Editing Age Of Dragons: Advancement And Downtime
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* Hallowed Chorister (10 years) | * Hallowed Chorister (10 years) | ||
− | + | For each full ten years spent in a lifepath, add +1 to the Arete you have in that Lifepath. | |
For example, the 190 year old Dragon in the section above would have the following: | For example, the 190 year old Dragon in the section above would have the following: | ||
− | * Scholar-Sage, Arete | + | * Scholar-Sage, Arete 14. |
− | * Ambassador-Courtier, Arete | + | * Ambassador-Courtier, Arete 5. |
But at 220 years old the Dragon in the section above would now have the following: | But at 220 years old the Dragon in the section above would now have the following: | ||
− | * Scholar-Sage, Arete | + | * Scholar-Sage, Arete 15. |
− | * Ambassador-Courtier, Arete | + | * Ambassador-Courtier, Arete 6. |
− | * Hallowed Chorister, Arete | + | * Hallowed Chorister, Arete 1. |
− | + | Though the Dragon only gains new Edges when he starts a Lifepath, the Edges he already has on his existing Lifepaths generally benefit from a higher Arete in that Lifepath. | |
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<br><br> | <br><br> | ||
==Gathering Resources== | ==Gathering Resources== | ||
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'''Resources''' are things external to the dragon that he has laid claim over - such as kingdoms and domains, hoards and treasures or armies and followers. | '''Resources''' are things external to the dragon that he has laid claim over - such as kingdoms and domains, hoards and treasures or armies and followers. | ||
− | Player characters, by their nature, are protagonists in the story and often live through tumultuous events, great dangers and special circumstances. Their dangerous lives are not without rewards, however, and it is likely that they will acquire | + | Player characters, by their nature, are protagonists in the story and often live through tumultuous events, great dangers and special circumstances. Their dangerous lives are not without rewards, however, and it is likely that they will acquire Resources. |
In a way, many players might regard gathered resources as the only true measure of long term success for their characters. This is their reward for hard work in-game, and the only substantial advantage that they can pass as legacy to proteges or offspring. | In a way, many players might regard gathered resources as the only true measure of long term success for their characters. This is their reward for hard work in-game, and the only substantial advantage that they can pass as legacy to proteges or offspring. | ||
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A dragon will remain at full health until his thousandth year. In fact, thanks to gaining experience in lifepaths he will usually grow more powerful till that time. | A dragon will remain at full health until his thousandth year. In fact, thanks to gaining experience in lifepaths he will usually grow more powerful till that time. | ||
− | After that, old age will strike suddenly and irreversibly. For each | + | After that, old age will strike suddenly and irreversibly. For each day that passes, he will lose -1 from Soma, Sophis and Pneuma. During this time the dragon will seem to be transmuting physically into stone - a hard and smooth rock akin to pale grey marble but with a slight translucent quality. Their muscles will grow stiffer and more sluggish, their minds will grow sleepier and their breaths more shallow. |
When any sphere rating reaches zero, the light leaves the dragon's eyes, and he is effectively turned into a statue, never moving or responding again. | When any sphere rating reaches zero, the light leaves the dragon's eyes, and he is effectively turned into a statue, never moving or responding again. |