Editing AfterTheBomb.Setting

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| '''Amphibious (1)''': The vehicle can move at 1/2 its speed with a -1 Handling for its size on the surface of water. For four times the cost the cost and one addition Mod can be modified to be a submersibles. Movement is 1/4 speed. Includes a waterseal and oxygen supply for 8 hours. || 1 || $1K xSize
 
| '''Amphibious (1)''': The vehicle can move at 1/2 its speed with a -1 Handling for its size on the surface of water. For four times the cost the cost and one addition Mod can be modified to be a submersibles. Movement is 1/4 speed. Includes a waterseal and oxygen supply for 8 hours. || 1 || $1K xSize
 
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| '''Armor (U)''': Increases the vehicle's Armor value by +2. To add Heavy to the Armor requires a minimum of AP 8 (can include from base vehicle) and cost is doubled || 1 || $500 xSize
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| '''Armor (U)''': Increases the vehicle's Armor value by +2. To add Heavy to the Armor requires a minimum of AP 8 (can include from base vehicle) and cost is doubled || 1 || $1K xSize
 
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| '''Armor, Military (U)''': Advanced metals, reactive, or composite materials are used for military-grade vehicles. Each time it’s taken, it adds +6 to Front Armor, +4 to Sides, and +2 to Rear; or +4 Armor all around (builder’s choice). Only Heavy Weapons may cause damage to vehicles with Heavy Armor, regardless of damage rolls. Bottom armor is equal to a vehicle’s rear. Top armor is equal to its sides (important when getting too close to taller foes such as walkers). || 2 || $10K xSize
 
| '''Armor, Military (U)''': Advanced metals, reactive, or composite materials are used for military-grade vehicles. Each time it’s taken, it adds +6 to Front Armor, +4 to Sides, and +2 to Rear; or +4 Armor all around (builder’s choice). Only Heavy Weapons may cause damage to vehicles with Heavy Armor, regardless of damage rolls. Bottom armor is equal to a vehicle’s rear. Top armor is equal to its sides (important when getting too close to taller foes such as walkers). || 2 || $10K xSize

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