Editing Adventures in the Distal Provinces: Gazetteer

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*Conquered city from Moundan: "Station West" (renamed by Orcs: "'''Human's Folly'''")
 
*Conquered city from Moundan: "Station West" (renamed by Orcs: "'''Human's Folly'''")
 
**''Station West was a prosperous trading town ruled by the Imperial Governor in Moundan until 5 years ago. It stood at the 3-way border of Moundan, Matan, and Loshiria. The Regent of Matan was trying to negotiate a peace settlement with the invading Orcs and suggested to all the parties involved to have a conference in this town were three Imperial factions bordered. The Orc Princess said, "Sure!" and marched her armies to the town, conquering pieces of Moundan, Matan, and Loshiria in the process. Then she said, "Let's negotiate!". The Orc clans felt insulted when the human states all cancelled their plans, so they renamed the town. Now Moundan no longer even borders on Matan, and all parties blame Matan for encouraging Orc depredations.​''
 
**''Station West was a prosperous trading town ruled by the Imperial Governor in Moundan until 5 years ago. It stood at the 3-way border of Moundan, Matan, and Loshiria. The Regent of Matan was trying to negotiate a peace settlement with the invading Orcs and suggested to all the parties involved to have a conference in this town were three Imperial factions bordered. The Orc Princess said, "Sure!" and marched her armies to the town, conquering pieces of Moundan, Matan, and Loshiria in the process. Then she said, "Let's negotiate!". The Orc clans felt insulted when the human states all cancelled their plans, so they renamed the town. Now Moundan no longer even borders on Matan, and all parties blame Matan for encouraging Orc depredations.​''
 
Puny humans from the east wiped out the clans long ago and drove the survivors into the cold, harsh, northern plains. But now the Orcs have been united under a single Princess and they will no longer be divided and conquered by lesser men. The Princess is young, fierce and determined to make the Imperials bow to her demands. She seeks to take back all their lost lands and then some. If she gets her way, the Orcs will rule from the arctic to the sea. The Orcs will gladly put those who bravely oppose them to the sword. But if the humans surrender like cowards, that’s fine too. The Orc clans need workers, farmers, laborers, and camp followers to support their armies. And humans aren’t much good for anything else, right?
 
 
Many Orcs can be found in the human lands. Some are minor clan offspring who are going out solo to gain fame and fortune to start a new clan (if female) or marry into a more prestigious clan (if male). Some too, are outcasts, but if they can gain a reputation for glory, they could gain acceptance once again in the clans.
 
 
Less than five years ago, the Orcs carved off a big chunk of the Distal Province of Moundan and some of the northern parts of the Oceanic Republic of Loshiria. If the humans could get their act together, perhaps they might keep the Orc clans at bay.
 
  
 
==Cult of Vavu==
 
==Cult of Vavu==
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''These small underground fortresses are all that remains of a people who once lived in mighty cities beneath the earth''
 
''These small underground fortresses are all that remains of a people who once lived in mighty cities beneath the earth''
 
The Dwarves once had vast underground cities supported by endless tracts of farmland on the surface. The combined attacks of Orcs and the Empire devastated their crops, which starved the Dwarf holds, and wiped out the largest of them. The later rebellion of the Unorthodox Sorcerers resulted in powerful wizards taking over some of these abandoned underground fortresses and conquering more of the smaller ones. Most of these were sealed by the Imperial legions, but a determined adventurer can find their way in if clever enough.
 
 
Today, only six underground Dwarf settlements remain, and they are far removed from the glory of their ancestors’ caverns. The Dwarf holdings today are technically under the rule of whatever state surrounds them. But these remaining Dwarf holds are the most well-defended and most inaccessible ones left, so they are de facto independent. Yet they still dependent on trade with the humans for some food--and even with Orcs when desperate.
 
  
 
==Isles of the Lizardfolk==
 
==Isles of the Lizardfolk==
  
 
''Mysterious dwellers of the islands who have become rather good sailors, traders--and pirates''
 
''Mysterious dwellers of the islands who have become rather good sailors, traders--and pirates''
 
hey are possibly the oldest peoples in this region--and the ancient ruins on the mainland certainly show recurring lizard or dragon motifs. Today they live on the islands in the gulf away from human hostilities. They build elaborate settlements with underground complexes of unknown utility. They are reminiscent of the ancient mainland ruins--though much, much smaller.
 
 
Since their exile from the mainland, the Lizard Folk have become experts at sailing and many a Lizard ship can be found in the ports of the Oceanic Republic. And many a Lizard pirate ship can be found lurking in the bays all over the coast.
 
  
 
==Lands of the Herenni Elves==
 
==Lands of the Herenni Elves==
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The sea route! Why can’t they sail back to the Imperial Core? They can! But sailing south around the vast continent that stretches past the equator would take nearly as long as the overland route. Plus, in the far south are a tangle of archipelagos where the Orangutan Kingdoms are waging war against the Gibbon Principalities. A human ship is likely to get attacked/captured/press-ganged by either side unless you’re clever enough to talk your way through a dozen warring sea states. And then there are the southern hemisphere’s own human pirates to contend with.
 
The sea route! Why can’t they sail back to the Imperial Core? They can! But sailing south around the vast continent that stretches past the equator would take nearly as long as the overland route. Plus, in the far south are a tangle of archipelagos where the Orangutan Kingdoms are waging war against the Gibbon Principalities. A human ship is likely to get attacked/captured/press-ganged by either side unless you’re clever enough to talk your way through a dozen warring sea states. And then there are the southern hemisphere’s own human pirates to contend with.
  
==Principality of Matan==
+
==Principality of Malan==
  
 
''A breakaway province of aristocrats who claim to be the legitimate heirs of the Empire''
 
''A breakaway province of aristocrats who claim to be the legitimate heirs of the Empire''

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