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== Rank == | == Rank == | ||
*Human Witch L6 | *Human Witch L6 | ||
− | *XP: | + | *XP: XX/64,000 (+5%) |
*Alignment Neutral | *Alignment Neutral | ||
*Full PC played by Sam I Am | *Full PC played by Sam I Am | ||
*No titles or holdings | *No titles or holdings | ||
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== Attributes == | == Attributes == | ||
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** +1 | ** +1 | ||
*General Skills | *General Skills | ||
− | **Alchemy ( | + | **Witch begins with 2 skills Alchemy (prof) & ? |
− | ** | + | **first level witch begins play proficient in: Healing (prof) |
− | + | **+ 1 Int Survival Proficient in 4 subskills: Harvesting, Herbalist, Naturalist and Fishing (ok?) | |
− | **Survival | + | ** + 1 skill (L4) = raise level in one of those |
− | **Magical Engineering | + | **Knack Skilled - raise levels in 3 skills? |
+ | [is Magical Engineering Important?] | ||
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**(please give a very short summary of what your skills do, if they have mechanical effects, if it's not too much effort. Elsewise, a page number is nice.) | **(please give a very short summary of what your skills do, if they have mechanical effects, if it's not too much effort. Elsewise, a page number is nice.) | ||
− | + | ** | |
+ | ** | ||
*Class Abilities | *Class Abilities | ||
− | ** | + | **Cannot use armour |
− | ** | + | ** |
− | ** | + | ** |
− | + | *Knacks 2 from | |
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− | *Knacks | ||
**Cauldron witch: When I conduct spell research or craft magical items, my class level is considered to be two levels higher than it actually is. Also, an automatic failure occurs on a roll of a 1-10, not 1-15. | **Cauldron witch: When I conduct spell research or craft magical items, my class level is considered to be two levels higher than it actually is. Also, an automatic failure occurs on a roll of a 1-10, not 1-15. | ||
− | **Skilled | + | **Familiar |
+ | **Skilled or | ||
+ | **Shapechange | ||
== Combat == | == Combat == | ||
− | *AC | + | *AC |
− | *HP | + | *HP (just list the max here, list current HP on the front page.) |
− | + | *Movement Rate | |
− | *Movement Rate | + | *Initiative Modifier |
− | *Initiative Modifier | + | *Attacks (For the below, write in what it is. Like, "Two-Handed Sword: Stats." THACO 17(+2) |
− | *Attacks | + | **Primary Melee Attack: Hand axe Hand axe 4 30 1d6 Melee, Missile (5’–10’ / 11’–20’ / 21’–30’)(List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.) |
− | **Primary Melee Attack: Hand axe | + | **Secondary Melee Attack:Dagger 3 10 1d4 Melee, Missile (5’–10’ / 11’–20’ / 21’–30’) |
− | **Secondary Melee Attack: Dagger | + | **Primary Ranged Attack: Short bow 25 30 1d6 Missile (5’–50’ / 51’–100’ / 101’–150’), Two-handed |
− | **Primary Ranged Attack: Short bow | ||
*Saves: | *Saves: | ||
− | **Petrification & Paralysis | + | **Petrification & Paralysis |
− | **Poison & Death | + | **Poison & Death |
− | **Blast & Breath | + | **Blast & Breath |
− | **Staves & Wands | + | **Staves & Wands |
− | **Spells | + | **Spells |
== Spells == | == Spells == | ||
*Spells per day: 1st(3) 2nd(3) 3rd(2) 4th(1) | *Spells per day: 1st(3) 2nd(3) 3rd(2) 4th(1) | ||
*Spells TODAY: | *Spells TODAY: | ||
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*Standard Spells at Sea | *Standard Spells at Sea | ||
− | **L1: | + | **L1: |
− | **L2: | + | **L2: |
− | **L3: | + | **L3: |
**L4: | **L4: | ||
*Standard Spells on Land | *Standard Spells on Land | ||
− | **L1: | + | **L1: |
− | **L2: | + | **L2: |
− | **L3: | + | **L3: |
− | **L4: | + | **L4: |
*Spells Known | *Spells Known | ||
− | **L1: | + | **L1: Animal Friendship (D) Auditory Illusion (I) Dancing Lights (I) Detect Illusion (I#) Glamour (I) Hypnotism (I) Locate Plant/Animal (D#) Predict Weather (D#) Speak with Animals (D) Spook (I) The witch may also add one of the following spells to the above list: 1. Allure (M*) 2. Enlarge (M*) 3. Spider Climb (M*) 4. Unseen Servant (M*) |
− | **L2: Augury (C*#) Command (C*) Cure Light Wounds (C) Detect Magic (I#) False Aura (I) Fascinate (I) Obscuring Mist (D) Produce Flame (D) Quasimorph (I) Slow Poison (D) Sleep (M) | + | **L2: Augury (C*#) Command (C*) Cure Light Wounds (C) Detect Magic (I#) False Aura (I) Fascinate (I) Obscuring Mist (D) Produce Flame (D) Quasimorph (I) Slow Poison (D) The witch may also add one of the following spells to the above list: Charm Person (M) Magic Missile (M) Sleep (M) Web (M) |
− | **L3: Cure Blindness (C*) Cure Disease (C*) Dispel Illusion (I) Fear (I) Growth of Nature (D) Invisibility (I) Phantom Steed (I) Protection from Poison (D) Suggestion (I) Tree Shape (D) Clairvoyance (M*#) | + | **L3: Cure Blindness (C*) Cure Disease (C*) Dispel Illusion (I) Fear (I) Growth of Nature (D) Invisibility (I) Phantom Steed (I) Protection from Poison (D) Suggestion (I) Tree Shape (D) The witch may also add one of the following spells to the above list: Clairvoyance or Clairaudience (M*#) Dispel Magic (M) Fly (M) Hold Person (M) |
− | **L4: Animate Dead (C) Confusion (I) Divination (C*#) Emotion (I) Hallucinatory Terrain (I) Massmorph (I) Phantasmal Killer (I) Polymorph Other (M) Solid Fog (I) Speak with Plants (D#) Charm Monster (M) | + | **L4: Animate Dead (C) Confusion (I) Divination (C*#) Emotion (I) Hallucinatory Terrain (I) Massmorph (I) Phantasmal Killer (I) Polymorph Other (M) Solid Fog (I) Speak with Plants (D#) The witch may add one of the following to the above list: Charm Monster (M) Fear (M*) Shadow Monsters (I) Remove Curse (C) |
== Equipment == | == Equipment == | ||
− | + | *Gear, Armor, Weapons: Total Encumbrance. Don't list party treasure here. That's what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character. | |
− | *Gear | + | **Then list |
− | + | **Those things | |
− | + | **Individually | |
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