Editing Age Of Dragons: Characterisation
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 19: | Line 19: | ||
There are twelve [[Age Of Dragons: The Twelve Breeds|draconic breeds]], and which you select will go a long way towards determining what sort of dragon you are depicting. | There are twelve [[Age Of Dragons: The Twelve Breeds|draconic breeds]], and which you select will go a long way towards determining what sort of dragon you are depicting. | ||
− | + | Its worth checking with the GM which breeds are available at the outset of the game, as the nature of the ''Dragonwar'' means that often players will all be on one side of the battle or the other (i.e. Alliance or Ascendancy). | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
<br><br> | <br><br> | ||
==Name Your Dragon== | ==Name Your Dragon== | ||
Line 96: | Line 62: | ||
==Create History== | ==Create History== | ||
<br> | <br> | ||
− | Your | + | Your Lifepath gives you an outline of your dragon's activities till now, but this isn't the sum of his history. Its worth putting flesh on the skeleton that the lifepath provides. Sure, you were a Scholar-Sage, but were you a lonely hoarder of lore who studied in the deep desert, or a sociable White Archivist in the Kalarni libraries? |
− | |||
− | |||
<br><br> | <br><br> | ||
As well as fleshing out their timelines, players may want to create an event or two from their past, which may be personal or tied into the setting's history. These should tell us a little about the character, give something to roleplay off, or provide plot hooks for GMs. Events might be anything from small moments important to the Dragon himself, to grand melodrama. Ambitious player groups may want to roleplay out these memories, either during the prologue to character creation, or during in-game flashback sequences. Some examples to spur your imagination: | As well as fleshing out their timelines, players may want to create an event or two from their past, which may be personal or tied into the setting's history. These should tell us a little about the character, give something to roleplay off, or provide plot hooks for GMs. Events might be anything from small moments important to the Dragon himself, to grand melodrama. Ambitious player groups may want to roleplay out these memories, either during the prologue to character creation, or during in-game flashback sequences. Some examples to spur your imagination: | ||
<br> | <br> | ||
− | * You discovered | + | * You killed your father after you discovered that you were the product of rape. |
* You were presented with a carved stone tablet by your mentor, as a reward for years of scholarship and study. | * You were presented with a carved stone tablet by your mentor, as a reward for years of scholarship and study. | ||
* You were in a battle once, but held back from full melee because of a knot of fear in your gut. | * You were in a battle once, but held back from full melee because of a knot of fear in your gut. | ||
Line 116: | Line 80: | ||
Creating binding ties between player characters is extremely important. The power and mobility of the player characters means that it is very easy for a solo dragon player characters to move away from the others, so that he is effectively playing in his own little story away from the others. This makes for very hard work for the GM, but forcing characters to stay together unnaturally can strain disbelief (''"uh, you all meet in a tavern... a draconic tavern"''), so its the players' responsibility to give their characters reasons to interact. | Creating binding ties between player characters is extremely important. The power and mobility of the player characters means that it is very easy for a solo dragon player characters to move away from the others, so that he is effectively playing in his own little story away from the others. This makes for very hard work for the GM, but forcing characters to stay together unnaturally can strain disbelief (''"uh, you all meet in a tavern... a draconic tavern"''), so its the players' responsibility to give their characters reasons to interact. | ||
<br><br> | <br><br> | ||
− | That's not to say it all needs to be true friendship and camaraderie - a century long rivalry, or an unrequited love | + | That's not to say it all needs to be true friendship and camaraderie - a century long rivalry, or an unrequited love relationship works just as well as comradeship and perfect friendship. As with everything else in your character's background, his relationships are there to provide material for roleplaying and storytelling. |
<br><br> | <br><br> | ||
Line 133: | Line 97: | ||
Finally sit back and take a look at the character you've made. If it doesn't hang together you may want to double back to earlier steps of characterisation and tweak or adjust details. Its worth letting the other players know all about the Dragon you've just created, and getting constructive feedback. If Dragons in the group don't mesh well enough to belong in the same story, you can make adjustments as a group to make the GM's life easier. | Finally sit back and take a look at the character you've made. If it doesn't hang together you may want to double back to earlier steps of characterisation and tweak or adjust details. Its worth letting the other players know all about the Dragon you've just created, and getting constructive feedback. If Dragons in the group don't mesh well enough to belong in the same story, you can make adjustments as a group to make the GM's life easier. | ||
<br><br> | <br><br> | ||
− | Visualise your Dragon, and based on what you've created so far, decide where he is now, and what he is doing. Tell the group this as well, and once everyone is ready, this is the time to start putting numbers to the character sheet. | + | Visualise your Dragon, and based on what you've created so far, decide where he is now, and what he is doing. Tell the group this as well, and once everyone is ready, this is the time to start putting numbers to the character sheet... |
<br><br><br> | <br><br><br> | ||
---- | ---- | ||
[[Category:Age_of_Dragons|Characterisation]] | [[Category:Age_of_Dragons|Characterisation]] |