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=Helpful Resources= | =Helpful Resources= | ||
− | *[https://forum.rpg.net/index.php?threads/ | + | *[https://forum.rpg.net/index.php?threads/cthulhu-eternal-beyond-the-mountains-of-madness.893799/ In Character Thread] |
− | *[https://forum.rpg.net/index.php?threads/ | + | *[https://forum.rpg.net/index.php?threads/cthulhu-eternal-beyond-the-mountains-of-madness.893800/ Out of Character Thread] |
*[https://forum.rpg.net/index.php?threads/interest-recruitment-nights-black-agents-d100-a-hundred-ways-to-die.912254/ Recruitment Thread] | *[https://forum.rpg.net/index.php?threads/interest-recruitment-nights-black-agents-d100-a-hundred-ways-to-die.912254/ Recruitment Thread] | ||
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*[https://cthulhueternal.com/open-rulesets/ Cthulhu Eternal open rulesets - for Cold War, Modern era, etc.] | *[https://cthulhueternal.com/open-rulesets/ Cthulhu Eternal open rulesets - for Cold War, Modern era, etc.] | ||
*[https://cthulhueternal.com/community/community-resources-cold-war/#Archetypes/ Agent archetypes based on the ''Night's Black Agents'' types] | *[https://cthulhueternal.com/community/community-resources-cold-war/#Archetypes/ Agent archetypes based on the ''Night's Black Agents'' types] | ||
*[https://www.drivethrurpg.com/product/175760/Delta-Green-Need-to-Know--Free-Starter-Rulebook? ''Delta Green Need to Know'' free starter rulebook] | *[https://www.drivethrurpg.com/product/175760/Delta-Green-Need-to-Know--Free-Starter-Rulebook? ''Delta Green Need to Know'' free starter rulebook] | ||
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*[https://writeups.letsyouandhimfight.com/professorprof/nights-black-agents/ Original NBA writeup] | *[https://writeups.letsyouandhimfight.com/professorprof/nights-black-agents/ Original NBA writeup] | ||
*[https://wiki.rpg.net/index.php/Nights_Black_Agents_D100_Character_Page Wiki template for characters] | *[https://wiki.rpg.net/index.php/Nights_Black_Agents_D100_Character_Page Wiki template for characters] | ||
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=Characters= | =Characters= | ||
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! SAN | ! SAN | ||
! BP | ! BP | ||
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! Resources | ! Resources | ||
! Weapons | ! Weapons | ||
|- | |- | ||
− | |[https://forum.rpg.net/index.php?members/ | + | |[https://forum.rpg.net/index.php?members/fred.4541/ Fred] |
− | |[https:// | + | |[https://wiki.rpg.net/index.php/Cthulhu_Eternal_Jazz_Age_Bruce Bruce Worthington] |
|10 | |10 | ||
− | | | + | |15/14 |
− | | | + | |75/71 |
− | | | + | |60 |
− | |13 | + | |18: 6/6/6, [][][] |
+ | |.405 Winchester 1895 lever action | ||
+ | |- | ||
+ | |[https://forum.rpg.net/index.php?members/random-task.169029/ Random Task] | ||
+ | |[https://wiki.rpg.net/index.php/Cthulhu_Eternal_Jazz_Age_Jimmy_Chan Jimmy Chan] | ||
+ | |12 | ||
+ | |12 | ||
+ | |60/55 | ||
+ | |48 | ||
+ | |9: 6/3/0, [][] | ||
+ | |.30-06 rifle, blackjack, Colt 1911, Bowie knife | ||
+ | |- | ||
+ | |[https://forum.rpg.net/index.php?members/sirmoogle.194395/ SirMoogle] | ||
+ | |[https://wiki.rpg.net/index.php/Pstmjack%27s_Cthulhu_Eternal:_Beyond_the_Mountains_of_Madness/Martin_Cooper Martin Cooper] | ||
+ | |11/9 | ||
+ | |13/10 | ||
+ | |64 | ||
+ | |52 | ||
|10: 6/4/0, [][] | |10: 6/4/0, [][] | ||
− | | | + | |Hunting knife |
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− | |[https://forum.rpg.net/index.php?members/ | + | |[https://forum.rpg.net/index.php?members/daxian.157628/ Daxian] |
− | |[https://wiki.rpg.net/index.php/ | + | |[https://wiki.rpg.net/index.php/Cthulhu_Eternal_Jazz_Age_Drusilla_Canfield Drusilla "Dru" Canfield] |
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|10 | |10 | ||
+ | |10/9 | ||
+ | |50 | ||
+ | |40 | ||
|9: 6/3/0, [][] | |9: 6/3/0, [][] | ||
− | |Medium | + | |Medium pistol |
|- | |- | ||
− | |[https://forum.rpg.net/index.php?members/regular-guy. | + | |[https://forum.rpg.net/index.php?members/regular-guy.168375/ Regular Guy] |
− | |[https://wiki.rpg.net/index.php/ | + | |[https://wiki.rpg.net/index.php/Cthulhu_Eternal_Jazz_Age_Sean_Ramsey Sean Ramsey] |
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|11 | |11 | ||
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|11 | |11 | ||
− | | | + | |55/48 |
− | | | + | |44 |
+ | |9: 6/3/0, [][] | ||
+ | |.38 Revolver, | ||
|- | |- | ||
|} | |} | ||
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=Important Information and Materials= | =Important Information and Materials= | ||
− | This is the general section for important | + | This is the general section for important informationn relevant to the campaign |
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=Important People= | =Important People= | ||
This is the section for key individuals in the campaign. | This is the section for key individuals in the campaign. | ||
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=House Rules and Quirks= | =House Rules and Quirks= | ||
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• This process cannot be used to alter the dice roll for a test performed by someone other than the character making the WP spend. Specifically, it cannot be used to modify the dice roll of an adversary. | • This process cannot be used to alter the dice roll for a test performed by someone other than the character making the WP spend. Specifically, it cannot be used to modify the dice roll of an adversary. | ||
− | • The sacrifice of WPs represents the character investing extra energy and focus to ensure that a borderline situation is resolved in the desired way. Doing this can trigger exhaustion and may make the tired character more susceptible to being affected by arcane powers, and less prepared to participate in rituals. | + | • The sacrifice of WPs represents the character investing extra energy and focus to ensure that a borderline situation is resolved in the desired way. Doing this can trigger exhaustion and may make the tired character |
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+ | more susceptible to being affected by arcane powers, and less prepared to participate in rituals. | ||
• “Nudging” a dice roll can never create a critical success or a fumble, and dice rolls that originally indicated a critical success or fumble cannot be “nudged”. Even if the dice roll total obtained after a “nudge” is applied happens to be a number with matching digits, the result is still either a standard success or a failure. | • “Nudging” a dice roll can never create a critical success or a fumble, and dice rolls that originally indicated a critical success or fumble cannot be “nudged”. Even if the dice roll total obtained after a “nudge” is applied happens to be a number with matching digits, the result is still either a standard success or a failure. | ||
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One of the most fun things in the basic NBA game is using your Network of contacts. With the Misery Engine, you can also roll against your Resources for a particular location to see if you have any contacts in your NPC network - Resources are all your assets and valuables, including favours, credit, etc. | One of the most fun things in the basic NBA game is using your Network of contacts. With the Misery Engine, you can also roll against your Resources for a particular location to see if you have any contacts in your NPC network - Resources are all your assets and valuables, including favours, credit, etc. | ||
− | You can also use Bonds for favours and services | + | You can also use Bonds for favours and services. But each use is liable to burn at least one point of the Bond's value, until finally they decide you're too much of a user to keep around. |
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