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Aeysha Marlikarth
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[[When_I_Was|back to '''''When I Was''''']] = Characteristics = WS 44 (14 +30) BS 42 (12 +30) S 41 (11 +30) +4 Unnatural T 41 (16 +30 -5 Pride) +4 Unnatural Ag 40 (10 +30) Int 41 (11 +30) Per 42 (12 +30) WP 54 (19 +30 +5 LA) Fel 50 (15 +30 +5 Pride) Wounds: 22 (19) Corruption: 15 Infamy: 36 = Traits = * Amphibious * Unnatural Strength (+4) * Unnatural Toughness (+4) * Psy Rating x3 * Pride: Charm * Disgrace: Betrayal * Motivation: Vengeance = Skills = * Athletics (S) 41 (81) * Awareness (Per) 42 * Parry (WS) 44 * Forbidden Lore ( Adeptus Astartes, The Long War, Psykers, Inquisition ) (Int) 41 * Linguistics ( Low Gothic ) (Int) 41 * Navigate ( Surface ) (Int) 41 * Operate ( Surface ) (Ag) 40 * Psyscience (Per) 42 * Dodge (Ag) 40 * Scholastic Lore ( Occult, Imperial Creed, Legend ) (Int) 41 * Deception (Fel) 50 * Charm (Fel) 50 * Command (Fel) 50 = Talents = * Ambidextrous (Use either hand equally well-reduce penalties for using two weapons) * Quick Draw (draw weapon as free action) * Bulging Biceps (Remove Bracing penalties from heavy weapons) * Weapon Training (Legion, Force) * Heightened Senses (Hearing, Sight) (+10 to certain sense awareness tests) * Nerves of Steel (Reroll Pinning Tests) * Resistance (Cold, Heat, Psychic Powers) (+10 to resistance tests) * Unarmed Warrior (Unarmed attacks do 1d10 Primitive (7)) * Meditation (Enter a trance to ignore Fatigue * Living Nightmare (Orthoproxy) (+20 to resist psyhic telepathy powers or interrogation) * Sound Constitution = Psychic Powers = * Delude: Opposed WP test to gain a + 5 x Psy Rating * Thought Sending: Basic Telepathy * Compel: Contested WP test to get the target creature to do a simple command * Manifest Flame: Bring forth an open fire * Smite: Cast 1d10+T Energy Damage Pen Psy, Add Shocking or Haywire (5) if Channeling test gets 3+ DoS * Toxic Siphon: Force poison out of the target's body, pass a Toughness test or be stunned for 1d10-TB rounds * Asphyxiate: Cause a target within 20m X Psy range to Suffocate as long as the psyker concentrates or until the subject succeeds a toughness test * Mind Probe: Opposed Will test to read a single target's thoughts. Takes 5 rounds to access deep memories = XP usage = Total XP spent: 3,950 / 4,000 Khorne: 1 Nurgle: 2 Slaanesh: 3 Tzeentch: 2 Unaligned: 7 == Characteristics == 250: Willpower (simple) == Skills == 200: Acrobatics (known) 200: Charm 200: Forbidden Lore (Inquisition) 200: Scholastic Lore (Imperial Creed) 200: Command 200: Scholastic Lore (Legend) == Talents == 250 Neural Storm 250 Resistance (Psychic Powers) 250 Orthoproxy 250 Air of Authority 750 Psy Rating (tier 3) 300 Last Breath Psychic Power 200 Toxic Siphon Psychic Power 250 Mind Probe = Equipment = * Astartes Bolt pistol (pistol, 30m, S/2/-, 1d10+9X, Pen 4, Clip 8, full, tearing) 10 kg * Brilliant Energy Archeotech Forcesword (melee, 1d10+15 E, Pen 7, Force, balanced, Cursed Metal) 4 kg * Klaive (melee, 1d10+14E, Pen 8, Power Field, exotic) * Carefully Maintained Legionnaire Power Armour (8 (10 on Body) AP, +20 strength, Auto-senses with Dark Sight +10 to test, Osmotic Gill, Vox Link, Magnetized Boots, Biomonitor with 6 doses of Pain Suppressor, Nutrient Recycling, and Recoil Suppression) 100 kg * Astartes Bolt pistol clips x4 * Legionnaire Combat Knife (1d10 + SB R, 2 Pen) 2 kg = Minions = == Itheca == WS: 19 BS: 16 S: 29 T: 22 Ag: 17 Int: 20 Per: 19 WP: 22 Fel: 25 '''Wounds:''' 4 '''Base Movement:''' 1 '''Skills''' * Charm * Inquiry * Tech-Use * Dodge * Trade(Cook) '''Talents''' * Quick Draw * Unarmed Warrior * Weapon Training (Primitive) ''' Weapon''' * Hatchet '''Armor''' * Light Flak Coat
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