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| =Adreatta= | | =Adreatta= |
| *Player Name: Lysus | | *Player Name: Lysus |
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− | ==Portrait==
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− | http://imgur.com/uGAi9S7
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| ==Physical Description== | | ==Physical Description== |
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| ==Class & Level== | | ==Class & Level== |
| *Class/Subclass: Fighter 1 / Wizard 2 | | *Class/Subclass: Fighter 1 / Wizard 2 |
− | *Experience Points: 1300 | + | *Experience Points: 900 |
| *Level: 3 | | *Level: 3 |
− | *XP: 1300 | + | *XP: 900 |
| *Proficiency Bonus: +2 | | *Proficiency Bonus: +2 |
| *HD (Mod): 1d10/2d6 +3 | | *HD (Mod): 1d10/2d6 +3 |
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| '''Passive Perception:''' 14 <br> | | '''Passive Perception:''' 14 <br> |
| '''Initiative:''' +2 <br> | | '''Initiative:''' +2 <br> |
− | '''Armor Class:''' 18 <br> | + | '''Armor Class:''' 16 <br> |
| '''Total Hit Dice:''' 1d10/2d6<br> | | '''Total Hit Dice:''' 1d10/2d6<br> |
| '''Used Hit Dice:'''<br> | | '''Used Hit Dice:'''<br> |
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| '''Fighting Style - Defense''' | | '''Fighting Style - Defense''' |
| *While you are wearing armor, you gain a +1 bonus to AC. | | *While you are wearing armor, you gain a +1 bonus to AC. |
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− | '''Arcane Recovery'''
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− | *Once per day when finishing a short rest, recover expended spell slots that have a combined level equal to or less than half your Wizard level. None of the slots can be 6th level or higher.'
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− | '''Arcane Tradition - Divination'''
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− | *Divination Savant - The gold and time you must spend to copy a divination spell into your spellbook is halved
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− | *Portent - When you finish a long rest, roll two d20s and record the numbers rolled. You can replace any attack roll, saving throw, or ability check made by you or a creature that you can see with one of these foretelling rolls. You must choose to do so before the roll, and you can replace a roll in this way only once per turn. Each foretelling roll may only be used once. When you finish a long rest, you lose any unused foretelling rolls.
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| =Skills= | | =Skills= |
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| =Languages & Proficiencies= | | =Languages & Proficiencies= |
| * Common | | * Common |
− | * Elvish | + | * |
− | * Dwarvish | + | * |
− | * Sylvan | + | * |
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| =Bonus Actions, Reactions - Combat Notes= | | =Bonus Actions, Reactions - Combat Notes= |
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| *Light crossbow and 20 bolts | | *Light crossbow and 20 bolts |
| *Explorer's pack | | *Explorer's pack |
− | *Arcane Focus (crystal) | + | *210 gp |
− | *Spellbook
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− | *140 gp
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| =Weapons= | | =Weapons= |
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| =Spells= | | =Spells= |
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− | '''Spellbook:''' | + | '''Prepared:''' |
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| {| border="1" | | {| border="1" |
| ! Name !! Level !! Cast Time !! Range !! Area !! Comps !! Dur !! Sv/Atk !! Damage !! Type !! Notes | | ! Name !! Level !! Cast Time !! Range !! Area !! Comps !! Dur !! Sv/Atk !! Damage !! Type !! Notes |
| |- align="center" | | |- align="center" |
− | | Minor Illusion || 0 || 1 action || 30 feet || - || S, M || 1 minute || Int(Investigation) || - || Illusion || If a creature uses its action to investigate the illusion, it may check Int(Investigation) against save DC to disbelieve. | + | | || || || || || || || || || || |
| |- align="center" | | |- align="center" |
− | | Prestidigitation || 0 || 1 action || 10 feet || - || V, S || Up to 1 hour || - || - || Transmutation || See book | + | | || || || || || || || || || || |
| |- align="center" | | |- align="center" |
− | | Ray of Frost || 0 || 1 action || 60 feet || - || V, S || Instantaneous || Attack (Ranged) || 1d8 || Evocation || Reduces target's speed by 10 feet . | + | | || || || || || || || || || || |
| |- align="center" | | |- align="center" |
− | | Alarm || 1 || 1 minute || 30 feet || 20-foot cube || V, S, M || 8 hours || - || - || Abjuration (Ritual) || Activates when a Tiny or larger creature touches or enters the warded area. | + | | || || || || || || || || || || |
| |- align="center" | | |- align="center" |
− | | Comprehend Languages || 1 || 1 action || Self || - || V, S, M || 1 hour || - || - || Divination (Ritual) || Understand literal meaning of any spoken language. Understand any written language, but must be touching the surface it is written upon. | + | | || || || || || || || || || || |
| |- align="center" | | |- align="center" |
− | | Detect Magic || 1 || 1 action || Self || - || V, S || Concentration, up to 10 minutes || - || - || Divination (Ritual) || Sense the presence of magic within 30 feet. Can use action to see a faint aura around magic entinties and learn their school of magic. | + | | || || || || || || || || || || |
| |- align="center" | | |- align="center" |
− | | Find Familiar || 1 || 1 hour || 10 feet || - || V, S, M (10 gp worth of charcoal, incense, and herbs that must be consumed) || Instantaneous || - || - || Conjuration (Ritual) || Summons a familiar of your choice. | + | | || || || || || || || || || || |
| |- align="center" | | |- align="center" |
− | | Grease || 1 || 1 action || 60 feet || 10-foot square || V, S, M || 1 minute || Dexterity || - || Conjuration || Each creature in the area must succeed on a save or fall prone. A creature that enters the area or ends its turn there must also succeed on a save or fall prone. | + | | || || || || || || || || || || |
| |- align="center" | | |- align="center" |
− | | Shield || 1 || 1 reaction || Self || - || V, S || 1 round || - || - || Abjuration || Reaction taken when hit by an attack. Until the start of your next turn, you have +5 AC, including against the triggering attack. | + | | || || || || || || || || || || |
| |- align="center" | | |- align="center" |
− | | Sleep || 1 || 1 action || 90 feet || 20-foot radius sphere || V, S, M || 1 minute || - || 5d8 || Enchantment || Spell may affect creatures totaling HP equal to amount rolled, starting with the lowest current HP. | + | | || || || || || || || || || || |
| |- align="center" | | |- align="center" |
− | | Tasha's Hideous Laughter || 1 || 1 action || 30 feet || - || V, S, M || Concentration, up to 1 minute || Wisdom || - || Enchantment || Target may save again at the end of its turn and each time it takes damage. Saves due to damage have advantage. Creatures with Intelligence 4 or less are unaffected. | + | | || || || || || || || || || || |
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| |} | | |} |
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− | '''Prepared:'''
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− | {| border="1"
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− | ! Name !! Level !! Cast Time !! Range !! Area !! Comps !! Dur !! Sv/Atk !! Damage !! Type !! Notes
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− | |- align="center"
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− | | Comprehend Languages || 1 || 1 action || Self || - || V, S, M || 1 hour || - || - || Divination (Ritual) || Understand literal meaning of any spoken language. Understand any written language, but must be touching the surface it is written upon.
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− | |- align="center"
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− | | Detect Magic || 1 || 1 action || Self || - || V, S || Concentration, up to 10 minutes || - || - || Divination (Ritual) || Sense the presence of magic within 30 feet. Can use action to see a faint aura around magic entinties and learn their school of magic.
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− | |- align="center"
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− | | Grease || 1 || 1 action || 60 feet || 10-foot square || V, S, M || 1 minute || Dexterity || - || Conjuration || Each creature in the area must succeed on a save or fall prone. A creature that enters the area or ends its turn there must also succeed on a save or fall prone.
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− | |- align="center"
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− | | Shield || 1 || 1 reaction || Self || - || V, S || 1 round || - || - || Abjuration || Reaction taken when hit by an attack. Until the start of your next turn, you have +5 AC, including against the triggering attack.
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− | |- align="center"
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− | | Sleep || 1 || 1 action || 90 feet || 20-foot radius sphere || V, S, M || 1 minute || - || 5d8 || Enchantment || Spell may affect creatures totaling HP equal to amount rolled, starting with the lowest current HP.
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− | |- align="center"
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− | | Tasha's Hideous Laughter || 1 || 1 action || 30 feet || - || V, S, M || Concentration, up to 1 minute || Wisdom || - || Enchantment || Target may save again at the end of its turn and each time it takes damage. Saves due to damage have advantage. Creatures with Intelligence 4 or less are unaffected.
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− | |}
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| =Links= | | =Links= |