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[[Age Of Dragons: Main Page]] -> [[Age_Of_Dragons:_Combat_And_Conflict|Combat and Conflict]]-->[[Age_Of Dragons: Conflict|Other Conflicts]]
  
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=Reapplying the System=
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''Skirmish Combat'' relates to directly seeking to injure someone else, but with a little re-application and modification, the system can also be used to represent other sorts of conflict. Essentially, the system can be used in any situation where characters are in opposition, but a single Competed Roll seems too simple.
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This page explores three permutations that GMs might care to use:
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* [[Age_Of Dragons: Social Conflict|Social Conflict]] represents a "social combat" where personalities battle to argue out a point. It could be a performance where two seek to outdo each other, and win over a crowd. It could also be a political game where dragons battle to influence or control a kingdom.
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* [[Age_Of Dragons: Menta Conflict|Mental Conflict]] could be as simple as an academic debate, where the goal is not to be persuasive, but to demonstrate superior knowledge. It could also be commanding opposing armies in pitched battle, or simply playing a wargame that simulates this. Any circumstance where two minds are pitched into opposition could become a Mental Conflict.
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* [[Age_Of Dragons: Arcane Conflict|Arcane Conflict]] represents a battle of spell-casting might, where opposed sorcerers try to have their arcane effects overpower another sorcerer's effects. For example, two witches might be casting opposed blessings and curses on a newborn babe.
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* [[Age_Of Dragons: Complex Conflict|Complex Conflict]] are those that interweave multiple conflict types at once.
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Don't be too scared by the variety of conflicts! It'll soon be apparent to you that these conflict types are executed with a system that is almost identical to Skirmish Combat, and within a few tries you'll probably feel confident to design your own conflict types.

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