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=The Glorious Bounty of Ambition=
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==Name Pending==
 
Ambition-Class
 
Ambition-Class
  
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SP: 57
 
SP: 57
  
Morale: 92
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Morale: 93
  
 
Weapon Capacity: Prow 1, Port 2, Starboard 2
 
Weapon Capacity: Prow 1, Port 2, Starboard 2
  
==Essential Components==
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=Essential Components=
  
 
Jovian Warcruiser Plasma Drive [POWER: Produces 85, -17 Space, 2 SP]
 
Jovian Warcruiser Plasma Drive [POWER: Produces 85, -17 Space, 2 SP]
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Clemency Life Sustainer [-5 Power, -5 Space] (+1 Morale, Reduce depressurization loss by 4)
 
Clemency Life Sustainer [-5 Power, -5 Space] (+1 Morale, Reduce depressurization loss by 4)
  
Clan-Kin Quarters [-2 Power, -5 Space, 1 SP] (+5 to Command when defending against boarding and hit and run, Reduce morale losses by 1)
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Clan-Kin Quarters [-2 Power, -5 Space, 1 SP] (+5 to command, defend against boarding and hit and run, Reduce moral loss by 1)
  
 
Deep Void Augur Array [-7 Power, 1 SP] (+10 Detection)
 
Deep Void Augur Array [-7 Power, 1 SP] (+10 Detection)
  
==Weapons==
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=Weapons=
  
 
<Port and Starboard> Stygies Macrocannons [Total -8 Power, -6 Space, 2 SP] (Strength 3, Damage 1d10+2, Crit 5, Range 5, Armor Piercing 3)
 
<Port and Starboard> Stygies Macrocannons [Total -8 Power, -6 Space, 2 SP] (Strength 3, Damage 1d10+2, Crit 5, Range 5, Armor Piercing 3)
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<Prow> Sunhammer Lance Weapon [-9 Power, -4 Space, 2 SP] (Strength 1, Damage 1d10+3, Crit 3, Range 9, Ignores Armor)
 
<Prow> Sunhammer Lance Weapon [-9 Power, -4 Space, 2 SP] (Strength 1, Damage 1d10+3, Crit 3, Range 9, Ignores Armor)
  
==Supplementary Components==
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=Supplementary Components=
  
 
Temple to God Emperor [-1 Power, -1 Space, 1 SP] (Morale +3, +100 AP to Creed Objectives)
 
Temple to God Emperor [-1 Power, -1 Space, 1 SP] (Morale +3, +100 AP to Creed Objectives)
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Empyrean Mantle [-5 Power, 2 SP] (Makes detecting us on Silent Running two degrees more difficult, +50 AP to Criminal Objectives)
 
Empyrean Mantle [-5 Power, 2 SP] (Makes detecting us on Silent Running two degrees more difficult, +50 AP to Criminal Objectives)
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Total: 84/85 Power, 75/75 Space, 22/22 SP)
  
  
Total: (84/85 Power, 75/75 Space, 22/22 SP)
 
  
==Other Notes==
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= Other Notes =
  
 
Machine Spirit Oddities: Rebellious (Ship may refuse to function properly, Ignores Crit Hits on 7+)
 
Machine Spirit Oddities: Rebellious (Ship may refuse to function properly, Ignores Crit Hits on 7+)
  
History: Haunted (-10 Morale, +6 Detection, -5 penalty to non-crew members acting against the ship when aboard)
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History: Haunted (-10 Morale, +6 Detection)
  
 
Achievement Point total bonuses to objectives: Trade +250, Creed +200, Criminal +200, Exploration +50
 
Achievement Point total bonuses to objectives: Trade +250, Creed +200, Criminal +200, Exploration +50

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