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=The Glorious Bounty of Ambition= Ambition-Class Speed: 5 Maneuverability: +12 Detection: +31 Hull Integrity: 66 Armour: 17 Turret Rating: 2 Space: 75 SP: 57 Morale: 92 Weapon Capacity: Prow 1, Port 2, Starboard 2 ==Essential Components== Jovian Warcruiser Plasma Drive [POWER: Produces 85, -17 Space, 2 SP] Strelov 2 Warp Engine [-12 Power, -12 Space] Warpsbane Hull [-1 Power, 2 SP] (+10 to Navigation rolls, 2 Rolls on Warp Incidents, Choose 1) Repulsor Shield Array [-8 Power, -1 Space] (2 Void Shields, no Maneuver penalties in nebulas, ice rings, and other celestial phenomena] Ship Master's Bridge [-4 Power, -3 Space] (+ 5 to Piloting and Navigation Rolls, + 10 to Ship's BS Checks) Clemency Life Sustainer [-5 Power, -5 Space] (+1 Morale, Reduce depressurization loss by 4) Clan-Kin Quarters [-2 Power, -5 Space, 1 SP] (+5 to Command when defending against boarding and hit and run, Reduce morale losses by 1) Deep Void Augur Array [-7 Power, 1 SP] (+10 Detection) ==Weapons== <Port and Starboard> Stygies Macrocannons [Total -8 Power, -6 Space, 2 SP] (Strength 3, Damage 1d10+2, Crit 5, Range 5, Armor Piercing 3) <Port and Starboard> Sunsear Laser Batteries [Total -12 Power, -8 Space, 2 SP] (Strength 4, Damage 1d10+2, Crit 4, Range 9) <Prow> Sunhammer Lance Weapon [-9 Power, -4 Space, 2 SP] (Strength 1, Damage 1d10+3, Crit 3, Range 9, Ignores Armor) ==Supplementary Components== Temple to God Emperor [-1 Power, -1 Space, 1 SP] (Morale +3, +100 AP to Creed Objectives) Comp. Cargo Hold [-2 Power, -5 Space, 1 SP] (+100 AP to Trade Objectives) Luxury Quarters [-2 Power, -1 Space, 1 SP] (Morale -3, +100 AP to Creed/Criminal/Trade Objectives) Extended Supply Vaults [-1 Power, -4 Space, 1 SP] (Morale +1, Extend time by x2, Repair Integrity +1) Labratorium [-2 Power, -1 Space, 3 SP] (+20 to identify/analyze/repair ancient/xeno artifacts and for crafting) Manufactorum [-2 Power, -1 Space, 2 SP] (+10 to Repairs, +10 to Acquisition for major Repairs, Can construct items) Trophy Room [-1 Power, -1 Space, 1 SP] (+50 AP to Criminal/Exploration/Trade Objectives) Empyrean Mantle [-5 Power, 2 SP] (Makes detecting us on Silent Running two degrees more difficult, +50 AP to Criminal Objectives) Total: (84/85 Power, 75/75 Space, 22/22 SP) ==Other Notes== Machine Spirit Oddities: Rebellious (Ship may refuse to function properly, Ignores Crit Hits on 7+) History: Haunted (-10 Morale, +6 Detection, -5 penalty to non-crew members acting against the ship when aboard) Achievement Point total bonuses to objectives: Trade +250, Creed +200, Criminal +200, Exploration +50
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