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=Helpful Resources=
 
=Helpful Resources=
  
*[https://forum.rpg.net/index.php?threads/nights-black-agents-d100-a-hundred-ways-to-die.912300/ In Character Thread]
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*[https://forum.rpg.net/index.php?threads/cthulhu-eternal-beyond-the-mountains-of-madness.893799/ In Character Thread]
*[https://forum.rpg.net/index.php?threads/nights-black-agents-d100-campaign-a-hundred-ways-to-die.912301/ Out of Character Thread]
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*[https://forum.rpg.net/index.php?threads/cthulhu-eternal-beyond-the-mountains-of-madness.893800/ Out of Character Thread]
 
*[https://forum.rpg.net/index.php?threads/interest-recruitment-nights-black-agents-d100-a-hundred-ways-to-die.912254/ Recruitment Thread]
 
*[https://forum.rpg.net/index.php?threads/interest-recruitment-nights-black-agents-d100-a-hundred-ways-to-die.912254/ Recruitment Thread]
*[https://wiki.rpg.net/index.php/A_Hundred_Ways_to_Die:_Firearms Firearms tables and rules for the campaign]
 
 
*[https://cthulhueternal.com/open-rulesets/ Cthulhu Eternal open rulesets - for Cold War, Modern era, etc.]  
 
*[https://cthulhueternal.com/open-rulesets/ Cthulhu Eternal open rulesets - for Cold War, Modern era, etc.]  
 
*[https://cthulhueternal.com/community/community-resources-cold-war/#Archetypes/ Agent archetypes based on the ''Night's Black Agents'' types]
 
*[https://cthulhueternal.com/community/community-resources-cold-war/#Archetypes/ Agent archetypes based on the ''Night's Black Agents'' types]
 
*[https://www.drivethrurpg.com/product/175760/Delta-Green-Need-to-Know--Free-Starter-Rulebook? ''Delta Green Need to Know'' free starter rulebook]
 
*[https://www.drivethrurpg.com/product/175760/Delta-Green-Need-to-Know--Free-Starter-Rulebook? ''Delta Green Need to Know'' free starter rulebook]
*[https://basicroleplaying.org/files/file/49-a-kick-in-your-arsenal/?_fromLogin=1 A Kick in Your Arsenal - compilation of canonical bullet damage lists from BRP sources]
 
 
*[https://writeups.letsyouandhimfight.com/professorprof/nights-black-agents/ Original NBA writeup]
 
*[https://writeups.letsyouandhimfight.com/professorprof/nights-black-agents/ Original NBA writeup]
 
*[https://wiki.rpg.net/index.php/Nights_Black_Agents_D100_Character_Page Wiki template for characters]
 
*[https://wiki.rpg.net/index.php/Nights_Black_Agents_D100_Character_Page Wiki template for characters]
*[https://www.spymuseum.org/education-programs/spy-resources/language-of-espionage/ Spy lingo]
 
  
 
=Characters=
 
=Characters=
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! SAN
 
! SAN
 
! BP
 
! BP
! DEX
 
 
! Resources
 
! Resources
 
! Weapons
 
! Weapons
 
|-
 
|-
|[https://forum.rpg.net/index.php?members/dahabi.228848/ dahabi]
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|[https://forum.rpg.net/index.php?members/fred.4541/ Fred]
|[https://forum.rpg.net/index.php?attachments/charac_sheet_iris_edited-png.46699/ Iris Stamatos]
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|[https://wiki.rpg.net/index.php/Cthulhu_Eternal_Jazz_Age_Bruce Bruce Worthington]
 
|10
 
|10
|13
+
|15/14
|65
+
|75/71
|56
+
|60
|13
+
|18: 6/6/6, [][][]
 +
|.405 Winchester 1895 lever action
 +
|-
 +
|[https://forum.rpg.net/index.php?members/random-task.169029/ Random Task]
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|[https://wiki.rpg.net/index.php/Cthulhu_Eternal_Jazz_Age_Jimmy_Chan Jimmy Chan]
 +
|12
 +
|12
 +
|60/55
 +
|48
 +
|9: 6/3/0, [][]
 +
|.30-06 rifle, blackjack, Colt 1911, Bowie knife
 +
|-
 +
|[https://forum.rpg.net/index.php?members/sirmoogle.194395/ SirMoogle]
 +
|[https://wiki.rpg.net/index.php/Pstmjack%27s_Cthulhu_Eternal:_Beyond_the_Mountains_of_Madness/Martin_Cooper Martin Cooper]
 +
|11/9
 +
|13/10
 +
|64
 +
|52
 
|10: 6/4/0, [][]
 
|10: 6/4/0, [][]
|
+
|Hunting knife
 
|-
 
|-
|[https://forum.rpg.net/index.php?members/phatty-dave.225069/ Phatty Dave]
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|[https://forum.rpg.net/index.php?members/daxian.157628/ Daxian]
|[https://wiki.rpg.net/index.php/Mugby_Moseby Mugby]
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|[https://wiki.rpg.net/index.php/Cthulhu_Eternal_Jazz_Age_Drusilla_Canfield Drusilla "Dru" Canfield]
|11
 
|9
 
|45
 
|36
 
|15
 
|12: 6/6/0, [][]
 
|
 
|-
 
|[https://forum.rpg.net/index.php?members/regular-guy.168375/ Regular Guy]
 
|[https://wiki.rpg.net/index.php/Alistair_Quinn Alistair Quinn]
 
|12
 
|14
 
|70
 
|56
 
 
|10
 
|10
 +
|10/9
 +
|50
 +
|40
 
|9: 6/3/0, [][]
 
|9: 6/3/0, [][]
|Medium Pistol
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|Medium pistol
 
|-
 
|-
|[https://forum.rpg.net/index.php?members/regular-guy.17480/ Sam I Am]
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|[https://forum.rpg.net/index.php?members/regular-guy.168375/ Regular Guy]
|[https://wiki.rpg.net/index.php/Zainab_Zed_Siddiqui Zainab "Zed" Siddiqui]
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|[https://wiki.rpg.net/index.php/Cthulhu_Eternal_Jazz_Age_Sean_Ramsey Sean Ramsey]
|10
 
 
|11
 
|11
|60
 
|48
 
 
|11
 
|11
|12: 6/6/0, [][]
+
|55/48
|
+
|44
 +
|9: 6/3/0, [][]
 +
|.38 Revolver,
 
|-
 
|-
 
|}
 
|}
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=Important Information and Materials=
 
=Important Information and Materials=
  
This is the general section for important information relevant to the campaign
+
This is the general section for important informationn relevant to the campaign
 
 
'''Current Resource Pool:''' +5.
 
  
 
=Important People=
 
=Important People=
  
 
This is the section for key individuals in the campaign.
 
This is the section for key individuals in the campaign.
 
'''Sinclair''' - MI6 asset handler and your employer.
 
 
'''Madam Rostami''' - Mysterious representative of compromised network that rescued Layla.
 
 
'''Jovitzo''' - Layla's father, Sinclair's master - a vicious Romanian vampire of the old school.
 
  
 
=House Rules and Quirks=
 
=House Rules and Quirks=
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Here’s how nudging works for skill tests and stat tests:
 
Here’s how nudging works for skill tests and stat tests:
 
 
• After a test has been rolled, a player can elect to spend any number of WPs, with each spend adjusting the dice roll either up or down as the player prefers.
 
• After a test has been rolled, a player can elect to spend any number of WPs, with each spend adjusting the dice roll either up or down as the player prefers.
 
 
• Each WP spent adjusts the original dice roll by 1—5 percentiles (player’s choice).
 
• Each WP spent adjusts the original dice roll by 1—5 percentiles (player’s choice).
 
 
• “Nudging” a dice roll that originally indicated a failure may convert it into a roll indicating standard success; alternatively, a dice roll that was originally a standard success may be turned into a failure.
 
• “Nudging” a dice roll that originally indicated a failure may convert it into a roll indicating standard success; alternatively, a dice roll that was originally a standard success may be turned into a failure.
 
 
• This process cannot be used to alter the dice roll for a test performed by someone other than the character making the WP spend. Specifically, it cannot be used to modify the dice roll of an adversary.
 
• This process cannot be used to alter the dice roll for a test performed by someone other than the character making the WP spend. Specifically, it cannot be used to modify the dice roll of an adversary.
 
+
• The sacrifice of WPs represents the character investing extra energy and focus to ensure that a borderline situation is resolved in the desired way. Doing this can trigger exhaustion and may make the tired character
• The sacrifice of WPs represents the character investing extra energy and focus to ensure that a borderline situation is resolved in the desired way. Doing this can trigger exhaustion and may make the tired character more susceptible to being affected by arcane powers, and less prepared to participate in rituals.
+
more susceptible to being affected by arcane powers, and less prepared to participate in rituals.
 
 
 
• “Nudging” a dice roll can never create a critical success or a fumble, and dice rolls that originally indicated a critical success or fumble cannot be “nudged”. Even if the dice roll total obtained after a “nudge” is applied happens to be a number with matching digits, the result is still either a standard success or a failure.
 
• “Nudging” a dice roll can never create a critical success or a fumble, and dice rolls that originally indicated a critical success or fumble cannot be “nudged”. Even if the dice roll total obtained after a “nudge” is applied happens to be a number with matching digits, the result is still either a standard success or a failure.
 
+
• Remember that, as described in WILLPOWER POINTS (page 49), consequences may apply to a character
• Remember that, as described in WILLPOWER POINTS (page 49), consequences may apply to a character whose WP total falls below 3.
+
whose WP total falls below 3.
 
 
 
Note: only skill tests and stat tests can be “nudged” in this way; SAN test and Luck tests cannot be “nudged”..
 
Note: only skill tests and stat tests can be “nudged” in this way; SAN test and Luck tests cannot be “nudged”..
  
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One of the most fun things in the basic NBA game is using your Network of contacts. With the Misery Engine, you can also roll against your Resources for a particular location to see if you have any contacts in your NPC network - Resources are all your assets and valuables, including favours, credit, etc.  
 
One of the most fun things in the basic NBA game is using your Network of contacts. With the Misery Engine, you can also roll against your Resources for a particular location to see if you have any contacts in your NPC network - Resources are all your assets and valuables, including favours, credit, etc.  
  
You can also use Bonds for favours and services. Make a d100 roll against 5 x the current value of an Individual or Communal Bond to get a favour or service. But each use is liable to burn at least one point of the Bond's value, until finally they decide you're too much of a user to keep around.
+
You can also use Bonds for favours and services. But each use is liable to burn at least one point of the Bond's value, until finally they decide you're too much of a user to keep around.
 
 
 
 
[[https://wiki.rpg.net/index.php?title=A_Hundred_Ways_to_Die Campaign Main Page]]
 

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