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The ''Pure'' were less interested in expanding the ''Alliance'' and more interested in influencing it with their own culture. Over the course of time they made the ''Orthodoxy of the Mother Goddess'' something of a "state religion" for the ''Alliance'', even going so far at one stage as to purge "heretics" with an Inquisition that lasted just under a century before sanity was restored. Over time their strategies became more subtle, with proselytsing taking the place of forced conversion, and a shift in emphasis to targeting the mortal populations of their allies' lands. For them, cultural and religious unity was a vital goal, as it would hopefully ensure that the ''Alliance'' would grow strong, unified and with coherent goals when the Ascendancy finally attacked.
 
The ''Pure'' were less interested in expanding the ''Alliance'' and more interested in influencing it with their own culture. Over the course of time they made the ''Orthodoxy of the Mother Goddess'' something of a "state religion" for the ''Alliance'', even going so far at one stage as to purge "heretics" with an Inquisition that lasted just under a century before sanity was restored. Over time their strategies became more subtle, with proselytsing taking the place of forced conversion, and a shift in emphasis to targeting the mortal populations of their allies' lands. For them, cultural and religious unity was a vital goal, as it would hopefully ensure that the ''Alliance'' would grow strong, unified and with coherent goals when the Ascendancy finally attacked.
  
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The ''Argents'' played as Hawks to the ''Solar'' doves. While the ''Solars'' advised caution and building of strength, the ''Argents'' determined that the war was already in full swing. If they could not march armies across the ''Ashen Lands'' they had to find other ways to push forward. They began several intiatives, the most famous of which was the founding of a brave band of ''Alliance'' dragons named the ''Farsky Rangers'', who would work in small groups deep in enemy territory sowing disruption with guerilla warfare, spying for vital information and sabotaging the ''Ascendancy's'' power build up. Other initiatives included the building of the ''Ironforge'' (an arms factory of blacksmiths and craftsmen dedicated to creating the tools of war), and the establishment of garrisoned ''Way Forts'' in ''Heart Forest'' and ''Thirsting Sands'' that would serve as resupply points for a flanking march.
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The ''Argents'' played as Hawks to the ''Solar'' doves. While the ''Solars'' advised caution and building of strength, the ''Argents'' determined that the war was already in full swing. If they could not march armies across the ''Ashen Lands'' they had to find other ways to push forward. They began several intiatives, the most famous of which was the founding of a brave band of ''Alliance'' dragons named the ''Farsky Rangers'', who would work in small groups deep in enemy territory sowing disruption with guerilla warfare, spying for vital information and sabotaging the ''Ascendancy's'' power build up. Other initiatives included the building of the ''Ironforge'' (an arms factory of blacksmiths and craftsmen dedicated to creating the tools of war), and the establishment of garrisoned ''Way Forts'' in ''Heart Forest'' and ''Endless Sands'' that would serve as resupply points for a flanking march.
  
 
The other breeds in the ''Alliance'' had too small numbers to lead such projects, and tended to fall in with the policies of one of the three ''Dragonbreeds of Order''. The ''Ghost Dragons'' were an exception, with a good number of the breed dedicated to creating a new home for themselves in the wasteland gifted to them as a refugee reservation, which they dubbed ''Ghosthome'', but which other ''Allies'' often unkindly referred to as ''the Graveyard'' or ''the Shanty''.
 
The other breeds in the ''Alliance'' had too small numbers to lead such projects, and tended to fall in with the policies of one of the three ''Dragonbreeds of Order''. The ''Ghost Dragons'' were an exception, with a good number of the breed dedicated to creating a new home for themselves in the wasteland gifted to them as a refugee reservation, which they dubbed ''Ghosthome'', but which other ''Allies'' often unkindly referred to as ''the Graveyard'' or ''the Shanty''.

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