Editing Adamant Cruiser
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− | = | + | ==Name Pending== |
Ambition-Class | Ambition-Class | ||
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SP: 57 | SP: 57 | ||
− | Morale: | + | Morale: 93 |
Weapon Capacity: Prow 1, Port 2, Starboard 2 | Weapon Capacity: Prow 1, Port 2, Starboard 2 | ||
− | + | ||
+ | =Essential Components= | ||
Jovian Warcruiser Plasma Drive [POWER: Produces 85, -17 Space, 2 SP] | Jovian Warcruiser Plasma Drive [POWER: Produces 85, -17 Space, 2 SP] | ||
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Clemency Life Sustainer [-5 Power, -5 Space] (+1 Morale, Reduce depressurization loss by 4) | Clemency Life Sustainer [-5 Power, -5 Space] (+1 Morale, Reduce depressurization loss by 4) | ||
− | Clan-Kin Quarters [-2 Power, -5 Space, 1 SP] (+5 to | + | Clan-Kin Quarters [-2 Power, -5 Space, 1 SP] (+5 to command, defend against boarding and hit and run, Reduce moral loss by 1) |
Deep Void Augur Array [-7 Power, 1 SP] (+10 Detection) | Deep Void Augur Array [-7 Power, 1 SP] (+10 Detection) | ||
− | + | ||
+ | =Weapons= | ||
<Port and Starboard> Stygies Macrocannons [Total -8 Power, -6 Space, 2 SP] (Strength 3, Damage 1d10+2, Crit 5, Range 5, Armor Piercing 3) | <Port and Starboard> Stygies Macrocannons [Total -8 Power, -6 Space, 2 SP] (Strength 3, Damage 1d10+2, Crit 5, Range 5, Armor Piercing 3) | ||
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<Prow> Sunhammer Lance Weapon [-9 Power, -4 Space, 2 SP] (Strength 1, Damage 1d10+3, Crit 3, Range 9, Ignores Armor) | <Prow> Sunhammer Lance Weapon [-9 Power, -4 Space, 2 SP] (Strength 1, Damage 1d10+3, Crit 3, Range 9, Ignores Armor) | ||
− | + | ||
+ | =Supplementary Components= | ||
Temple to God Emperor [-1 Power, -1 Space, 1 SP] (Morale +3, +100 AP to Creed Objectives) | Temple to God Emperor [-1 Power, -1 Space, 1 SP] (Morale +3, +100 AP to Creed Objectives) | ||
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Empyrean Mantle [-5 Power, 2 SP] (Makes detecting us on Silent Running two degrees more difficult, +50 AP to Criminal Objectives) | Empyrean Mantle [-5 Power, 2 SP] (Makes detecting us on Silent Running two degrees more difficult, +50 AP to Criminal Objectives) | ||
+ | |||
+ | Total: 84/85 Power, 75/75 Space, 22/22 SP) | ||
− | |||
− | + | = Other Notes = | |
Machine Spirit Oddities: Rebellious (Ship may refuse to function properly, Ignores Crit Hits on 7+) | Machine Spirit Oddities: Rebellious (Ship may refuse to function properly, Ignores Crit Hits on 7+) | ||
− | History: Haunted (-10 Morale, +6 Detection | + | History: Haunted (-10 Morale, +6 Detection) |
Achievement Point total bonuses to objectives: Trade +250, Creed +200, Criminal +200, Exploration +50 | Achievement Point total bonuses to objectives: Trade +250, Creed +200, Criminal +200, Exploration +50 |