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=Adreatta=
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=WRITE CHARACTER NAME HERE=
 
*Player Name: Lysus
 
*Player Name: Lysus
 
==Portrait==
 
http://imgur.com/uGAi9S7
 
  
 
==Physical Description==
 
==Physical Description==
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==Class & Level==
 
==Class & Level==
 
*Class/Subclass: Fighter 1 / Wizard 2
 
*Class/Subclass: Fighter 1 / Wizard 2
*Experience Points: 1300
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*Experience Points: 900
 
*Level: 3
 
*Level: 3
*XP: 1300
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*XP: 900
 
*Proficiency Bonus: +2
 
*Proficiency Bonus: +2
 
*HD (Mod): 1d10/2d6 +3
 
*HD (Mod): 1d10/2d6 +3
 +
  
 
=Ability Scores=
 
=Ability Scores=
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'''Passive Perception:''' 14 <br>  
 
'''Passive Perception:''' 14 <br>  
 
'''Initiative:''' +2 <br>  
 
'''Initiative:''' +2 <br>  
'''Armor Class:''' 18 <br>
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'''Armor Class:''' <br>
 
'''Total Hit Dice:''' 1d10/2d6<br>  
 
'''Total Hit Dice:''' 1d10/2d6<br>  
 
'''Used Hit Dice:'''<br>
 
'''Used Hit Dice:'''<br>
'''Maximum HP:''' 27<br>
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'''Maximum HP:'''<br>
'''Current HP:''' 27<br>
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'''Current HP:'''<br>
 
'''Temporary HP:'''<br>
 
'''Temporary HP:'''<br>
 
'''Death Saves (Successes/Failures):'''<br>
 
'''Death Saves (Successes/Failures):'''<br>
  
=Feats and Features=
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=Feats=
 
'''War Caster''' - You have practiced casting spells in the midst of combat, learning techniques that grant you the following benefits:
 
'''War Caster''' - You have practiced casting spells in the midst of combat, learning techniques that grant you the following benefits:
 
*You have advantage on Constitution saving throws that you make to maintain your concentration on a spell when you take damage.
 
*You have advantage on Constitution saving throws that you make to maintain your concentration on a spell when you take damage.
 
*You can perform the somatic components of spells even when you have weapons or a shield in one or both hands.
 
*You can perform the somatic components of spells even when you have weapons or a shield in one or both hands.
 
*When a hostile creature's movement provokes an opportunity attack from you, you can use your reaction to cast a spell at the creature, rather than making an opportunity attack. The spell must have a casting time of 1 action and must target only that creature.
 
*When a hostile creature's movement provokes an opportunity attack from you, you can use your reaction to cast a spell at the creature, rather than making an opportunity attack. The spell must have a casting time of 1 action and must target only that creature.
 
'''Fighting Style - Defense'''
 
*While you are wearing armor, you gain a +1 bonus to AC.
 
 
'''Arcane Recovery'''
 
*Once per day when finishing a short rest, recover expended spell slots that have a combined level equal to or less than half your Wizard level.  None of the slots can be 6th level or higher.'
 
 
'''Arcane Tradition - Divination'''
 
*Divination Savant - The gold and time you must spend to copy a divination spell into your spellbook is halved
 
*Portent - When you finish a long rest, roll two d20s and record the numbers rolled. You can replace any attack roll, saving throw, or ability check made by you or a creature that you can see with one of these foretelling rolls.  You must choose to do so before the roll, and you can replace a roll in this way only once per turn.  Each foretelling roll may only be used once. When you finish a long rest, you lose any unused foretelling rolls.
 
  
 
=Skills=
 
=Skills=
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=Languages & Proficiencies=
 
=Languages & Proficiencies=
 
* Common
 
* Common
* Elvish
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*
* Dwarvish
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*
* Sylvan
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*
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=Bonus Actions, Reactions - Combat Notes=
 
=Bonus Actions, Reactions - Combat Notes=
*Second Wind - bonus action to regain 1d10+1 HP, once per short rest
 
 
*
 
*
 
*
 
*
 
*
 
*
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*
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=Equipment=
 
=Equipment=
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*A letter from a dead colleague posing a question I have not yet been able to answer
 
*A letter from a dead colleague posing a question I have not yet been able to answer
 
*Common clothes
 
*Common clothes
*Chain mail
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*Rapier and shield
 
*Light crossbow and 20 bolts
 
*Explorer's pack
 
*Arcane Focus (crystal)
 
*Spellbook
 
*140 gp
 
  
 
=Weapons=
 
=Weapons=
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! Name !! Ability !! To Hit !! Damage !! D. Mod !! Type !! Range !! Weight !! Notes
 
! Name !! Ability !! To Hit !! Damage !! D. Mod !! Type !! Range !! Weight !! Notes
 
|- align="center"
 
|- align="center"
| Hand Crossbow || Dex || +4 || 1d6 ||  || Piercing || 30/120 || 3 lb || Ammunition, light, loading
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| || || || d ||  || || || ||
 
|- align="center"
 
|- align="center"
| Rapier || Dex || +4 || 1d6 || +2 || Piercing || Melee || 2 lb || Finesse
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| || || || d || || || || ||
 
|- align="center"
 
|- align="center"
 
|  ||  ||  || d ||  ||  ||  ||  ||
 
|  ||  ||  || d ||  ||  ||  ||  ||
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=Spells=
 
=Spells=
  
'''Spellbook:'''
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'''Prepared:'''
  
 
{| border="1"
 
{| border="1"
 
! Name !! Level !! Cast Time !! Range !! Area !! Comps !! Dur !! Sv/Atk !! Damage !! Type !! Notes
 
! Name !! Level !! Cast Time !! Range !! Area !! Comps !! Dur !! Sv/Atk !! Damage !! Type !! Notes
 
|- align="center"
 
|- align="center"
| Minor Illusion || 0 || 1 action || 30 feet || - || S, M || 1 minute || Int(Investigation) || - || Illusion || If a creature uses its action to investigate the illusion, it may check Int(Investigation) against save DC to disbelieve.
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| || || || || || || || || || ||
 
|- align="center"
 
|- align="center"
| Prestidigitation || 0 || 1 action || 10 feet || - || V, S || Up to 1 hour || - || - || Transmutation || See book
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| || || || || || || || || || ||
 
|- align="center"
 
|- align="center"
| Ray of Frost || 0 || 1 action || 60 feet || - || V, S || Instantaneous || Attack (Ranged) || 1d8 || Evocation || Reduces target's speed by 10 feet .
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| || || || || || || || || || ||
 
|- align="center"
 
|- align="center"
| Alarm || 1 || 1 minute || 30 feet || 20-foot cube || V, S, M || 8 hours || - || - || Abjuration (Ritual) || Activates when a Tiny or larger creature touches or enters the warded area.
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| || || || || || || || || || ||
 
|- align="center"
 
|- align="center"
| Comprehend Languages || 1 || 1 action || Self || - || V, S, M || 1 hour || - || - || Divination (Ritual) || Understand literal meaning of any spoken language.  Understand any written language, but must be touching the surface it is written upon.
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| || || || || || || || || || ||
 
|- align="center"
 
|- align="center"
| Detect Magic || 1 || 1 action || Self || - || V, S || Concentration, up to 10 minutes || - || - || Divination (Ritual) || Sense the presence of magic within 30 feet.  Can use action to see a faint aura around magic entinties and learn their school of magic.
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| || || || || || || || || || ||
 
|- align="center"
 
|- align="center"
| Find Familiar || 1 || 1 hour || 10 feet || - || V, S, M (10 gp worth of charcoal, incense, and herbs that must be consumed) || Instantaneous || - || - || Conjuration (Ritual) || Summons a familiar of your choice.
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| || || || || || || || || || ||
 
|- align="center"
 
|- align="center"
| Grease || 1 || 1 action || 60 feet || 10-foot square || V, S, M || 1 minute || Dexterity || - || Conjuration || Each creature in the area must succeed on a save or fall prone.  A creature that enters the area or ends its turn there must also succeed on a save or fall prone.
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| || || || || || || || || || ||
 
|- align="center"
 
|- align="center"
| Shield || 1 || 1 reaction || Self || - || V, S || 1 round || - || - || Abjuration || Reaction taken when hit by an attack.  Until the start of your next turn, you have +5 AC, including against the triggering attack.
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| || || || || || || || || || ||
 
|- align="center"
 
|- align="center"
| Sleep || 1 || 1 action || 90 feet || 20-foot radius sphere || V, S, M || 1 minute || - || 5d8 || Enchantment || Spell may affect creatures totaling HP equal to amount rolled, starting with the lowest current HP.
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| || || || || || || || || || ||
 
|- align="center"
 
|- align="center"
| Tasha's Hideous Laughter || 1 || 1 action || 30 feet || - || V, S, M || Concentration, up to 1 minute || Wisdom || - || Enchantment || Target may save again at the end of its turn and each time it takes damage. Saves due to damage have advantage.  Creatures with Intelligence 4 or less are unaffected.
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| || || || || || || || || || ||
 
|- align="center"
 
|- align="center"
 
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||
 
|  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||
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|}
 
|}
  
'''Prepared:'''
 
 
{| border="1"
 
! Name !! Level !! Cast Time !! Range !! Area !! Comps !! Dur !! Sv/Atk !! Damage !! Type !! Notes
 
 
|- align="center"
 
| Comprehend Languages || 1 || 1 action || Self || - || V, S, M || 1 hour || - || - || Divination (Ritual) || Understand literal meaning of any spoken language.  Understand any written language, but must be touching the surface it is written upon.
 
|- align="center"
 
| Detect Magic || 1 || 1 action || Self || - || V, S || Concentration, up to 10 minutes || - || - || Divination (Ritual) || Sense the presence of magic within 30 feet.  Can use action to see a faint aura around magic entinties and learn their school of magic.
 
|- align="center"
 
| Grease || 1 || 1 action || 60 feet || 10-foot square || V, S, M || 1 minute || Dexterity || - || Conjuration || Each creature in the area must succeed on a save or fall prone.  A creature that enters the area or ends its turn there must also succeed on a save or fall prone.
 
|- align="center"
 
| Shield || 1 || 1 reaction || Self || - || V, S || 1 round || - || - || Abjuration || Reaction taken when hit by an attack.  Until the start of your next turn, you have +5 AC, including against the triggering attack.
 
|- align="center"
 
| Sleep || 1 || 1 action || 90 feet || 20-foot radius sphere || V, S, M || 1 minute || - || 5d8 || Enchantment || Spell may affect creatures totaling HP equal to amount rolled, starting with the lowest current HP.
 
|- align="center"
 
| Tasha's Hideous Laughter || 1 || 1 action || 30 feet || - || V, S, M || Concentration, up to 1 minute || Wisdom || - || Enchantment || Target may save again at the end of its turn and each time it takes damage. Saves due to damage have advantage.  Creatures with Intelligence 4 or less are unaffected.
 
 
|}
 
  
 
=Links=
 
=Links=

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