Editing A Mid-Spring Night's Ascension:Bethany

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{| {{table}} border="0" cellpadding="6" width="800"
 
{| {{table}} border="0" cellpadding="6" width="800"
 
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| width="242" | [[File:Goddess of Might.jpg]] || valign="top" |
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| width="242" | [[File:Bethany.jpg]] || valign="top" | '''Quote:''' "Might makes right. And I'm the strongest."
 
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'''Quote:''' "Might makes right. And I'm the strongest."
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{| {{table}} border="0" cellpadding="6" width="800"
 
{| {{table}} border="0" cellpadding="6" width="800"
 
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| width="33%" | '''Tier:''' 1 || width="33%" | '''Effort:''' 1 || '''XP:''' 0
 
| width="33%" | '''Tier:''' 1 || width="33%" | '''Effort:''' 1 || '''XP:''' 0
 
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| width="33%" | '''Armor:''' 3 || colspan="2" | '''Cyphers:''' 0/2
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| width="33%" | '''Armor:''' 1 || colspan="2" | '''Cyphers:''' 0/2
 
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| '''Skill:'''  Bethany is trained in all actions involving breaking inanimate objects.
 
| '''Skill:'''  Bethany is trained in all actions involving breaking inanimate objects.
 
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| '''Skill:''' Bethany is trained in all jumping actions.
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| '''Skill:''' Bethany is trained trained in all jumping actions.
 
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| '''Additional Equipment:''' Bethany has an extra medium or heavy melee weapon.
 
| '''Additional Equipment:''' Bethany has an extra medium or heavy melee weapon.
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| '''Practiced with All Weapons:''' Bethany can use any weapon. Enabler.
 
| '''Practiced with All Weapons:''' Bethany can use any weapon. Enabler.
 
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| '''Background Connection:''' Bethany began life, as many do in the Nightlands, as a slave. She was culled from the slave ranks in Mehergan by pure ranks of her size. Even at age 14 Bethany was a full head taller than others of her own age. She was placed in the ranks of the cities guards and given the opportunity gain her freedom through service. By the time she was eighteen years old she was 6’2” and more heavily muscled then even the strongest of men in the guard. She was utilized primarily inside the palace of Baron Uttama.
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| '''Special Abilities:'''
 
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The giant of a woman was working as a guard while the Baron’s personal collection of artifacts was being moved into a newer vault when she came into contact with the thing that would change her life forever. As soon as she saw the Spear of Zenia something inside of her was awakened and she knew that she had to leave immediately. She gathered supplies and took off in the night. Using a contact amongst the trader’s guild to smuggle her outside of the city where Bethany began her pilgrimage.
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| '''Background Connection:''' TBD
 
 
Bethany is wanted by the city of Mehergan as an escaped slave.
 
 
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<font face="times new roman" color="#8b0000" size="4">'''PERFORMS FEATS OF STRENGTH (FOCUS)'''</font>
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<font face="times new roman" color="#8b0000" size="4">'''CHANNELS DIVINE BLESSINGS (FOCUS)'''</font>
 
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| '''Additional Equipment:''' Bethany has a heavy weapon.
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| '''Additional Equipment:''' Valeria carries a symbol of a seven pointed star around her neck, carved in iron.
 
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| '''Tier 1 - Athlete:''' Bethany is trained in carrying, climbing, jumping, and smashing. Enabler.
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| '''Tier 1 - Divine Knowledge:''' Valeria is Trained in all tasks related to knowledge of godly beings. Enabler.
 
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| '''Tier 1 - Strong:''' Bethany's Might Edge increases by 1. Enabler.
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| '''Tier 1 - Blessings:'''
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''Blessing of Wisdom (3 Intellect points) -'' Choose up to three creatures (potentially including yourself). For one minute, the difficulty of a particular type of task (but not an attack roll or defense roll) is reduced by one step for those creatures, but only while they remain within immediate range of you. Action.
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''Blessing of Protection (3 Intellect points) -'' You create a quiet bubble of protection around you to an immediate radius for one minute. The bubble moves with you. The difficulty of all defense rolls for you and all creatures you designate within the bubble is decreased by one step, and no noise, regardless of its origin, sounds louder than a normal speaking voice. Action to initiate.
 
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| '''Tier 1 - Manifest Nimbus:''' Creatures and objects touched with a divine spark (or who have divine shifts) manifest a nimbus. A nimbus is usually visible only to other creatures who also have a nimbus. Bethany's nimbus appears as powerful bursts of shattered light that explode around her. As she gains divine shifts, the bursts and explosions of light may grow in number and brightness. She can choose to make her nimbus visible to normal creatures, or extinguish that manifestation, as part of any other action. The nimbus can sometimes serve as an asset for various interaction tasks if she makes it visible to non-divine creatures, if the GM decides that is appropriate. However, non-believers may decide to string up the false god then and there. Enabler.
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| '''Tier 1 - Manifest Nimbus:''' Creatures and objects touched with a divine spark (or who have divine shifts) manifest a nimbus. A nimbus is usually visible only to other creatures who also have a nimbus. Valeria's nimbus appears as faint ribbons of twisting light that coil around her. As she gains divine shifts, the streams of light may grow in number and brightness. She can choose to make his nimbus visible to normal creatures, or extinguish that manifestation, as part of any other action. The nimbus can sometimes serve as an asset for various interaction tasks if he makes it visible to non-divine creatures, if the GM decides that is appropriate. However, non-believers may decide to string up the false god then and there. Enabler.
  
 
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<font face="times new roman" color="#8b0000" size="4">'''FIRST-TIER CHAMPION ABILITIES'''</font>
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<font face="times new roman" color="#8b0000" size="4">'''FIRST-TIER SAVIOR ABILITIES'''</font>
 
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| '''Bash (1 Might point):''' This is a pummeling melee attack. Your attack inflicts 1 less point of damage than normal, but dazes your target for one round, during which time the difficulty of all tasks it performs is modified by one step to its detriment. Action.
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| '''Encouragement (1 Intellect point):''' While you maintain this ability through ongoing inspiring oration, your allies within short range modify the difficulty of one of the following task types (your choice) by one step to their benefit: defense tasks, attack tasks, or tasks related to any skill that you are trained or specialized in. Action.
 
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| '''Control the Field (1 Might point):''' This melee attack inflicts 1 less point of damage than normal, but regardless of whether you hit the target, you maneuver it into a position you desire within immediate range. Action.
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| '''Enthrall (1 Intellect point):''' While talking, you grab and keep another creature’s attention, even if the creature can’t understand you. For as long as you do nothing but speak (you can’t even move), the other creature takes no actions other than to defend itself, even over multiple rounds. If the creature is attacked, the effect ends. Action.
 
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| '''Extra Edge:''' Your physical nature grants you an Edge of 1 in both Speed and Might, rather than one or the other.
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| '''Healing Touch (1 Intellect point):''' With a touch, you restore 1d6 points to one stat Pool of any creature. This ability is a difficulty 2 Intellect task. Each time you attempt to heal the same creature, the task difficulty increases by one step. The difficulty returns to 2 after that creature rests for ten hours. Action.
 
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| '''Practiced in Armor:''' You can wear armor for long periods of time without tiring and can compensate for slowed reactions from wearing armor. You can wear any kind of armor. You reduce the Speed cost for wearing armor by 1. You start the game with a type of armor of your choice. Enabler.
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| '''Magic Training:''' Valeria is trained in the basics of magic and can attempt to understand and identify its properties (including the operation of magic artifacts and cyphers). Enabler.
 
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|'''Breaking Inanimate Objects''' || Trained
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| width="50%" | '''Understanding people and sensing emotions or motives''' || Trained
 
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| '''Jumping''' || Trained
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| '''All social interactions, pleasant or otherwise''' || Trained
 
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| '''Carrying, Climbing, Smashing''' || Trained
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| '''Knowledge related to godly beings''' || Trained
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| '''Intellect Defense''' || Inability
 
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| '''Money:''' 0 P, 0 M, 50 S
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| '''Adventurer's Pack''' (50' Rope, Boots, Hammer, Rations [3 Days], Spikes [3], Torches [3], Warm Clothing [Asset to Resisting Effects of Cold]), '''Bedroll''', '''Healer's Kit''' (Asset to Healing tasks], '''Dream Dust''' (28 Doses), '''Staff''' (Used as Light Weapon), '''Fine Clothing''' (Asset to Interaction Tasks), '''Waterskin'''
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|'''Adventurer's Pack''' (50' Rope, Boots, Hammer, Rations [3 Days], Spikes [3], Torches [3], Warm Clothing [Asset to Resisting Effects of Cold]), '''Bedroll''', '''Maul''' [Heavy Weapon], '''Dream Dust''' (28 Doses), '''Long Sword''' (Medium Weapon), '''Full Plate''' [Heavy Armor], '''Waterskin'''
 
 
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