Editing Acrozatarim/Gazetteer

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==Zhatan and the Great Cliff==
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=Zhatan and the Great Cliff=
  
 
During the latter stages of the Dawn Era, the Elder God Gilam tore the once-unified Great Plain of Huron into two.  The Leviathan of Flame and Scale shattered the ground at the centre of the Plain, causing a vast cliff to rise up and seperate it into what is now known as the Great Eastern Plains and the Great Western Plains.
 
During the latter stages of the Dawn Era, the Elder God Gilam tore the once-unified Great Plain of Huron into two.  The Leviathan of Flame and Scale shattered the ground at the centre of the Plain, causing a vast cliff to rise up and seperate it into what is now known as the Great Eastern Plains and the Great Western Plains.
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==The Fractured Coast==
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=The Fractured Coast=
  
 
The easternmost edge of Huron is the Fractured Coast, pulverised during the Dawn War into a mess of coves, peninsulas and islets.  Several major Huronese ports are nestled amidst the wracked coastline, and it is a major region of shipping and trade; but the rugged cliffs and hidden bays also serve to hide many sins, from sea-raiders to ancient, shattered relics of the War.  Lighthouses, often called 'Urazel's Fires', are common and much needed for vessels to avoid the treacherous reefs and shoals that are a feature of the entire coastline.
 
The easternmost edge of Huron is the Fractured Coast, pulverised during the Dawn War into a mess of coves, peninsulas and islets.  Several major Huronese ports are nestled amidst the wracked coastline, and it is a major region of shipping and trade; but the rugged cliffs and hidden bays also serve to hide many sins, from sea-raiders to ancient, shattered relics of the War.  Lighthouses, often called 'Urazel's Fires', are common and much needed for vessels to avoid the treacherous reefs and shoals that are a feature of the entire coastline.
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==Myrmec==
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=Myrmec=
  
 
Myrmec is the name of the increasingly arid landscape north of the Great Eastern Plain; the southern, hilly reaches are now provinces under the control of Huron, but the Lord Commander's authority only reaches as far as the slow-moving expanse of the Usma river and the green belt of arable soil around it.  Beyond that, the habitability of Myrmec rapidly reduces further; barren hills, rocky badlands and, ultimately, the unforgiving Myrmec desert itself.
 
Myrmec is the name of the increasingly arid landscape north of the Great Eastern Plain; the southern, hilly reaches are now provinces under the control of Huron, but the Lord Commander's authority only reaches as far as the slow-moving expanse of the Usma river and the green belt of arable soil around it.  Beyond that, the habitability of Myrmec rapidly reduces further; barren hills, rocky badlands and, ultimately, the unforgiving Myrmec desert itself.
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==The Maritime States of the Longfang Coast==
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=The Maritime States of the Longfang Coast=
  
 
East of the Myrmec lie the Longfang mountains, lair of ancient Sharaz, and beyond that there is a strip of coastal land running north that plays host to several small maritime states.  The southernmost of these, Haraj, is now a Huronese satrap; but further north the states remain independent, largely due to the Demarchy of Cosuna which presents Huron with a difficult obstacle indeed.
 
East of the Myrmec lie the Longfang mountains, lair of ancient Sharaz, and beyond that there is a strip of coastal land running north that plays host to several small maritime states.  The southernmost of these, Haraj, is now a Huronese satrap; but further north the states remain independent, largely due to the Demarchy of Cosuna which presents Huron with a difficult obstacle indeed.

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