Editing Aelfric
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Latest revision | Your text | ||
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*CON - 10 | *CON - 10 | ||
*SIZ - 12 | *SIZ - 12 | ||
− | *INT - | + | *INT - 14 |
*POW - 16 | *POW - 16 | ||
*DEX - 13 | *DEX - 13 | ||
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*Movement: 8m | *Movement: 8m | ||
*Dedicated POW: 0 | *Dedicated POW: 0 | ||
− | *Magic Points: 16 | + | *Magic Points: 16 |
− | *Strike Rank: | + | *Strike Rank: 14 |
*Armor Penalty: | *Armor Penalty: | ||
*ENC | *ENC | ||
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{| border="1" cellpadding="1" align="center" | {| border="1" cellpadding="1" align="center" | ||
!width="200"|Weapon | !width="200"|Weapon | ||
− | !width=" | + | !width="300"|Damage |
!width="50"|Size | !width="50"|Size | ||
!width="75"|Reach | !width="75"|Reach | ||
− | !width=" | + | !width="200"|Combat Manoeuvres |
!width="50"|ENC | !width="50"|ENC | ||
!width="75"|AP/HP | !width="75"|AP/HP | ||
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− | |+''' | + | |+'''Weapons''' |
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|align="center"|Name||align="center"|Damage||align="center"|Size||align="center"|Reach||align="center"|None||align="center"|ENC||align="center"|AP/HP | |align="center"|Name||align="center"|Damage||align="center"|Size||align="center"|Reach||align="center"|None||align="center"|ENC||align="center"|AP/HP | ||
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|} | |} | ||
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*'''Drive''' DEX+POW '''39%''' | *'''Drive''' DEX+POW '''39%''' | ||
*'''Evade''' DEXx2 '''26%''' | *'''Evade''' DEXx2 '''26%''' | ||
− | *'''Evaluate''' INT+CHA ''' | + | *'''Evaluate''' INT+CHA '''27%''' |
− | *'''First Aid''' INT+DEX ''' | + | *'''First Aid''' INT+DEX '''87%''' |
*'''Influence''' CHAx2 '''26%''' | *'''Influence''' CHAx2 '''26%''' | ||
− | *'''Insight''' INT+POW ''' | + | *'''Insight''' INT+POW '''30%''' |
− | *'''Lore (Eastern Harn)''' INTx2 ''' | + | *'''Lore (Eastern Harn)''' INTx2 '''58%''' |
− | *'''Perception''' INT+POW ''' | + | *'''Perception''' INT+POW '''60%''' |
*'''Persistence''' POWx2 '''56%''' | *'''Persistence''' POWx2 '''56%''' | ||
*'''Resilience''' CONx2 '''40%''' | *'''Resilience''' CONx2 '''40%''' | ||
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*'''Sing''' CHA+POW '''29%''' | *'''Sing''' CHA+POW '''29%''' | ||
*'''Sleight''' DEX+CHA '''26%''' | *'''Sleight''' DEX+CHA '''26%''' | ||
− | *'''Stealth''' DEX+INT ''' | + | *'''Stealth''' DEX+INT '''32%''' |
*'''Swim''' STR+CON '''21%''' | *'''Swim''' STR+CON '''21%''' | ||
===Advanced Skills=== | ===Advanced Skills=== | ||
− | *'''Craft (Carpentry)''' DEX+INT ''' | + | *'''Craft (Carpentry)''' DEX+INT '''32%''' |
− | *'''Craft (Farming)''' DEX+INT ''' | + | *'''Craft (Farming)''' DEX+INT '''27%''' |
− | *'''Engineering''' INTx2 ''' | + | *'''Engineering''' INTx2 '''28%''' |
− | *'''Healing''' INT+POW ''' | + | *'''Healing''' INT+POW '''80%''' |
− | *'''Language (Harnic)''' INT+CHA ''' | + | *'''Language (Harnic)''' INT+CHA '''77%''' |
− | + | *'''Lore (Herbs)''' INTx2 '''93%''' | |
− | *'''Lore (Herbs)''' INTx2 ''' | + | *'''Lore (Minerals)''' INT+2 '''28%''' |
− | *'''Lore (Minerals)''' INT+2 ''' | ||
*'''Play Harp''' DEX+CHA '''26%''' | *'''Play Harp''' DEX+CHA '''26%''' | ||
*'''Survival''' POW+CON '''42%''' | *'''Survival''' POW+CON '''42%''' | ||
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**Demoralise (2) | **Demoralise (2) | ||
− | *'''Manipulation''' INT+POW ''' | + | *'''Manipulation''' INT+POW '''71%''' |
− | *'''Grimoire (Herbs and Healing)''' INTx2 ''' | + | *'''Grimoire (Herbs and Healing)''' INTx2 '''78%''' |
− | **Compounds (See [[Abilities and Spells]]) Memorized: | + | **Compounds (See [[Abilities and Spells]]) Memorized: N |
**Enhance CON Memorized: Y | **Enhance CON Memorized: Y | ||
**Mystic Vision Memorized: Y | **Mystic Vision Memorized: Y | ||
**Neutralise Magic Memorized: Y | **Neutralise Magic Memorized: Y | ||
− | **Preserve (See [[Abilities and Spells]]) Memorized: | + | **Preserve (See [[Abilities and Spells]]) Memorized: N |
**Regenerate Memorized: Y | **Regenerate Memorized: Y | ||
− | **Restoration Memorized: | + | **Restoration Memorized: N |
− | **Sense Herbs Memorized: | + | **Sense Herbs Memorized: N |
**Spell Resistance Memorized: Y | **Spell Resistance Memorized: Y | ||
**Spirit Resistance Memorized: Y | **Spirit Resistance Memorized: Y | ||
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====Money==== | ====Money==== | ||
*Gold: | *Gold: | ||
− | *Silver: | + | *Silver: 1300 |
*Copper: | *Copper: | ||
*Lead: | *Lead: | ||
*Ransom: | *Ransom: | ||
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====Equipment & other Possessions (ENC):==== | ====Equipment & other Possessions (ENC):==== | ||
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*Charm (0) | *Charm (0) | ||
*Clothes common boots, breeches, cloak and tunic. Leather belt and hat(0) | *Clothes common boots, breeches, cloak and tunic. Leather belt and hat(0) | ||
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*Mule, trained | *Mule, trained | ||
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*Quarterstaff | *Quarterstaff | ||
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===Background=== | ===Background=== | ||
− | + | Unsorted quotes from the list so far | |
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− | + | Locally, the Mernii could be associated with Thay, which is Church heavy. | |
+ | You could assume a converted barbarian culture with access to 'civilised' church training in the form of an apprenticeship to a physick or Herbalist. Sorcery would be herbal or physician based, or possibly alchemy. | ||
− | + | Hey, could that monastery have been burnt to the ground by some unwashed pagans? He survived and a wandering sorcerer found him and took him under his wing. It's a little weak, but all I can think of now. | |
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− | + | My (now dead) sorcery master, could he or she be connected to one of the other PCs? I've come bearing grave news to the family. | |
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− | + | A Mernii clanleaders son, trained healer/wiseman and herbwizard. His abbey was one of those sacked in the ongoing Orbaalese raids on the kingdom of Thay. Currently in the Chybisian Kings court. | |
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− | + | Say my mother comes from the same family as my as-yet-unnamed-master, perhaps they were cousins. When the abbey was destroyed he was passing by, and helped take care of the few survivors. I was one. When he left, I wanted to come with him and out of both pity and responsibility he let me. The church/monastic order was to busy to really care, besides the family has enough clout to make it happen. A small donation to help rebuild perhaps? Aelfric was probably around 15 or so. | |
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+ | When master died a year ago, I went back to tell my relatives in Chybisa and decided to stay awhile (where everyone else is). | ||
===Creation Notes:=== | ===Creation Notes:=== | ||
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Persistence +25 | Persistence +25 | ||
Resilience +24 | Resilience +24 | ||
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====Sunsign==== | ====Sunsign==== |