Editing Age Of Dragons: Characterisation

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Creating binding ties between player characters is extremely important. The power and mobility of the player characters means that it is very easy for a solo dragon player characters to move away from the others, so that he is effectively playing in his own little story away from the others. This makes for very hard work for the GM, but forcing characters to stay together unnaturally can strain disbelief (''"uh, you all meet in a tavern... a draconic tavern"''), so its the players' responsibility to give their characters reasons to interact.
 
Creating binding ties between player characters is extremely important. The power and mobility of the player characters means that it is very easy for a solo dragon player characters to move away from the others, so that he is effectively playing in his own little story away from the others. This makes for very hard work for the GM, but forcing characters to stay together unnaturally can strain disbelief (''"uh, you all meet in a tavern... a draconic tavern"''), so its the players' responsibility to give their characters reasons to interact.
 
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That's not to say it all needs to be true friendship and camaraderie - a century long rivalry, or an unrequited love work just as well as comradeship and perfect friendship. As with everything else in your character's background, his relationships are there to provide material for roleplaying and storytelling.
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That's not to say it all needs to be true friendship and camaraderie - a century long rivalry, or an unrequited love relationship works just as well as comradeship and perfect friendship. As with everything else in your character's background, his relationships are there to provide material for roleplaying and storytelling.
 
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