Editing Adreatta

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| Detect Magic || 1 || 1 action || Self || - || V, S || Concentration, up to 10 minutes || - || - || Divination (Ritual) || Sense the presence of magic within 30 feet.  Can use action to see a faint aura around magic entinties and learn their school of magic.
 
| Detect Magic || 1 || 1 action || Self || - || V, S || Concentration, up to 10 minutes || - || - || Divination (Ritual) || Sense the presence of magic within 30 feet.  Can use action to see a faint aura around magic entinties and learn their school of magic.
 
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| Find Familiar || 1 || 1 hour || 10 feet || - || V, S, M (10 gp worth of charcoal, incense, and herbs that must be consumed) || Instantaneous || - || - || Conjuration (Ritual) || Summons a familiar of your choice.
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| Grease || 1 || 1 action || 60 feet || 10-foot square || V, S, M || 1 minute || Dexterity || - || Conjuration || Each creature in the area must succeed on a save or fall prone.  A creature that enters the area or ends its turn there must also succeed on a save or fall prone.
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| Shield || 1 || 1 reaction || Self || - || V, S || 1 round || - || - || Abjuration || Reaction taken when hit by an attack.  Until the start of your next turn, you have +5 AC, including against the triggering attack.
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| Sleep || 1 || 1 action || 90 feet || 20-foot radius sphere || V, S, M || 1 minute || - || 5d8 || Enchantment || Spell may affect creatures totaling HP equal to amount rolled, starting with the lowest current HP.
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| Tasha's Hideous Laughter || 1 || 1 action || 30 feet || - || V, S, M || Concentration, up to 1 minute || Wisdom || - || Enchantment || Target may save again at the end of its turn and each time it takes damage. Saves due to damage have advantage.  Creatures with Intelligence 4 or less are unaffected.
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