Editing Aelfric

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 19: Line 19:
 
*CON - 10
 
*CON - 10
 
*SIZ - 12
 
*SIZ - 12
*INT - 17
+
*INT - 14
 
*POW - 16
 
*POW - 16
 
*DEX - 13
 
*DEX - 13
Line 30: Line 30:
 
*Movement: 8m
 
*Movement: 8m
 
*Dedicated POW: 0
 
*Dedicated POW: 0
*Magic Points: 16 14
+
*Magic Points: 16
*Strike Rank: 15
+
*Strike Rank: 14
 
*Armor Penalty:  
 
*Armor Penalty:  
 
*ENC  
 
*ENC  
Line 40: Line 40:
 
{| border="1" cellpadding="1" align="center"
 
{| border="1" cellpadding="1" align="center"
 
!width="200"|Weapon
 
!width="200"|Weapon
!width="100"|Damage
+
!width="300"|Damage
 
!width="50"|Size
 
!width="50"|Size
 
!width="75"|Reach
 
!width="75"|Reach
!width="250"|Combat Manoeuvres
+
!width="200"|Combat Manoeuvres
 
!width="50"|ENC
 
!width="50"|ENC
 
!width="75"|AP/HP
 
!width="75"|AP/HP
 
|-
 
|-
|+'''Melee Weapons'''
+
|+'''Weapons'''
|align="center"|Quarterstaff||align="center"|1D8||align="center"|M||align="center"|L||align="center"|Stun Location||align="center"|2||align="center"|3/8
 
|-
 
|align="center"|Name||align="center"|Damage||align="center"|Size||align="center"|Reach||align="center"|None||align="center"|ENC||align="center"|AP/HP
 
|-
 
|align="center"|Name||align="center"|Damage||align="center"|Size||align="center"|Reach||align="center"|None||align="center"|ENC||align="center"|AP/HP
 
|-
 
 
|align="center"|Name||align="center"|Damage||align="center"|Size||align="center"|Reach||align="center"|None||align="center"|ENC||align="center"|AP/HP
 
|align="center"|Name||align="center"|Damage||align="center"|Size||align="center"|Reach||align="center"|None||align="center"|ENC||align="center"|AP/HP
 
|-
 
|-
|}
 
 
 
{| border="1" cellpadding="1" align="center"
 
!width="200"|Weapon
 
!width="100"|Damage
 
!width="150"|Damage Modifier
 
!width="100"|Range
 
!width="50"|Load
 
!width="50"|Size
 
!width="200"|Combat Manoeuvers
 
!width="50"|ENC
 
!width="75"|AP/HP
 
|-
 
|+'''Ranged Weapons'''
 
|align="center"|Name||align="center"|Damage||align="center"|Dam Modifier||align="center"|Range||align="center"|Load||align="center"|Size||align="center"|Combat Manoeuvers||align="center"|ENC||align="center"|AP/HP
 
|-
 
|align="center"|Name||align="center"|Damage||align="center"|Dam Modifier||align="center"|Range||align="center"|Load||align="center"|Size||align="center"|Combat Manoeuvers||align="center"|ENC||align="center"|AP/HP
 
 
|}
 
|}
  
Line 109: Line 85:
 
*'''Drive''' DEX+POW '''39%'''
 
*'''Drive''' DEX+POW '''39%'''
 
*'''Evade''' DEXx2 '''26%'''
 
*'''Evade''' DEXx2 '''26%'''
*'''Evaluate''' INT+CHA '''30%'''
+
*'''Evaluate''' INT+CHA '''27%'''
*'''First Aid''' INT+DEX '''90%'''
+
*'''First Aid''' INT+DEX '''87%'''
 
*'''Influence''' CHAx2 '''26%'''
 
*'''Influence''' CHAx2 '''26%'''
*'''Insight''' INT+POW '''33%'''
+
*'''Insight''' INT+POW '''30%'''
*'''Lore (Eastern Harn)''' INTx2 '''64%'''
+
*'''Lore (Eastern Harn)''' INTx2 '''58%'''
*'''Perception''' INT+POW '''63%'''
+
*'''Perception''' INT+POW '''60%'''
 
*'''Persistence''' POWx2 '''56%'''
 
*'''Persistence''' POWx2 '''56%'''
 
*'''Resilience''' CONx2 '''40%'''
 
*'''Resilience''' CONx2 '''40%'''
Line 120: Line 96:
 
*'''Sing''' CHA+POW '''29%'''
 
*'''Sing''' CHA+POW '''29%'''
 
*'''Sleight''' DEX+CHA '''26%'''
 
*'''Sleight''' DEX+CHA '''26%'''
*'''Stealth''' DEX+INT '''35%'''
+
*'''Stealth''' DEX+INT '''32%'''
 
*'''Swim''' STR+CON '''21%'''
 
*'''Swim''' STR+CON '''21%'''
  
 
===Advanced Skills===
 
===Advanced Skills===
*'''Craft (Carpentry)''' DEX+INT '''35%'''
+
*'''Craft (Carpentry)''' DEX+INT '''32%'''
*'''Craft (Farming)''' DEX+INT '''30%'''
+
*'''Craft (Farming)''' DEX+INT '''27%'''
*'''Engineering''' INTx2 '''34%'''
+
*'''Engineering''' INTx2 '''28%'''
*'''Healing''' INT+POW '''83%'''
+
*'''Healing''' INT+POW '''80%'''
*'''Language (Harnic)''' INT+CHA '''80%'''
+
*'''Language (Harnic)''' INT+CHA '''77%'''
*'''Lore (Cwll)''' INTx2 '''44%'''
+
*'''Lore (Herbs)''' INTx2 '''93%'''
*'''Lore (Herbs)''' INTx2 '''99%'''
+
*'''Lore (Minerals)''' INT+2 '''28%'''
*'''Lore (Minerals)''' INT+2 '''34%'''
 
 
*'''Play Harp''' DEX+CHA '''26%'''
 
*'''Play Harp''' DEX+CHA '''26%'''
 
*'''Survival''' POW+CON '''42%'''
 
*'''Survival''' POW+CON '''42%'''
Line 147: Line 122:
 
**Demoralise (2)
 
**Demoralise (2)
  
*'''Manipulation''' INT+POW '''74%'''
+
*'''Manipulation''' INT+POW '''71%'''
*'''Grimoire (Herbs and Healing)''' INTx2 '''84%'''
+
*'''Grimoire (Herbs and Healing)''' INTx2 '''78%'''
**Compounds (See [[Abilities and Spells]]) Memorized: Y
+
**Compounds (See [[Abilities and Spells]]) Memorized: N
 
**Enhance CON Memorized: Y
 
**Enhance CON Memorized: Y
 
**Mystic Vision Memorized: Y
 
**Mystic Vision Memorized: Y
 
**Neutralise Magic Memorized: Y
 
**Neutralise Magic Memorized: Y
**Preserve (See [[Abilities and Spells]]) Memorized: Y
+
**Preserve (See [[Abilities and Spells]]) Memorized: N
 
**Regenerate Memorized: Y
 
**Regenerate Memorized: Y
**Restoration Memorized: Y
+
**Restoration Memorized: N
**Sense Herbs Memorized: Y
+
**Sense Herbs Memorized: N
 
**Spell Resistance Memorized: Y
 
**Spell Resistance Memorized: Y
 
**Spirit Resistance Memorized: Y
 
**Spirit Resistance Memorized: Y
Line 165: Line 140:
 
====Money====
 
====Money====
 
*Gold:
 
*Gold:
*Silver: 1310
+
*Silver: 1300
 
*Copper:
 
*Copper:
 
*Lead:
 
*Lead:
 
*Ransom:
 
*Ransom:
 +
  
 
====Equipment & other Possessions (ENC):====
 
====Equipment & other Possessions (ENC):====
Line 175: Line 151:
 
*Charm (0)
 
*Charm (0)
 
*Clothes common boots, breeches, cloak and tunic. Leather belt and hat(0)
 
*Clothes common boots, breeches, cloak and tunic. Leather belt and hat(0)
*Clothes, fancy/noble
 
*Codex for taking notes (1)
 
*First Aid Kit (1) [5 uses left]
 
*Fishing kit (1)
 
*Flint and tinder
 
*Harp (2)
 
*Healer's Kit (1)
 
*Knife
 
*Lantern, basic
 
 
*Mule, trained
 
*Mule, trained
 +
 
*Quarterstaff
 
*Quarterstaff
*Saddle, pack
 
*Waterskin (1)
 
*Writing kit (1)
 
  
 
===Background===
 
===Background===
Father - Baron Roberic of Clan Mernii
+
Unsorted quotes from the list so far
Mother - Ysibet of Clan Legith
 
Brother -Sir Balwyn, the heir.
 
Sister - Lady Maeri
 
  
As a younger son Aelfric was placed in a monastery to be sworn to the church. When he showed both aptitude and inclination for the arts of healing he was taught such skills by brother Brynf.
+
Locally, the Mernii could be associated with Thay, which is Church heavy.
 +
You could assume a converted barbarian culture with access to 'civilised' church training in the form of an apprenticeship to a physick or Herbalist. Sorcery would be herbal or physician based, or possibly alchemy.
  
The monastery was burnt and pillaged by northern raiders in his second year there. As fortune had it, the boy's great uncle, his paternal grandfather's brother Ribert had come to visit him and was able to see him safely away from the assault.
+
Hey, could that monastery have been burnt to the ground by some unwashed pagans? He survived and a wandering sorcerer found him and took him under his wing. It's a little weak, but all I can think of now.
In doing so, Ribert revealed his skills of magic and healing and on their way home agreed to take the boy on as apprentice.
 
  
Aelfric was thus released from the Church and the monastery rebuilt soon after.
+
My (now dead) sorcery master, could he or she be connected to one of the other PCs? I've come bearing grave news to the family.
Now followed some ten years of wandering, Ribert eschewed a settled life of comfort after a falling out with his nephew and took Aelfric to many areas on Harn. They visited the small villages, the isolated hamlets as well as the keeps and town, primarily in Easter Harn, but occasionally further West. Aelfric learned much about herblore and the magic arts. If they heard of others of their kind, they tried to seek them out to trade for knowledge and herbs.
 
While poor these were good years for Aelfric, but traveling alone with an old, quiet man set its mark on him. He formed no attachments, and few skills other than those important to his trade.
 
Their journeys ended two years ago. One morning his great uncle did not wake, and despite his pupil's best efforts passed away peacefully a few hours later. He lies buried near Laket.
 
  
For the first time since he left with Ribert, Aelfric returned home to bring the news of his Great Uncle's passing. He spent the better part of a year there, practicing his trade and getting reacquainted with his family. When talk of both marriage and taking on an apprentice started, he decided he must also visit his other family in Chybisa whom he had only met as a small child. His mother gave him letters and small gifts for her relatives.
+
A Mernii clanleaders son, trained healer/wiseman and herbwizard. His abbey was one of those sacked in the ongoing Orbaalese raids on the kingdom of Thay. Currently in the Chybisian Kings court.
He was in little hurry though and made many lengthy stops on the way.
+
 
Some three months ago however, he finally arrived in Leriel.
+
Say my mother comes from the same family as my as-yet-unnamed-master, perhaps they were cousins. When the abbey was destroyed he was passing by, and helped take care of the few survivors. I was one. When he left, I wanted to come with him and out of both pity and responsibility he let me. The church/monastic order was to busy to really care, besides the family has enough clout to make it happen. A small donation to help rebuild perhaps? Aelfric was probably around 15 or so.
 +
 
 +
When master died a year ago, I went back to tell my relatives in Chybisa and decided to stay awhile (where everyone else is).
  
 
===Creation Notes:===
 
===Creation Notes:===
Line 238: Line 199:
 
Persistence +25
 
Persistence +25
 
Resilience +24
 
Resilience +24
 
====Extra Lore instead of Wear Armour====
 
base +10 Lore (Cwll)
 
  
 
====Sunsign====
 
====Sunsign====

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)