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Aerion
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'''Aerion''' ''He was always able to control the wind and he used this ability to gain leadership in a street gang. The gang had no one with powers so it was an easy operation to prove that he should the leader. As the gang became more and more successful they drew the attention of the local crime bosses, soon word would spread to the upper echelons of the criminal world.'' ''He was allowed into the inner circle of the cities crime world, once they learned of his powers they realized that the air crown could really boost his abilities, they give it to him in the hopes that they would have a power pawn against the teams of heroes.'' ''Though he had always had the ability to control the winds, his exposure to the air crown amplified his powers beyond anything he had ever seen, he was now truly the Master of the Winds. The crown was destroyed when he used it, but in the advent of his death it will reappear. He was too powerful to work as a henchman anymore so he left them, they are now eager to get back at the trader.'' '''Aerion''' PL 15 (225PP) Init +4; 30ft (Run), 70ft (Flight); Defense 21/17 (7 Base, 4 Dex); BAB +7; +11 Melee (1S Punch), +11 Ranged (14S Wind Vortex); SV Dmg +3 (14 Deflection), Fort +3, Ref +4, Will +1; Str 12, Dex 18, Con 16, Int 12, Wis 12, Cha 16 (Total 61PP) '''Skills''': KS: Streetwise 4/+5, Bluff 3/+7, Taunt 2/+6, Sense Motive 4/+5, Listen 4/+5, Search 3/+1, Intimidation 4/+5 (Total 24PP) '''Feats''': Aerial Combat, Attack Finesse, Ultra Hearing (Total 6PP) '''Powers:''' *'''Element (Air) Control +14''' (Source: Mutation; Effect: Ranged Trip; Extras: Flight, Deflection, Deflect Others, Deflect Others: Ranged, Telekinesis, Grapple, Area Effect; Stunts: Energy Blast, Suffocation, Fatigue, Dazzle [Hearing]) (Cost 9 / Total 126+8PP)
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