Editing Abeni
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 3: | Line 3: | ||
== Rank == | == Rank == | ||
*Human Witch L6 | *Human Witch L6 | ||
− | *XP: | + | *XP: XX/64,000 (+5%) |
*Alignment Neutral | *Alignment Neutral | ||
*Full PC played by Sam I Am | *Full PC played by Sam I Am | ||
*No titles or holdings | *No titles or holdings | ||
− | |||
== Attributes == | == Attributes == | ||
Line 22: | Line 21: | ||
** +1 | ** +1 | ||
*General Skills | *General Skills | ||
− | **Alchemy ( | + | **Witch begins with 2 skills Alchemy (prof) & ? |
− | ** | + | **first level witch begins play proficient in: Healing (prof) |
− | + | **+ 1 Int Survival Proficient in 4 subskills: Harvesting, Herbalist, Naturalist and Fishing (ok?) | |
− | **Survival | + | ** + 1 skill (L4) = raise level in one of those |
− | **Magical Engineering | + | **Knack Skilled - raise levels in 3 skills? |
+ | [is Magical Engineering Important?] | ||
+ | |||
+ | |||
**(please give a very short summary of what your skills do, if they have mechanical effects, if it's not too much effort. Elsewise, a page number is nice.) | **(please give a very short summary of what your skills do, if they have mechanical effects, if it's not too much effort. Elsewise, a page number is nice.) | ||
− | + | ** | |
+ | ** | ||
*Class Abilities | *Class Abilities | ||
**I cannot use armour but can use two one-handed melee weapons (axe and dagger) and a short-bow | **I cannot use armour but can use two one-handed melee weapons (axe and dagger) and a short-bow | ||
− | ** | + | **I can place the curse of the evil eye upon a single humanoid target within 60’. The target must save v spells. If they fail the save the target ’s next roll is made twice, taking the lower of the two results. The roll is the next one the target makes, regardless of what it is for. They may do this once per day at 1st level, twice per day at 5th, thrice per day at 9th, and four times per day at 13th. Witches can use this ability and move in a round but can take no other actions (such as casting a spell or attacking with a weapon) |
− | |||
− | |||
− | *Knacks | + | ** |
+ | *Knacks 2 from | ||
**Cauldron witch: When I conduct spell research or craft magical items, my class level is considered to be two levels higher than it actually is. Also, an automatic failure occurs on a roll of a 1-10, not 1-15. | **Cauldron witch: When I conduct spell research or craft magical items, my class level is considered to be two levels higher than it actually is. Also, an automatic failure occurs on a roll of a 1-10, not 1-15. | ||
− | **Skilled | + | **Familiar |
+ | **Skilled or | ||
+ | **Shapechange | ||
== Combat == | == Combat == | ||
− | *AC | + | *AC |
− | *HP | + | *HP (just list the max here, list current HP on the front page.) |
− | + | *Movement Rate | |
− | *Movement Rate | + | *Initiative Modifier |
− | *Initiative Modifier | + | *Attacks (For the below, write in what it is. Like, "Two-Handed Sword: Stats." THACO 17(+2) |
− | *Attacks | + | **Primary Melee Attack: Hand axe Hand axe 4 30 1d6 Melee, Missile (5’–10’ / 11’–20’ / 21’–30’)(List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.) |
− | **Primary Melee Attack: Hand axe | + | **Secondary Melee Attack:Dagger 3 10 1d4 Melee, Missile (5’–10’ / 11’–20’ / 21’–30’) |
− | **Secondary Melee Attack: Dagger | + | **Primary Ranged Attack: Short bow 25 30 1d6 Missile (5’–50’ / 51’–100’ / 101’–150’), Two-handed |
− | **Primary Ranged Attack: Short bow | ||
*Saves: | *Saves: | ||
− | **Petrification & Paralysis | + | **Petrification & Paralysis |
− | **Poison & Death | + | **Poison & Death |
− | **Blast & Breath | + | **Blast & Breath |
− | **Staves & Wands | + | **Staves & Wands |
− | **Spells | + | **Spells |
== Spells == | == Spells == | ||
*Spells per day: 1st(3) 2nd(3) 3rd(2) 4th(1) | *Spells per day: 1st(3) 2nd(3) 3rd(2) 4th(1) | ||
*Spells TODAY: | *Spells TODAY: | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
*Standard Spells at Sea | *Standard Spells at Sea | ||
− | **L1: | + | **L1: |
− | **L2: | + | **L2: |
− | **L3: | + | **L3: |
**L4: | **L4: | ||
*Standard Spells on Land | *Standard Spells on Land | ||
− | **L1: | + | **L1: |
− | **L2: | + | **L2: |
− | **L3: | + | **L3: |
− | **L4: | + | **L4: |
*Spells Known | *Spells Known | ||
− | **L1: | + | **L1: Animal Friendship (D) Auditory Illusion (I) Dancing Lights (I) Detect Illusion (I#) Glamour (I) Hypnotism (I) Locate Plant/Animal (D#) Predict Weather (D#) Speak with Animals (D) Spook (I) The witch may also add one of the following spells to the above list: 1. Allure (M*) 2. Enlarge (M*) 3. Spider Climb (M*) 4. Unseen Servant (M*) |
− | **L2: Augury (C*#) Command (C*) Cure Light Wounds (C) Detect Magic (I#) False Aura (I) Fascinate (I) Obscuring Mist (D) Produce Flame (D) Quasimorph (I) Slow Poison (D) Sleep (M) | + | **L2: Augury (C*#) Command (C*) Cure Light Wounds (C) Detect Magic (I#) False Aura (I) Fascinate (I) Obscuring Mist (D) Produce Flame (D) Quasimorph (I) Slow Poison (D) The witch may also add one of the following spells to the above list: Charm Person (M) Magic Missile (M) Sleep (M) Web (M) |
− | **L3: Cure Blindness (C*) Cure Disease (C*) Dispel Illusion (I) Fear (I) Growth of Nature (D) Invisibility (I) Phantom Steed (I) Protection from Poison (D) Suggestion (I) Tree Shape (D) Clairvoyance (M*#) | + | **L3: Cure Blindness (C*) Cure Disease (C*) Dispel Illusion (I) Fear (I) Growth of Nature (D) Invisibility (I) Phantom Steed (I) Protection from Poison (D) Suggestion (I) Tree Shape (D) The witch may also add one of the following spells to the above list: Clairvoyance or Clairaudience (M*#) Dispel Magic (M) Fly (M) Hold Person (M) |
− | **L4: Animate Dead (C) Confusion (I) Divination (C*#) Emotion (I) Hallucinatory Terrain (I) Massmorph (I) Phantasmal Killer (I) Polymorph Other (M) Solid Fog (I) Speak with Plants (D#) Charm Monster (M) | + | **L4: Animate Dead (C) Confusion (I) Divination (C*#) Emotion (I) Hallucinatory Terrain (I) Massmorph (I) Phantasmal Killer (I) Polymorph Other (M) Solid Fog (I) Speak with Plants (D#) The witch may add one of the following to the above list: Charm Monster (M) Fear (M*) Shadow Monsters (I) Remove Curse (C) |
== Equipment == | == Equipment == | ||
− | + | *Gear, Armor, Weapons: Total Encumbrance. Don't list party treasure here. That's what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character. | |
− | *Gear | + | **Then list |
− | + | **Those things | |
− | + | **Individually | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | ** | ||
− | |||
− | |||
− | |||
− | ** | ||
− | |||
− | * | ||
− | * |