 
|10: 6/4/0, [][]
 
|10: 6/4/0, [][]
|
+
|Hunting knife
|-
 
|[https://forum.rpg.net/index.php?members/phatty-dave.225069/ Phatty Dave]
 
|[https://wiki.rpg.net/index.php/Mugby_Moseby Mugby]
 
|11
 
|9
 
|45
 
|36
 
|15
 
|12: 6/6/0, [][]
 
|
 
 
|-
 
|-
|[https://forum.rpg.net/index.php?members/regular-guy.168375/ Regular Guy]
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|[https://forum.rpg.net/index.php?members/daxian.157628/ Daxian]
|[https://wiki.rpg.net/index.php/Alistair_Quinn Alistair Quinn]
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|[https://wiki.rpg.net/index.php/Cthulhu_Eternal_Jazz_Age_Drusilla_Canfield Drusilla "Dru" Canfield]
|12
 
|14
 
|70
 
|56
 
 
|10
 
|10
 +
|10/9
 +
|50
 +
|40
 
|9: 6/3/0, [][]
 
|9: 6/3/0, [][]
|Medium Pistol
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|Medium pistol
 
|-
 
|-
|[https://forum.rpg.net/index.php?members/regular-guy.17480/ Sam I Am]
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|[https://forum.rpg.net/index.php?members/regular-guy.168375/ Regular Guy]
|[https://wiki.rpg.net/index.php/Zainab_Zed_Siddiqui Zainab "Zed" Siddiqui]
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|[https://wiki.rpg.net/index.php/Cthulhu_Eternal_Jazz_Age_Sean_Ramsey Sean Ramsey]
|10
 
 
|11
 
|11
|60
 
|48
 
 
|11
 
|11
|12: 6/6/0, [][]
+
|55/48
|
+
|44
 +
|9: 6/3/0, [][]
 +
|.38 Revolver,
 
|-
 
|-
 
|}
 
|}
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=Important Information and Materials=
 
=Important Information and Materials=
  
This is the general section for important information relevant to the campaign
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This is the general section for important informationn relevant to the campaign
 
 
'''Current Resource Pool:''' +5.
 
  
 
=Important People=
 
=Important People=
  
 
This is the section for key individuals in the campaign.
 
This is the section for key individuals in the campaign.
 
'''Sinclair''' - MI6 asset handler and your employer.
 
 
'''Madam Rostami''' - Mysterious representative of compromised network that rescued Layla.
 
 
'''Jovitzo''' - Layla's father, Sinclair's master - a vicious Romanian vampire of the old school.
 
  
 
=House Rules and Quirks=
 
=House Rules and Quirks=
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'''Spending Willpower to Make Rolls Succeed'''
 
'''Spending Willpower to Make Rolls Succeed'''
  
By default, as soon as dice are rolled for a skill test or a stat test the result is set in stone – the number rolled determines whether the test was a success, failure, critical success, or fumble. There is no way to change the roll or to re-roll to achieve a different outcome.
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You can spend your Willpower Points on a 1-to-5 basis to improve most skill rolls (but not SAN rolls or damage rolls, or POW tests, or to change normally successful rolls into crits etc.): 1 WP = up to 5%. This represents making that extra effort of will to achieve a success. But in doing so, you're running down your Willpower Points, which can be dangerous. Also, you have to take the full 1-to-5 conversion - no fractions. If your roll has failed by 6%, you have to spend 2 WP for the full 10%.
 
 
Some players, however, prefer to have an option for dice rolls to be nudged: for “near misses” to be turned into successes at some other cost to the character. This optional rule delivers that, by allowing characters to sacrifice Willpower Points (WPs) to “nudge” the dice rolled for a skill or stat test. Using this optional rule makes the game slightly less harsh in terms of the randomness of the dice, but also adds a resource-management element to players rationing their Willpower Points.
 
 
 
Here’s how nudging works for skill tests and stat tests:
 
 
 
• After a test has been rolled, a player can elect to spend any number of WPs, with each spend adjusting the dice roll either up or down as the player prefers.
 
  
• Each WP spent adjusts the original dice roll by 1—5 percentiles (player’s choice).
+
Remember that you can also spend Willpower to project SAN loss onto Bonds, or to repress insanity. This is different to the above use - and a reminder how important it is to hang on to your WP. Fumbles can cost you WP; resisting interrogation definitely does. WP are needed to fuel hypergeometrical rituals and objects, and are sometimes targeted by offensive rituals. They're also very important for survival in hostile environments - like the Antarctic.
 
 
• “Nudging” a dice roll that originally indicated a failure may convert it into a roll indicating standard success; alternatively, a dice roll that was originally a standard success may be turned into a failure.
 
 
 
This process cannot be used to alter the dice roll for a test performed by someone other than the character making the WP spend. Specifically, it cannot be used to modify the dice roll of an adversary.
 
 
 
• The sacrifice of WPs represents the character investing extra energy and focus to ensure that a borderline situation is resolved in the desired way. Doing this can trigger exhaustion and may make the tired character more susceptible to being affected by arcane powers, and less prepared to participate in rituals.
 
 
 
• “Nudging” a dice roll can never create a critical success or a fumble, and dice rolls that originally indicated a critical success or fumble cannot be “nudged”. Even if the dice roll total obtained after a “nudge” is applied happens to be a number with matching digits, the result is still either a standard success or a failure.
 
 
 
• Remember that, as described in WILLPOWER POINTS (page 49), consequences may apply to a character whose WP total falls below 3.
 
 
 
Note: only skill tests and stat tests can be “nudged” in this way; SAN test and Luck tests cannot be “nudged”..
 
  
 
Remember that you suffer an emotional breakdown when your WP hit 2 or below, and total collapse when you hit 0 WP. You regain 1d6 WP after a full, proper night's sleep. Exhaustion and sleeplessness cut into that.
 
Remember that you suffer an emotional breakdown when your WP hit 2 or below, and total collapse when you hit 0 WP. You regain 1d6 WP after a full, proper night's sleep. Exhaustion and sleeplessness cut into that.
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One of the most fun things in the basic NBA game is using your Network of contacts. With the Misery Engine, you can also roll against your Resources for a particular location to see if you have any contacts in your NPC network - Resources are all your assets and valuables, including favours, credit, etc.  
 
One of the most fun things in the basic NBA game is using your Network of contacts. With the Misery Engine, you can also roll against your Resources for a particular location to see if you have any contacts in your NPC network - Resources are all your assets and valuables, including favours, credit, etc.  
  
You can also use Bonds for favours and services. Make a d100 roll against 5 x the current value of an Individual or Communal Bond to get a favour or service. But each use is liable to burn at least one point of the Bond's value, until finally they decide you're too much of a user to keep around.
+
You can also use Bonds for favours and services. But each use is liable to burn at least one point of the Bond's value, until finally they decide you're too much of a user to keep around.
 
 
 
 
[[https://wiki.rpg.net/index.php?title=A_Hundred_Ways_to_Die Campaign Main Page]]
 

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